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Author   Topic : "Texture experiments - RUST"
ARTEmio
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Member #
Joined: 11 Jan 2002
Posts: 98
Location: Brazil

PostPosted: Mon Apr 22, 2002 1:42 pm     Reply with quote
I am practicing some texture techniques and wanna know what you think of this.



Used filters and layers in ps6.
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napalm
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Joined: 09 Feb 2000
Posts: 326
Location: Brooklyn, NY, USA

PostPosted: Mon Apr 22, 2002 4:00 pm     Reply with quote
i was all ready to rip it apart before it loaded based on the 'filters and layers' comment below it, but you actually did a great job getting a nice painterly style of rust it has good variations in color and texture with a hand-painted feeling to it. i wouldnt consider it 'photo-real' if thats what you were aiming for, but i certainly think it works quite well otherwise. any secret combination of filters/color adjustments/dirtmaps/etc?
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B3AND1P
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Joined: 21 Nov 2001
Posts: 76
Location: San Jose, CA

PostPosted: Mon Apr 22, 2002 5:59 pm     Reply with quote
I don't see anything, please update because I wanna check this out!
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ELLioT
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Joined: 13 Feb 2002
Posts: 272
Location: Paris les Bains (d'acide) - France

PostPosted: Tue Apr 23, 2002 3:28 am     Reply with quote
Very intersting. I was myself trying to get this kind of textures for a piece I'm currently working on. Could you explain how you get that?
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ARTEmio
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Member #
Joined: 11 Jan 2002
Posts: 98
Location: Brazil

PostPosted: Tue Apr 23, 2002 4:30 am     Reply with quote
Thank guys.

Well, My process of working with filters and layers is very chaotic, There is not a sequence to follow. but I can tell you the filters and ajusts I used on it:

Filters:
-Clouds and Noise, use noise/emboss in a softlight layer.
-Glass and spatter for the borders cracking.

Ajusts:
-Curves and levels
-Hue and saturation(colorize)

Layers:
Many, many, try using differents combinations and changing modes and the order of them. and also used a lot of layer mask and blending options.

[]'s artemio.
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