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Author   Topic : "run cycle thing"
synj
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Joined: 02 Apr 2000
Posts: 1483
Location: San Diego

PostPosted: Fri Mar 29, 2002 1:30 pm     Reply with quote
i wanted to do some tutorials on animation and stuff but as i start to study my own work i realize i don't know much about animation at all.

so, still wanting to contribute at least something, i figured i'd throw this together on a run cycle in flash.

click here for the run cycle frames and animation together

yah i know there's messed up frames n stuff, but whatever hehe get what you will out of it
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pixelsoldier
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Joined: 18 Dec 1999
Posts: 728
Location: Ontario

PostPosted: Fri Mar 29, 2002 1:47 pm     Reply with quote
Well, I for one found this very helpful. Thanks a ton for doing it Synj. I'm serious, I had no idea how many frames it'd take to make a decent run cycle. This eliminates a LOT of the work involved for others trying to achieve this.

... and man that guy is cute.
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-dan-
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Joined: 02 Jan 2002
Posts: 19
Location: umea, sweden

PostPosted: Fri Mar 29, 2002 1:47 pm     Reply with quote
thats a nice style
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[666]Flat
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Joined: 18 Mar 2001
Posts: 1545
Location: FRANKFURT, Germany

PostPosted: Fri Mar 29, 2002 2:03 pm     Reply with quote
that's a pretty fly animation
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jesusclone
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Joined: 25 Jan 2002
Posts: 165
Location: Tx

PostPosted: Fri Mar 29, 2002 2:29 pm     Reply with quote
That's a pretty nice animation man. One thing that did occur to me however, was that it seems to me that he should travel farther with each step? I mean it looks like he's running but he's going slow as hell heh . Hope that helps

--------------------


http://www.twigpeople.com/dmo
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synj
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Joined: 02 Apr 2000
Posts: 1483
Location: San Diego

PostPosted: Fri Mar 29, 2002 5:42 pm     Reply with quote
cool eheh glad you guys got something out of it

jesusclone: well, he doesn't necessarily have to be covering more ground for it to be correct. maybe the dirt is very loose and he's not able to run any faster through it, or maybe he's running on a slick tile surface. i had him not fly across the screen 'cause this is more of an example run rather than a quick fly-by.
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Hunago
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Joined: 27 Jan 2002
Posts: 154
Location: New Zealand

PostPosted: Fri Mar 29, 2002 6:47 pm     Reply with quote
That's really cool. my tries at animation never quite have the flow like that.

Do you just do each frames one after another? or have to draw the extreme key positions first then add in the in-betweens after?
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Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Fri Mar 29, 2002 7:06 pm     Reply with quote
Now make him trip.
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Fri Mar 29, 2002 7:09 pm     Reply with quote
Cool stuff Dan. I think the anim frames given require a bit more "air time" during the playback. Nice to see your work again sir.
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Radiater
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Joined: 09 Mar 2001
Posts: 331
Location: Vancouver, B.C.

PostPosted: Fri Mar 29, 2002 7:59 pm     Reply with quote
Hehe - that's well done synj. Thanks for sharing the frames. Neat to see how it's done.
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jesusclone
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Joined: 25 Jan 2002
Posts: 165
Location: Tx

PostPosted: Fri Mar 29, 2002 9:35 pm     Reply with quote
quote
Quote:
or maybe he's running on a slick tile surface


maybe? YOU'RE THE ARTIST! YOU'RE SPOSED TO KNOW THESE THINGS!!! hehe just givin ya poop

--------------------


http://www.twigpeople.com/dmo
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