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Author   Topic : "A calendar thing (updated)"
strata
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Joined: 23 Jan 2001
Posts: 665
Location: stockholm, sweden

PostPosted: Fri Mar 22, 2002 6:00 am     Reply with quote
Hi everybody!

I was asked to do a month in a calendar that a design collective that I've had some dealings with are doing, and I thought I'd show you guys... it's 1024x768 so I'm just posting the link

edit: changed the spelling, and the shadow on the shoulder as suggested... plus I had apparently done the wrong month =)

clicky

[ March 28, 2002: Message edited by: strata ]
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dARCKLOWN
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Joined: 16 Oct 2001
Posts: 158
Location: Sydney, Australia

PostPosted: Fri Mar 22, 2002 6:49 am     Reply with quote
Very cool stuff man i like it
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Awetopsy
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Joined: 04 Oct 2000
Posts: 3028
Location: Kelowna

PostPosted: Fri Mar 22, 2002 11:58 am     Reply with quote
That is cool
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madmouth
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Joined: 19 Dec 2001
Posts: 180
Location: elsewhere

PostPosted: Sat Mar 23, 2002 9:54 am     Reply with quote
you need to remove the visible outlines on the top of the shoulders of the girl. this is the only thing standing between the picture and wallpaper greatness.
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Tinusch
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Joined: 25 Dec 1999
Posts: 2757
Location: Rhode Island, USA

PostPosted: Sat Mar 23, 2002 2:50 pm     Reply with quote
I love it too. Just to nitpick, it's vertebrae. But that's a minor thing. Awesome picture nonetheless.
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strata
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Joined: 23 Jan 2001
Posts: 665
Location: stockholm, sweden

PostPosted: Mon Mar 25, 2002 1:49 am     Reply with quote
thanks everybody! =D

mad: I tried that, but the shadow just isn't dark enough to justify that... it looks strange... I did remove the rest of the edge though (it was visible all the way down)... I'll see what I can do about it )

tinusch: oop! Thanks man, that'll need to be changed! =D
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duality
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Joined: 01 Mar 2002
Posts: 64
Location: Virginia

PostPosted: Thu Mar 28, 2002 6:38 am     Reply with quote
Would kill to know how you got the texture in the skin... Like it much... I agree with the comment about the vertebrae... Cogs are OK; I think an imported vector of the spine or even some kind of integration, size change, etc… anything would be more successful. Like the piece as a whole… If you get the chance, would you please post or e-mail me the specifics of the skin?
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strata
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Member #
Joined: 23 Jan 2001
Posts: 665
Location: stockholm, sweden

PostPosted: Thu Mar 28, 2002 6:54 am     Reply with quote
thanks!

I think you may be right about using a real vertebrae instead of the cogs... but that's how the whole thing started out so I didn't really think about changing it... good point though, I'll keep that in mind for the next one...

as for the skin texture, I'm not sure what you mean... I mean the actual body is as you can tell a black and white photo that I just changed the saturation of... but if you mean the bubbly texture of her lower back then that's a brush called snakeskin (can't remember if I made it myself or found it somewhere... doubt I made it) and I just made a copy of the body on top of the old one, very carefully used the dodge/burn tool with that brush set and made that texture... then I used a layer mask to make it fade out and into the back of her.... simple as that =)

holler if you want the snakeskin brush and I'll bring it into work on tuesday...

thanks for the comments!
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