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Topic : "how far from a pro?" |
gawain junior member
Member # Joined: 11 Feb 2002 Posts: 28 Location: Italy
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Posted: Fri Mar 22, 2002 6:43 am |
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Just trying to understand how far am I from a pro. Anyone here can help me with C&C, suggestions, reference, paintover etc?
(I've already posted this before, but did nothin' bettere since then).
Thanx a lot. I've to understand if I have some possibility...  |
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dARCKLOWN member
Member # Joined: 16 Oct 2001 Posts: 158 Location: Sydney, Australia
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Posted: Fri Mar 22, 2002 6:47 am |
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Its a bit hard to tell someone there a pro with only 4 pics to go on  |
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gawain junior member
Member # Joined: 11 Feb 2002 Posts: 28 Location: Italy
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Posted: Fri Mar 22, 2002 6:55 am |
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You are right...
I'm sure I'm not a pro now (my pictures are flat, no dinamic pose etc).
I'm just trying to collect some suggestions to understand how far I am from an "entry level" for a pro (= someone who can be paid for his pictures!).
Any suggestion (techniques to learn, weaknesses that my pictures show) is really welcome...
Thanx!
G. |
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dontfallin member
Member # Joined: 26 Jan 2002 Posts: 170 Location: Vancouver BC
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Posted: Fri Mar 22, 2002 7:04 am |
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you need more variety |
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kad member
Member # Joined: 13 Jul 2001 Posts: 63 Location: the boro
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Posted: Fri Mar 22, 2002 7:46 am |
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 |
Also sorta depends on your definition of "pro". You have some nice pencilwork there. You could easily land some illustration jobs for some of these fantasy companies, doing character portraits or inserts for books.
Your drawings are a great base, but (judging from what i have seen here) you should work on your colors more. And backgrounds can add tons to a piece.
Good stuff, keep going, and never ever stop pushing yourself. |
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gawain junior member
Member # Joined: 11 Feb 2002 Posts: 28 Location: Italy
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Posted: Fri Mar 22, 2002 8:39 am |
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Other stuff, just to complete a little bit the whole picture (ah ah)
Thanx again for C&C
 |
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Awetopsy member
Member # Joined: 04 Oct 2000 Posts: 3028 Location: Kelowna
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Posted: Fri Mar 22, 2002 10:50 am |
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when you make money doing it, you become a pro |
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jabber member
Member # Joined: 22 Nov 2001 Posts: 235 Location: Calgary, Alberta, Canada
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Posted: Fri Mar 22, 2002 3:16 pm |
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i think you have a strong talent for character design, and it looks like environment as well. i think you should start looking at movement and creating a more interesting atmosphere for your images. these portraits really could use some livening up with action and movement. i really like them though. |
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jesusclone member
Member # Joined: 25 Jan 2002 Posts: 165 Location: Tx
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Posted: Fri Mar 22, 2002 4:00 pm |
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All of the sheilds are very plain IMO
the rest is pretty good for the most part though.
--------------------
http://www.twigpeople.com/dmo |
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angle junior member
Member # Joined: 28 Jan 2002 Posts: 21 Location: Cambridge, MA
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Posted: Fri Mar 22, 2002 4:16 pm |
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that house looks hideously out of place with the tree it's in...
-angel |
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swampbug member
Member # Joined: 18 May 2000 Posts: 401 Location: il
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Posted: Fri Mar 22, 2002 10:23 pm |
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I'd say.. to get more PRO.. Work on your line quality, and the faces and eyes. The perportions are sweet.. and the clothes are good. but keep working at it. |
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gawain junior member
Member # Joined: 11 Feb 2002 Posts: 28 Location: Italy
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Posted: Mon Mar 25, 2002 1:44 am |
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So: more variety, more movement, more atmosphere (character+background).
And keep working on faces/eyes, clothes, and "lines".
Really really thank You all.
E. |
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Lunatique member
Member # Joined: 27 Jan 2001 Posts: 3303 Location: Lincoln, California
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Posted: Mon Mar 25, 2002 5:42 am |
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Actually, your stuff is better than some of the so called "pros" I've seen. Being a pro only means you make money with your art skills(some would say you have to make a LIVING with it). But, there are some really terrible hacks making money doing art, so pro or not is really meaningless.
As for improving, I think you've gotten far enough to know what you are missing. Look at artists you admire and think about WHAT is it that you like about their work, and how can you incorporate those qualities into your own. Take the best qualities from different artists and combine them into a goal to strive for. |
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Highfive member
Member # Joined: 08 Oct 2001 Posts: 640 Location: Brisbane, AU
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Posted: Mon Mar 25, 2002 5:25 pm |
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All your characters seem to have a slight lean to the right, making them a little off balance.
IMO, the third pic looks the closest to being professional. It's got the best line quality. |
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gawain junior member
Member # Joined: 11 Feb 2002 Posts: 28 Location: Italy
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Posted: Tue Mar 26, 2002 1:11 am |
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Quite strange the third is the best one, 'cause is the older. I think it depends on the fact it is b&W. So I have to improve my colouring skills also 'cause colouring tend to fade the quality of the line under it.
About the balance also you are right. It could depend on the scanning, but most probably on my workspace (a totally horizontal desktop) or whatever...
What I really would like to reach is something less "flat"; in terms of render and in terms of feeling...I'd like to add some peculiarity If you kino what I mean.
Yhank You, all your comments help me to grow...
E: |
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