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Author   Topic : "New Character - c&c please!"
saladbowl
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Joined: 15 Mar 2002
Posts: 249
Location: PA, USA

PostPosted: Wed Mar 20, 2002 2:21 pm     Reply with quote
[edit] Sorry, I guess this belongs in the "work in progress" Forum... .
Or doesn't it matter?



I'm getting faster... .20 mins of work.
Well c&c would be nice before I start to outline or redo it...

I'll try to give it more motion in the final version...

[ March 20, 2002: Message edited by: AP[ol]LO ]

[ March 20, 2002: Message edited by: AP[ol]LO ]
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saladbowl
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Joined: 15 Mar 2002
Posts: 249
Location: PA, USA

PostPosted: Thu Mar 21, 2002 3:14 pm     Reply with quote
Thanks for the feedback!
I already changed the whole thing around, because he was standing to stiff... .
So I changed the way he poses and some details.
The only thing that's really wrong is the length of his legs...



[ March 21, 2002: Message edited by: AP[ol]LO ]
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Hyptosis
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Joined: 24 Jan 2002
Posts: 507

PostPosted: Fri Mar 22, 2002 12:06 am     Reply with quote
Hey, looks pretty cool. I'd add soem stuff on the board. Some engine looking stuff, some containers, like piping and some small tanks. Make it look more functional, thats just me. also it looks like you work on faces more than bodies, just an observation. Doesn't look bad at all, just keep at it. My biggest piece of advice is to work on anatomy better, but that is a lot easier to say than it is to do. Good luck with it.
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Hyptosis
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Joined: 24 Jan 2002
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PostPosted: Fri Mar 22, 2002 10:00 am     Reply with quote
Well that depends, see. His leg lengths are not anatomically correct, it just happens characters look more 'cool' when the length of their legs are longer than normal.
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Motorfish
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Joined: 12 Jun 2001
Posts: 74
Location: Redmond, WA

PostPosted: Fri Mar 22, 2002 11:03 am     Reply with quote
At this point in the game, don't worry so much about time it takes to complete a drawing. Take extra time in fact to focus on refining the artstyle first, and learning the basics of character design and anatomy. You've got a good start, and you seem to be motivated.

You can worry about being speedy later.
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Fri Mar 22, 2002 11:52 am     Reply with quote
Hi! Hope you don'ty mind me throwing my 2 cents in..

Besides from the anatomical issues, when designing characters, clothing, armor etc. you should try to think more of practical issues.
How would for example this armor attach too the body if a costume of your design would have been buildt? Also what materials would it be buildt in?
For what reason are the different components there, etc. Asking yourself questions like this should help in order to make a design.

I did a sketch of your character for fun:

edit: I almost forgot..Trying to draw the character and the different components of his armor in different angles will help too
in order to better understand the shapes

Good luck

[ March 22, 2002: Message edited by: micke ]
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saladbowl
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Joined: 15 Mar 2002
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Location: PA, USA

PostPosted: Fri Mar 22, 2002 2:34 pm     Reply with quote
Whee...
Nice work man!



This is my final for this pose and I can't see it anymore...
If anybody is interested in coloring it... go ahead, because I really stink when it comes to that... .

Well I already changed his pose as you can see above.
I'm planning on doing him in this pose



Sounds like a plan, doesn't it?
Have no idea though how the heck I'll do that...

[ March 22, 2002: Message edited by: AP[ol]LO ]
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