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Topic : "For those in the gaming industry..." |
sunraven0 member
Member # Joined: 15 Jan 2002 Posts: 79 Location: Hattiesburg, MS
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Posted: Fri Apr 19, 2002 6:13 pm |
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What do you guys think of the Torque (tribes 2) engine compared to Quake 3 or Unreal? |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Fri Apr 19, 2002 6:29 pm |
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Hmm.. i kinda qualify for this because im looking for a game job soon ;D
Just the obvious. It's worse, it's cheap. Hundreds of people buy it to make their own game. 80% are lame, others are good games. Thats it.
In fact me and some other dudes were gonna buy it long time ago to make our game. I dont know where those dudes are now! |
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MadSamoan member
Member # Joined: 21 Mar 2001 Posts: 154 Location: Moorpark,CA
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Posted: Fri Apr 19, 2002 7:01 pm |
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It's a nice alternative to established engines considering that Unreal/Quake tech cost over 250k not including royalties and that's if they decide they're willing to license to an unproven developer.
Asking an artist what they think of a 3D engine though is like asking a programmer what they think about a painting. You need to ask an engineer to get a better assesment.
[ April 19, 2002: Message edited by: MadSamoan ] |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Fri Apr 19, 2002 8:09 pm |
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Have you downloaded Realm Wars off the Garage Games site? That'll give you a look at the engine and roughly what it does. It's continually being expanded upon (good community base) and it is only US$100. At the moment you will need some programming expertise behind yourself or your team to get precisely what you want, but there are always the forums there for help aswell.
Tribes 2 is different from Q3 and Unreal, and hence it'll have different stock standard features. But a good programmer can pretty much add in whatever. If you're making a full game, heading for a published copy on a store shelf and looking to do it without spending oodles of dosh on an engine, go Torque. Same scenario with good programmer, go Torque. If you're just making a small game and don't wanna spend anything, make a mod or UT or Q3.
Or get Torque anyway and test it out. 100 bucks ain't much, especially if you divide it between a team (which is what my group did) |
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Nilwort member
Member # Joined: 26 Jan 2002 Posts: 319
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Posted: Sat Apr 20, 2002 2:43 pm |
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realm wars was amusing for about........a half an hour
torque engine = Outdoor environment king...you want outdoors, this is the engine for you....allthough I believe the architecture is just models placed onto the terrain, it still works though.
q3 engine = Kick ass architecture...crappy terrain compaired to torque...pre-compiled lightmaps..
Unreal Engine = Like q3 engine....real time lighting....maybe better at terrain....
I'm no game designer though....
[ April 20, 2002: Message edited by: Nilwort ] |
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Sun Apr 21, 2002 7:45 pm |
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to me it always seemed like quake 3 had a bit more believable physics than unreal. it just felt a bit more fluid. |
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Bouncy Ninja junior member
Member # Joined: 19 Jul 2000 Posts: 32 Location: Australia (SA)
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Posted: Sat Apr 27, 2002 4:14 am |
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what every happened to 2D games.....*shackes head* |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Sat Apr 27, 2002 8:17 pm |
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*hugs Bouncy Ninja* I know how ya feel @:-) |
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strata member
Member # Joined: 23 Jan 2001 Posts: 665 Location: stockholm, sweden
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Posted: Mon Apr 29, 2002 2:43 am |
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I will never forgive lucas arts for making monkey island into 3d. Bastards they are. |
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