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Author   Topic : "Fantasy 3D - Xena - on the shore"
Anatoliy
junior member


Member #
Joined: 24 Jul 2001
Posts: 33
Location: Russia

PostPosted: Mon Mar 11, 2002 5:16 am     Reply with quote
Hello,

this is my last 3D fantasy work. Made in 3DS Max 4, textured in DeepPaint3D, background made only with standart Atmospheric Effects without used any bitmaps.
http://www.epilogue.net/cgi/database/art/view.pl?id=10111
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dARCKLOWN
member


Member #
Joined: 16 Oct 2001
Posts: 158
Location: Sydney, Australia

PostPosted: Mon Mar 11, 2002 5:30 am     Reply with quote
Not bad at all!
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itchi
member


Member #
Joined: 03 Mar 2000
Posts: 71
Location: san diego, ca

PostPosted: Mon Mar 11, 2002 10:07 am     Reply with quote
wow cool model. the lighting on the piece is a bit funny though. shouldnt she be more backlit?
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Mb
junior member


Member #
Joined: 23 Nov 2001
Posts: 45

PostPosted: Mon Mar 11, 2002 5:24 pm     Reply with quote
Nice overall; I have nothing to say about the horse and woman, they are very very cool. The background needs work though--the rocks (in overall structure) are too smooth. The sky is cool except for the orange part, which looks very 3dsmax-ish. Also I dont really think the reflection of the sky in the water adds anything, but of course I haven't seen how it lokos without the reflection . Finally the castle--well, it looks like 3 cylinders, 3 cones and a rectangular prism .

almost forgot: I agree it should be more backlit (just an idea though), and the horse needs a shadow to keep it from floating off those rocks.

[ March 11, 2002: Message edited by: Mb ]
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Lunatique
member


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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Mon Mar 11, 2002 9:32 pm     Reply with quote
I think she needs to be more backlit too. You can always add a fill light source from the front(glow from fire maybe?).
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Anatoliy
junior member


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Joined: 24 Jul 2001
Posts: 33
Location: Russia

PostPosted: Tue Mar 12, 2002 4:42 am     Reply with quote
Thanks to all,

this is just a beta variant. Now I have some ideas as improve this work, thanks
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