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Author   Topic : "A bunch of spaceships!"
Norling
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Joined: 24 Oct 2001
Posts: 81
Location: Sweden

PostPosted: Tue Feb 12, 2002 11:00 am     Reply with quote






Hope ya like!
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Loki
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Joined: 12 Jan 2000
Posts: 1321
Location: Wellington, New Zealand

PostPosted: Tue Feb 12, 2002 11:49 am     Reply with quote
Hey - those are pretty neat! Kinda remind me of some of my own shapes & strategies ...

Pick one and make a neat illustration out of it!
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Briareos
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Joined: 24 May 2001
Posts: 392
Location: CA

PostPosted: Tue Feb 12, 2002 11:57 am     Reply with quote
*yawn*

you could make alot more interesting things with your talents....

move past spaceships man.
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BlackPool
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Joined: 11 Apr 2001
Posts: 157
Location: Dallas, TX

PostPosted: Tue Feb 12, 2002 11:58 am     Reply with quote
Hey, those are pretty good. The second to last one looks very similar to a sub-orbital craft I am currently working that I based off a ceiling fan. Do you have the "fan blades" propel the craft when they move closer to each other?

Keep up the good work.
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Norling
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Joined: 24 Oct 2001
Posts: 81
Location: Sweden

PostPosted: Wed Feb 13, 2002 12:24 am     Reply with quote
Bria: I drasw spacwships becouse it enables me to work without restrictions. Cars gotta have wheels, tanks has tracks, boats have hulls...Robots and creatures have limbs....But tspaceships can be designed without restrictions!

But indeed, i need to move on. I'm currently studying, and i'll need a portfolio that contains more than spaceships when i attend to a design school/searches ofr a job later. I'll have to try some other styles too, beocuse nobody wants a designer who's unable to adapt...

Loki: Sorry, no illustrations. But i will make 3d-models of my best designs. I'll probably make a short movie together with my mates at www.scifi-art.com later too....
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Highfive
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Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Wed Feb 13, 2002 1:10 am     Reply with quote
They remind me a lot of R-type and those other side-scrolling shoot-em-ups at the arcades somehow Particularly the last one.

Try putting more detail into the flat faces of the first two, though. Those smooth featureless surfaces look out of place with the more mechanical areas you've drawn.
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