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Topic : "Game Design Concept Artwork" |
Eudaimic junior member
Member # Joined: 28 Apr 2001 Posts: 29 Location: Aalborg, Denmark
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Posted: Thu Dec 06, 2001 2:01 pm |
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Hey all,
I've been writing on this design document for a game I'd like to get off the ground some time in the future (hey, I can wish can't I!?).
It's a futuristic (yeah yeah) thriller, and this guy's sort of a secret agent of sorts:
And this gal's a tough little renegade with metal hair coated with a thin layer of neoplastic (or whatever you wanna call it) that can change color and glow, controlled by thought.
And finally this is one of the locations I have planned:
This is incidently also the first 'full' painting I've done. I learned a lot from doing it and I'll be doing some more in the same style I hope.
[ December 06, 2001: Message edited by: Eudaimic ]
[ January 03, 2002: Message edited by: Eudaimic ] |
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Keto member
Member # Joined: 28 Jan 2001 Posts: 67 Location: Agoura, CA
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Posted: Thu Dec 06, 2001 4:38 pm |
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the first 2 character portraits are a little bland but the scene at the bottom is really great
kinda gives me feeling of brazil and dark city
the portraits look pixelated a bit and are shaded prety harshly for human flesh, their skin looks like rusty polished metal
the girls hair doesnt look like it falls naturally , it rather looks as if it is just stacked on top of her head.
but other that those i really dig the city
keep up the good work |
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Eudaimic junior member
Member # Joined: 28 Apr 2001 Posts: 29 Location: Aalborg, Denmark
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Posted: Thu Dec 06, 2001 5:34 pm |
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Thank you for the praise
They're pixelated because they're shown at 200% :| I did that because the detail seems to stand out better that way.
You critique has been taken into consideration though ![](images/smiles/icon_smile.gif) |
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