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Author   Topic : "Game Design Concept Artwork"
Eudaimic
junior member


Member #
Joined: 28 Apr 2001
Posts: 29
Location: Aalborg, Denmark

PostPosted: Thu Dec 06, 2001 2:01 pm     Reply with quote
Hey all,

I've been writing on this design document for a game I'd like to get off the ground some time in the future (hey, I can wish can't I!?).

It's a futuristic (yeah yeah) thriller, and this guy's sort of a secret agent of sorts:



And this gal's a tough little renegade with metal hair coated with a thin layer of neoplastic (or whatever you wanna call it) that can change color and glow, controlled by thought.



And finally this is one of the locations I have planned:



This is incidently also the first 'full' painting I've done. I learned a lot from doing it and I'll be doing some more in the same style I hope.

[ December 06, 2001: Message edited by: Eudaimic ]

[ January 03, 2002: Message edited by: Eudaimic ]
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Keto
member


Member #
Joined: 28 Jan 2001
Posts: 67
Location: Agoura, CA

PostPosted: Thu Dec 06, 2001 4:38 pm     Reply with quote
the first 2 character portraits are a little bland but the scene at the bottom is really great
kinda gives me feeling of brazil and dark city

the portraits look pixelated a bit and are shaded prety harshly for human flesh, their skin looks like rusty polished metal

the girls hair doesnt look like it falls naturally , it rather looks as if it is just stacked on top of her head.

but other that those i really dig the city
keep up the good work
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Eudaimic
junior member


Member #
Joined: 28 Apr 2001
Posts: 29
Location: Aalborg, Denmark

PostPosted: Thu Dec 06, 2001 5:34 pm     Reply with quote
Thank you for the praise

They're pixelated because they're shown at 200% :| I did that because the detail seems to stand out better that way.

You critique has been taken into consideration though
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