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Topic : "Counter-Strike Render Comic !!1" |
[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Sat Dec 01, 2001 10:28 am |
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stay tuned 4 mo |
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Optical member
Member # Joined: 26 Oct 1999 Posts: 331 Location: Edmonton, Alberta , Canada
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Posted: Sat Dec 01, 2001 10:38 am |
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man, if you are you gonna try and talk like a thug, make it funny. |
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Tarandon member
Member # Joined: 19 Nov 2001 Posts: 152 Location: Toronto
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Posted: Sat Dec 01, 2001 11:04 am |
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I seriously doubt an islamabad terrorist would speak ghetto trash, or that a highly trained counter terrorist, of the highest order would reply in such a manner. You are a poser. And your "art" is wasting space here.
But hey thats just my opinion, I could be wrong. |
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synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
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Posted: Sat Dec 01, 2001 11:43 am |
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i don't know it seems very down to earth and with current events to me. i enjoyed it thoroughly! |
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Vesuvius member
Member # Joined: 13 Jan 2001 Posts: 718 Location: Newton, Ma, USA
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Posted: Sat Dec 01, 2001 1:40 pm |
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tongue removed.
[ December 02, 2001: Message edited by: Vesuvius ] |
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NextGen member
Member # Joined: 24 Apr 2001 Posts: 149
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Posted: Sat Dec 01, 2001 9:33 pm |
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vesuvius please remove your brown tounge from deep inside synj's anus.
anyway, Flat the renderings are pretty nice. but with the way you are talking in the comic it makes it kinda hard to fallow. Where did you get the high poly CS model's anyway? or did you just use the lowpoly ones and increase the poly's? |
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anticz member
Member # Joined: 08 May 2000 Posts: 285 Location: San Diego, CA, USA
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Posted: Sat Dec 01, 2001 10:03 pm |
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I don't get it. Can anyone translate. It just looks like a bunch of random words to me. |
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Mb junior member
Member # Joined: 23 Nov 2001 Posts: 45
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Posted: Sat Dec 01, 2001 10:33 pm |
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Well the text is, um, confusing, but once you wade through it, it's not so bad. This page is actually pretty clever... |
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Red Leader member
Member # Joined: 06 Apr 2001 Posts: 276 Location: Los Angeles
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Posted: Sat Dec 01, 2001 10:41 pm |
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[666]Flat~
Damn, y'all got the mad home skillz. Check it! You got yo' word on, you got yo' draw on... Bitch, you run them skills up in the sky so deep, it be cryin' ... Yeah baby... and you thought it was rain.
[ December 01, 2001: Message edited by: Red Leader ] |
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Soulfuct member
Member # Joined: 20 Nov 2001 Posts: 120 Location: Toronto
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Posted: Sat Dec 01, 2001 11:36 pm |
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Ok firstly.666...on your website, I see you are a self proclaimed "genius".You are far from being a parasite hanging from the pubic hair of a testicular cancer patient trying to drink from a piss infected cum-bubble.
You are a sexist pig and maby,just maby if you concentrate hard enough you could manifest the inclination of both your braincells and get a life. |
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Red Leader member
Member # Joined: 06 Apr 2001 Posts: 276 Location: Los Angeles
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Posted: Sat Dec 01, 2001 11:39 pm |
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Haha! Just what is it with all the weird crap on this site today!?! |
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Soulfuct member
Member # Joined: 20 Nov 2001 Posts: 120 Location: Toronto
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Posted: Sat Dec 01, 2001 11:45 pm |
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eheh I could not resist.... . |
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DuKEZ member
Member # Joined: 03 Nov 1999 Posts: 317 Location: BayArea
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Posted: Sun Dec 02, 2001 2:39 am |
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stupidest peice of shit ever. i had to say it. |
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Rohan junior member
Member # Joined: 03 Oct 2001 Posts: 38 Location: Melbourne, Australia
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Posted: Sun Dec 02, 2001 3:42 am |
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lol, i couldnt understand a single thing going on. . . other than maybe that guy in the blue is meant to save the guy in the green?
Are those renderings really yours flat, or like just bits n' pieces cut and stuck together from the game? |
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AliasMoze member
Member # Joined: 24 Apr 2000 Posts: 814 Location: USA
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Posted: Sun Dec 02, 2001 4:01 am |
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Oh, what's the big deal, people? If they're going to post game art, then this is a good example. And tell me the blue guy's walk in the first panel isn't funny. In fact, I like the thug talk too, though I need a Thug-to-English dictionary to understand it. Luckily Google has it built in now.
On a related note, I've always thought it would be neat to have a "snapshot camera" in Spectator mode in Quake III. You snap a picture, and it saves to your harddrive. New kind of photography? |
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Togusa junior member
Member # Joined: 03 Apr 2000 Posts: 45 Location: Vienna, Austria
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Posted: Sun Dec 02, 2001 4:10 am |
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hmm...sounds like Ali G to me. I have still no idea what it's all about :-) . |
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JammyB junior member
Member # Joined: 17 May 2001 Posts: 33 Location: York, UK
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Posted: Sun Dec 02, 2001 5:00 am |
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err, AliasMoze, there is a "snapshot camera". I think it's F12 by default.. it saves a tif to the hdd.
Flat, I think you already know I think you suck. So yeah please die.
I want to know wtf is with this board? It's gone so downhill since before it kept shutting down. The mods don't ever seem to be around or maybe they would remove all the lame shit. |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Sun Dec 02, 2001 5:02 am |
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@ Rohan: I did that completely myself. BTW, it's about a terror who got caught and thrown into some cave kinda prison thing. I can't tell you more 'cos I don't want to ruin the thrill & joy! Don't miss the next part, for great justice!!
@ RedLeader: I used to call myself "PANTS" whenever I played aracade shooter or flight simulators & co., like "Falcon 4.0" or "TIE Fighter". Then I crashed ma bird right into the next hangar or spaceship or whatever sort of solid crap was around. My team mates would notify our team leader by saying things like "BRAVO 1 TO RED LEADER! BRAVO 1 TO RED LEADER! PANTS DOWN! I REPEAT: PANTS DOWN!"
H@RH@RH@RH@RH@R. I thought that was daaaamn funny. |
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Zorglub member
Member # Joined: 20 Dec 2000 Posts: 268 Location: Ontario Canada
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Posted: Sun Dec 02, 2001 5:36 am |
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What the hell...
The twilight zone is scarier than I thought |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Sun Dec 02, 2001 5:42 am |
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Im finding it far to hard to follow?
I think you need to ease down on the colloquial language so that it flows.
Nice renders though. |
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Gothic Gerbil member
Member # Joined: 10 Jul 2000 Posts: 237 Location: Ooltewah, Tennessee, USA
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Posted: Sun Dec 02, 2001 8:55 am |
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Isn't Boo a miniature giant mutant space hamster? I don't see him anywhere! |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Sun Dec 02, 2001 8:56 am |
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IQ.. dropping... must... look.... away... |
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Vesuvius member
Member # Joined: 13 Jan 2001 Posts: 718 Location: Newton, Ma, USA
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Posted: Sun Dec 02, 2001 9:01 am |
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I am truly disturbed at how many people support this. I was brown-nosing synj cuz I thought he was being sarcastic but now I'm not so sure. if this is about us groups going to afghanistan than that is just sad. if it isn't then it's even worse. it's a lose-lose situation. don't post shitty poser with words which aren't mildly amusing flat. it's just not art in any sense. |
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12345 member
Member # Joined: 25 Nov 2001 Posts: 127
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Posted: Sun Dec 02, 2001 9:28 am |
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quote: Originally posted by Freddio:
Im finding it far to hard to follow?
I think you need to ease down on the colloquial language so that it flows.
Nice renders though.
Freddio, see the render? They didn't do that, they imported the model from CS. The only thing they did is clicking the "Meshsmooth" button.
-ed(I know, im talking more about lighting and background, i didnt mention the models )
[ December 02, 2001: Message edited by: Freddio ] |
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RoadMaster member
Member # Joined: 19 Nov 2000 Posts: 163 Location: Ontario
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Posted: Sun Dec 02, 2001 9:32 am |
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heh, let's ignore flat's use of language skills here. Heck, let's even ignore the fact that the models are CS models which Flat used, and not something originally made by him. Now, simply look at the FIRST frame, and if you can honestly say that those two people don't look like dolls or robots in those poses than there is just something utterly wrong with you ![](images/smiles/icon_razz.gif) |
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Dryfire member
Member # Joined: 21 May 2000 Posts: 945 Location: Long Island, NY
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Posted: Sun Dec 02, 2001 10:43 am |
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Flat[666]... i hope i don't become like you when i grow up. |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Sun Dec 02, 2001 11:03 am |
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quote: Originally posted by RoadMaster:
heh, let's ignore flat's use of language skills here. Heck, let's even ignore the fact that the models are CS models which Flat used, and not something originally made by him. Now, simply look at the FIRST frame, and if you can honestly say that those two people don't look like dolls or robots in those poses than there is just something utterly wrong with you ![](images/smiles/icon_razz.gif)
You know, there's not much light and those guys are far away from the cam (relatively far at least)... so could you plz substantiate your point? |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Sun Dec 02, 2001 11:08 am |
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@ Lonely: why should I do own models, I mean, we're speaking about Counter-Strike? If you see those models you can instantly associate 'em with the ingame models - clean, clear, and naked. you should overthink your definition of art. is photography art? in your eyes maybe not, but it depends on how you do it and on your motive. if you had any artistical knowledge at all you would know that and not try to discredit my work. I didn't put much effort in it, at least not as much as I could. But the effort put in it doesn't mean shit in the long run, right?
[ December 02, 2001: Message edited by: [666]Flat ] |
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RoadMaster member
Member # Joined: 19 Nov 2000 Posts: 163 Location: Ontario
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Posted: Sun Dec 02, 2001 11:33 am |
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quote: Originally posted by [666]Flat:
You know, there's not much light and those guys are far away from the cam (relatively far at least)... so could you plz substantiate your point?
actually, what you just said is a bit wrong, although the main light source is from the doorway, it creates a contrast which defines the characters forms. You can see the position the characters are in easily, whether you notice the smaller details of the models or not.
The CT's legs are in a running position (or he's taking really big exaggerated steps, which is what it looks like). Look at his back foot, which is not curved. Now try getting in that position by balancing on the tips of your toes with your other foot forward, in most likelyness you'd fall and your knee would hit the floor. Now let's assume that he is running, and say that this position is physically possible. If he's running than why are his arms limp at his sides like a gorilla? hmm...
Now the terrorist is a bit harder to see, but there is one thing that stands out for me. The rock he is sitting on has a slant, yet he seems almost parallel to the ground. He's balancing on his right buttox and has found an invisible spot to rest his hand on. It's not surprising that with that much work being put into keeping parallel to the ground, he wouldn't bother to turn his head to the counter terrorist talking to him, or perhaps he's staring at a naked poser model on the other end of the room.
Need anymore proof? or perhaps I'm just a big fat BSer eh? |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Sun Dec 02, 2001 11:58 am |
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quote: Originally posted by RoadMaster:
The CT's legs are in a running position (or he's taking really big exaggerated steps, which is what it looks like).
Keep in mind, he's going down a slope. Your steps are getting bigger when you're going down a steep slope. And his arms: well, he's walking in a max pimpin' manner, trying to look like a big bad thug. Nothing a man couldn't accomplish, it might make you look pretty dumb though.
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Now the terrorist is a bit harder to see, but there is one thing that stands out for me. The rock he is sitting on has a slant, yet he seems almost parallel to the ground. He's balancing on his right buttox and has found an invisible spot to rest his hand on. |
Accepted.
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[/qb]Need anymore proof? or perhaps I'm just a big fat BSer eh?[/QB] |
No, yo be a cool mofo. Thanks for the constructive critique. |
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