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Topic : "dwarfhead" |
taltin traenenkind member
Member # Joined: 07 Oct 2001 Posts: 74 Location: dead end
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Posted: Sat Nov 10, 2001 5:18 am |
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i redid the dwarfs head i postet lately
its much better now
ill improve the nose when i do the rest
![](http://fstyle.d2g.com/ghaleon/pictures/zwergkompri.jpg) |
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Vesuvius member
Member # Joined: 13 Jan 2001 Posts: 718 Location: Newton, Ma, USA
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Posted: Sat Nov 10, 2001 10:04 am |
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try to outline/define shapes better, work on head shape / proportion (which is generally decent but the top of the head and a few other points could use help) and look at the way the beard (I think it's a beard) on the sides of his jaw seems unaffected by gravity at all. also, I'd maybe concentrate more on the linework and getting a defined piece with good solid proportions before moving on to shading, but that's just opinion. good start though, only through practice that skill comes... |
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tilman porschuetz junior member
Member # Joined: 05 Nov 2001 Posts: 20 Location: Sandy, UT
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Posted: Sat Nov 10, 2001 11:56 pm |
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tut mir leid ghaleon, gefaellt mir ueberhaupt gar nicht |
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