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Author   Topic : "Demon statue, 3d..."
nilbogarb
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Joined: 29 Oct 2001
Posts: 5
Location: Savannah, GA

PostPosted: Mon Oct 29, 2001 7:36 am     Reply with quote
Hey all,

This is a demon statue for a short im currently working on. Crits and comments welcome.

In his element...




Sphere light render...


And the wire...


Love to hear what you think,
nilbogarb
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Briareos
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Joined: 24 May 2001
Posts: 392
Location: CA

PostPosted: Mon Oct 29, 2001 7:40 am     Reply with quote
Very nice. I think the hands are too small though, scale em up a tad.
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Mon Oct 29, 2001 8:52 am     Reply with quote
Looking great, the anatomy and pose (specially of the hands) is verry statuish =]

hmmm something seems a bit wrong around the arms tho, if you let away the legs which are proportionally confusing the head seems to be a bit to big for the upper body and the arms a bit to short ...unless you were aiming for those proportions, some old statues had tiny arms/hands.
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TylerHunter
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Joined: 06 Dec 2000
Posts: 52
Location: Savannah, GA, USA

PostPosted: Mon Oct 29, 2001 9:17 am     Reply with quote
yeah yeah

Good work my man, keep em comin

Tyler
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silber
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Joined: 15 Jul 2000
Posts: 642
Location: Berlin

PostPosted: Mon Oct 29, 2001 9:39 am     Reply with quote
the fourth one looking great
which renderer did you used ?-->sphere renderer..?...what's that?
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S4Sb
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Joined: 13 Jan 2001
Posts: 803
Location: near Hamburg (Germany) | Registered: Mar 2000

PostPosted: Mon Oct 29, 2001 10:33 am     Reply with quote
Now that is an awesome mesh. Very nice and so clean . I love how it looks so stony in the 3rd shot. Did you do that sculptury look with the bump map?

I agree tho that bigger hands would look awesome on this one.

Please post it again when he's textured
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jayceeL
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Joined: 23 Oct 2001
Posts: 154
Location: UK

PostPosted: Mon Oct 29, 2001 11:28 am     Reply with quote
I think its a very cool 3dmodel. You have got good modeling skills. Do you work as a 3d modeller? If not, you should if your work is this good everytime.

I think you should look at the back again, there are no shoulderblades and the muscles on the back just looks a bit odd.

I also think the very thin part of the legs is a bit to thin and the arm from the elbow to the hand is too small and so are the hands.

I would love to see him textured

Please post more of your models

JayCeeL

[ October 29, 2001: Message edited by: jayceeL ]
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luggage
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Joined: 21 Oct 2001
Posts: 23
Location: Sweden

PostPosted: Mon Oct 29, 2001 2:45 pm     Reply with quote
Thats a very nice model

But I miss the tail. If not a long devilstail at least a goaty beastmans tail

But yea personally I also think that as a statuette it should have slightly larger hands/claws and have the lower parts of the legs slightly smaller. (The hoofs are _big_

// L
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Icannon
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Joined: 13 Sep 2000
Posts: 597
Location: st.albert, AB, Canada

PostPosted: Mon Oct 29, 2001 3:52 pm     Reply with quote
great model! make sure you post a link to the short when it's complete. something about the way the hooves are shaped i think looks awkward, and the hands might look better larger. nothing more to say from me! excellent job.
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goldnarmz
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Joined: 20 Jul 2001
Posts: 44
Location: Sydney, Australia

PostPosted: Tue Oct 30, 2001 12:48 am     Reply with quote
i like your model alot, you have great 3dmodelling skills

...btw what do you mean by sphere light render? is it brazil?or is it does plug-ins that imitate GI?
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jcFIG
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Joined: 05 Aug 2001
Posts: 189
Location: San Diego, Ca.

PostPosted: Tue Oct 30, 2001 3:22 am     Reply with quote
Nice work there.
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BiGJoN
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Joined: 15 Jul 2001
Posts: 80
Location: Cairns, QLD, Australia

PostPosted: Tue Oct 30, 2001 5:13 am     Reply with quote
uuuuuuuuughhh.. I hate to be a pest and ask you this but what was it done with???

MAX, MAYA, lightwave??


Plan to learn some 3d next year..
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nilbogarb
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Joined: 29 Oct 2001
Posts: 5
Location: Savannah, GA

PostPosted: Tue Oct 30, 2001 6:20 am     Reply with quote
It seems the general opinion is that the arms need to be longer with larger hands, the head a bit smaller and perhaps the legs shorter. The size of the head, arms and hands are modeled how I planned from the beginning, I wanted to give the model realistic anatomy, but at the same time exaggerate the forms to create something a bit larger than life in hopes of making him feel more powerful, scary, what ever. It seems everyone immediately identifies with the anatomy and then wonders why he isn�t proportioned like either a real human or perhaps the common stylized comic hero proportions. I think it would have been more successful if I had exaggerated everything more to get it far enough away from standard human proportions so that people wouldn't feel as if the entire body needed to fit into that design. As far as what to do, I think reducing the size of the head a little, enlarging the arms and hands a bit so the hand falls to the same place on the thigh that a humans hand does will help with some of the anatomy qualms, and then perhaps some crazy armor will help balance out the size issues of the legs (large shoulder spikes and what not).

silber: A sphere light is basically faked GI. It�s just a whole bunch of directional lights (I used 32 for this render) pointing at the model, arranged in a sphere. The top half are a fall off of blue and the bottom brown. It renders real fast and has a �GI feel� I feel it shows the forms real well (which is good and bad, can�t hide anything). You can check out pixho�s site on 3dluvr for more information, I used his script to set the lights up, I think the original sphere light script is no more and a new one called GI Joe is used now. Same thing, GI Joe is just fancy.

S4Sb: Glad you liked it, i've had some good and bad responses to it. Ya just a procedural bump.

jayceeL: Not working yet, still in school have about a year left. Thanks for the kind words, a job doing this is certainly the goal.

luggage: I thought about a tail a long in the design but opted to leave it out.

BiGJoN: I was done in maya. Good luck with your 3d

Thanks for all of the crits, i've learned a lot from this project.
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Marvel
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Joined: 15 Oct 2000
Posts: 168
Location: Helsinki, Finland

PostPosted: Tue Oct 30, 2001 10:35 am     Reply with quote
And which program are you using, LW, right? The sphere-rend looks a tad like it used a HDR-Image, but as you said, it doesn't, it's a fake GI - looks nice, but is a bit too evenly lit. If you're really using LW, why not try to render a version with some HDRI?

Great work btw.!
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Merekat
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Joined: 26 Dec 2000
Posts: 164
Location: Toledo, OH USA

PostPosted: Tue Oct 30, 2001 10:45 am     Reply with quote
Beautiful! I love the features of the face and head in particular.

...always amazed at what people can do in the 3D programs. I would love to learn modeling, but I must say, it's a little intimidating. Bravo for taking on the demon. ;} Someday I hope to dabble in 3D.. but for now, I guess I'll stick with trying to get my 2D as 3D as possible.

Keep it up! Post more!
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Matt Ryan
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Joined: 26 Sep 2000
Posts: 194
Location: Fullerton CA USA

PostPosted: Tue Oct 30, 2001 6:17 pm     Reply with quote
great model.I hope if you want to animate this guy, the bones are already in place.
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Shiro_tengu
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Joined: 02 Aug 2001
Posts: 430
Location: W. Australia

PostPosted: Tue Oct 30, 2001 7:29 pm     Reply with quote
love to see how high he could jump!!

Cool model. Very cool.
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Poprocksz
member


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Joined: 08 May 2001
Posts: 497
Location: Transylvania

PostPosted: Tue Oct 30, 2001 7:45 pm     Reply with quote
Yes the posing is really nice for
a statue.

Maybe adding some clothing or jewelry
would add to it(I don't know).
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