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Author   Topic : "Q3 Angela skin..."
StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Sun Oct 14, 2001 6:27 pm     Reply with quote
haven't done much freetime work in the whole year

It's for an older Q3 model, has around 980 polys or so.





THe hair was done last and really late, didn't have the patience anymore to define it more...


[ October 14, 2001: Message edited by: StrangeFate ]
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Lomi
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Joined: 05 Feb 2001
Posts: 261
Location: Sechelt, BC, Canada

PostPosted: Sun Oct 14, 2001 9:12 pm     Reply with quote
wow. very cool, although on her back it appears as though part of her chest texture is placed on the nape of her neck... anyone else see it the same way?
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Highfive
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Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Sun Oct 14, 2001 10:26 pm     Reply with quote
That's incredible detail there! Angela will never look better. She'll even be running around with a railgun in her hand!
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Mon Oct 15, 2001 1:27 am     Reply with quote
thx =]

The back of the head and top of her back are open to safe polys, since those parts are always covered by the hair. You can look inside of the model on those parts, that's why it seems as the chest is mirrored there.
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jcFIG
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Joined: 05 Aug 2001
Posts: 189
Location: San Diego, Ca.

PostPosted: Mon Oct 15, 2001 2:37 am     Reply with quote
Thats awesome work and I would love to play with that skin online even though I don't really have time for Quake 3. Later.
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Svanur
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Joined: 14 Aug 2000
Posts: 541
Location: Reykjavik, Iceland

PostPosted: Mon Oct 15, 2001 2:38 am     Reply with quote
*Drool* you're good.

Seems to be high res, what resolution did you do the skin at?
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blunt3d
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Joined: 14 Oct 2001
Posts: 31
Location: hamburg, germany

PostPosted: Mon Oct 15, 2001 2:39 am     Reply with quote
yep, very nice. especially the armor/metal details are great.
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cybertoker2001
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Joined: 13 Jun 2001
Posts: 276
Location: Arizona

PostPosted: Mon Oct 15, 2001 3:21 am     Reply with quote
That's realy nice.
Her behind looks perfect.

Where can I download this model?

Take it easy,
CT2001
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Mon Oct 15, 2001 3:53 am     Reply with quote
The skins are 2 512x512 and a 512x256 for the hair.

You can download the model from my site, i think i put a link there, it just comes with the original skins, my skin isn't up there yet.

gotta go shopping, will link the flat skins later.
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DiXter
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Joined: 17 Mar 2001
Posts: 622
Location: sweden

PostPosted: Mon Oct 15, 2001 6:26 am     Reply with quote
Ohh damn!!!


absolutley stunnnig work!
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[666]Flat
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Joined: 18 Mar 2001
Posts: 1545
Location: FRANKFURT, Germany

PostPosted: Mon Oct 15, 2001 6:45 am     Reply with quote
Excellent. Tell us when you release that chick (can't wait to see her in action)!
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Quasar
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Joined: 01 Oct 2001
Posts: 355

PostPosted: Mon Oct 15, 2001 7:09 am     Reply with quote
That is an excellent model and texture!!! I must say I have never seen a closer likeness!
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Mon Oct 15, 2001 8:13 am     Reply with quote
The skin files, the hair is already in the first post.



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nickmarksdotcom
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Joined: 17 Feb 2001
Posts: 244

PostPosted: Mon Oct 15, 2001 10:52 am     Reply with quote
This is an awesome skin! Do you work in games?
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Mon Oct 15, 2001 1:09 pm     Reply with quote
yeah, i'm at http://www.digitalextremes.com

I'm a texture geek though, our skinner owns us all.
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Akolyte
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Joined: 12 Sep 2000
Posts: 722
Location: NY/RSAD

PostPosted: Mon Oct 15, 2001 6:53 pm     Reply with quote
Heh, sweet. Her weapon is awesome. Spawn is the shit, got any more?
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sacrelicious
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Joined: 27 Oct 2000
Posts: 1072
Location: Isla Vista, CA

PostPosted: Tue Oct 16, 2001 12:10 am     Reply with quote
Looks great, but in my H to the Izzo, the nose could be a bit less blunt and more feminine, and the lips smaller.
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Tue Oct 16, 2001 4:35 am     Reply with quote
lips are modeled, couldn't skin them smaller, already did a bit but if i would do them even smaller it would look off because the skin would bend around the shapes of the lips. The nose is totally modeled again, nothing I can do about it.

Keep in mind that the model is around 980 polys. he did a great job on the face for such low polycount.
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Vgta
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Joined: 21 May 2001
Posts: 447
Location: Arlington, Texas

PostPosted: Tue Oct 16, 2001 10:58 am     Reply with quote
Great texture work, love the skin tones and the metal work, and for a low polycount the textures sure helped quite a bit. Any chance you could post the wire frame of the model as well?
Keep on posting, cool site btw. Oh and I like the skins for the knight. I saw them on Polycount awhile back, kick ass work man.

[ October 16, 2001: Message edited by: Vgta ]
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chip_artz
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Joined: 07 Mar 2001
Posts: 92
Location: LI, NY

PostPosted: Wed Oct 17, 2001 2:39 am     Reply with quote
That is awesome. One Complaint tho....how the hell did you do that!. I mean what program and how long did it take? Plz give me some knowledge.
-chip
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Probotech
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Joined: 25 May 2001
Posts: 149
Location: Sweden

PostPosted: Wed Oct 17, 2001 3:26 am     Reply with quote
Wowza! That is very good. Excellent detail, but then you do work at Digital Extremes.. So...speaking of DE...how's Dark Sector coming along? Do you have a part in that or UC maybe?

Hehe, very nice skin and model too.
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Ninja
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Joined: 01 Feb 2001
Posts: 25
Location: Sydney Australia

PostPosted: Wed Oct 17, 2001 4:54 am     Reply with quote
Awesome skin man!

Could you offer any advice on how to keep the skin relative to the triangles when painting it?
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Wed Oct 17, 2001 6:14 am     Reply with quote
The wireframes... they have an annoying bg color but unless you want to skin it, it should do it for here.







Keeping the skin relative to the triangles ? i don't think i get that

Dark Sector is mostly on hold until Unreal Championship is done. That's a good thing actually as all the new tech and learned stuff from UC (and that's a lot!) will go into DS. A lot of things will be redone from scratch ...including more or less everything i did back then

hmm it's all Photoshop chip_artz, and 3d exploration to view the skins on the model and make the images above. Not sure about how long it took, 15-20 probably. Did it mainly afterhours while doing all possible things at the same time.
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Lonewalker
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Joined: 28 Sep 2000
Posts: 26
Location: Las Vegas, USA

PostPosted: Wed Oct 17, 2001 8:58 am     Reply with quote
Great work on this, StrangeFate!

The metal and the design on it turned out great. Where are you working now?

You just keep on improving - nice job.
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Wed Oct 17, 2001 2:42 pm     Reply with quote
I'm still working at digital extremes


and i meant 15-20 HOURS in the last post
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NextGen
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Joined: 24 Apr 2001
Posts: 149

PostPosted: Wed Oct 17, 2001 2:48 pm     Reply with quote
StrangeFate: its cool your still doing this stuff. Awesome detail. You still post over at DBM? i haven't been there in awhile sijun sucked me in ^_^
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Rob M
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Joined: 18 Sep 2000
Posts: 266
Location: Puyallup, WA, USA

PostPosted: Wed Oct 17, 2001 4:29 pm     Reply with quote
Not that I can do any better (far from it), but she has man-lips.
lol

Also, I think that headgear of hers needs to be worn with one of those neck braces. The first time she gets pushed her necks gonna go *SNAP!*.


Actually, I think it's a sweet skin.
The detail is just plain wicked. If you are considering any more skins then by all means, SKIN AWAY!
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StrangeFate
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Joined: 20 Feb 2000
Posts: 199

PostPosted: Thu Oct 18, 2001 12:08 am     Reply with quote
Well i hope you don't have lips like that, like said i was mostly bound to the already modeled lips.

The head gear sure is unrealistic and you're right about the neck issue ...but we're not talking about a misc female, she's a uberstrong half nacked female angel warrior with a tattoed face and earrings with the size of donuts.
The headgear is the smallest problem =]

She's a comic character and like in 99% of them, coolness and dynamics goes over realism.

Nextgen - i post from time to time in the misc forum at DBM, still a great place for flames and off topic fun stuff.
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catnip
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Joined: 26 Mar 2001
Posts: 100
Location: boston, mass. usa

PostPosted: Thu Oct 18, 2001 2:11 am     Reply with quote
GREAT WORK!
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Jabberwocky
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Joined: 08 May 2000
Posts: 681
Location: Kansas

PostPosted: Thu Oct 18, 2001 5:43 am     Reply with quote
I saw this on a skin site this summer when I was looking for some Angela pictures.... I was going to use it the next time I played, but didn't get aroound to downloading.
~~~~~~~~~~~~~~~~~~
opps my bad it wasn't your's I found

Angela Quake 3 Skin

But I like yours way better. It's more detailed and looks more like the comic.

[ October 18, 2001: Message edited by: Jabberwocky ]
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