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Topic : "3D Me Finished" |
Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Sat Jul 21, 2001 12:19 am |
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Assessment wise, anyway. I feel I could easily detail the texture more, and I plan to in the future. I know the hand hasn't been detailed, and I'm missing side pant pockets, but really it's minor things. Just gotta Physique this guy and whack my animations on and assessment = done.
Polys: 920
Texture map (256x256):
YAY! 2 more assessments to complete... |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Sat Jul 21, 2001 7:12 am |
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xx |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Sat Jul 21, 2001 8:59 am |
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Yeah, looked like my server went down for awhile. I can see them now, so here's hoping it stays that way. |
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jamonch member
Member # Joined: 02 Sep 2000 Posts: 51 Location: Miami, FL, USA
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Posted: Sat Jul 21, 2001 10:23 am |
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Brain, your character looks cool, but you need to concentrate a little with the proportions. For example, the legs seem oddly short (specially the knee to ankle area). Also, the head looks a little large in the side view.
Apart from those minor details, I think you're off to having a great 3D character to Physique. Good Luck!
jam |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Sun Jul 22, 2001 12:02 am |
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Hmm... I can kinda see whatcha mean. Never really noticed it though... Here's the refs I used, just for reference for you. Uhh.. yeah. @:-p
I'll look into it. |
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jasonN member
Member # Joined: 12 Jan 2000 Posts: 842 Location: Sydney Australia
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Posted: Sun Jul 22, 2001 1:15 am |
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Wow this is so cool. It makes me want to start learning how to model in 3d.
It really looks like you too. Was this a personal project or was it for a class or something?
What can you use models like this for? What are you going to do for the animation? As you can see, I'm a little curious as I know nothing about 3d. |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Sun Jul 22, 2001 2:45 am |
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Hey Jason. This was (is) a class assessment for our current unit. It's a low poly model, and is intended to be used for games like Quake 2 and 3, Half Life, things like that.
The animations I have to redo (*grumbles* my old ones messed up) is typical stuff for games. They're 2 idle animations, a walk cycle, a run cycle, a jump, crouch idle, crouch move and an action, like climbing a ladder or firing a weapon.
Gimme a yell if ya want to know more. Glad to inspire you @:-)
[ July 22, 2001: Message edited by: Brain ] |
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Hazoc member
Member # Joined: 18 Jan 2000 Posts: 50 Location: Finland
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Posted: Sun Jul 22, 2001 9:02 am |
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You have an ugly shirt and only fakes wear Globes, but very nice model. |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Mon Jul 23, 2001 8:35 am |
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Hazoc, thanks for the compliments. And I ain't a fake. I'll grind yer arse into the pavement for such talk. @:- |
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Ninja junior member
Member # Joined: 01 Feb 2001 Posts: 25 Location: Sydney Australia
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Posted: Mon Jul 23, 2001 2:33 pm |
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Good stuff Brain. I look forward to seeing you equipped with your trusty rocket launcher.
The only thing that stands out to me is the waist area which makes the jersey look like a skivvy instead of loose fit. |
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