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Topic : "Miner" |
rv_el junior member
Member # Joined: 08 Nov 2000 Posts: 39 Location: Eureka, CA, USA
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Posted: Sat Jun 16, 2001 1:38 am |
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Miner done in 3dsmax and texuted in Deeppaint/TextureWeapons/Photoshop.. style treatment of WWII. he's wearing firemen pants with metal braces w/hinges n shtuff.
about 3400 polys for game use. |
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rv_el junior member
Member # Joined: 08 Nov 2000 Posts: 39 Location: Eureka, CA, USA
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Lord Whorfin junior member
Member # Joined: 19 Mar 2001 Posts: 21 Location: Los Angeles, CA
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Posted: Sat Jun 16, 2001 7:48 am |
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Still not working. The immage isn't up on that web page. You must be a Cogswell student. Just Kidding |
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Lord Whorfin junior member
Member # Joined: 19 Mar 2001 Posts: 21 Location: Los Angeles, CA
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Posted: Sat Jun 16, 2001 7:49 am |
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Never mind. There it is. |
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Shaded member
Member # Joined: 22 Oct 2000 Posts: 413 Location: Toronto
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Posted: Sat Jun 16, 2001 7:54 am |
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whoa, 3400 polys for one model is a lot, innit? Unless you meant just 400... |
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rv_el junior member
Member # Joined: 08 Nov 2000 Posts: 39 Location: Eureka, CA, USA
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Posted: Sun Jun 17, 2001 4:10 pm |
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DAMMIT! it is up there. its my old page and its posted on XOOM, but XOOM is a peice of crap. its the first time i've uploaded or updated anything on my xoom page for well over a year. hey whats up adam.. yeah this is mike. i guess i could get something from school. Anyways we just werent supposed to go over 4000 poly. hell Xbox is gonna have like 6000 - 9000 poly characters for games. He's higher than i would like, my latest is more like 2300. |
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