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Author   Topic : "Miner"
rv_el
junior member


Member #
Joined: 08 Nov 2000
Posts: 39
Location: Eureka, CA, USA

PostPosted: Sat Jun 16, 2001 1:38 am     Reply with quote
Miner done in 3dsmax and texuted in Deeppaint/TextureWeapons/Photoshop.. style treatment of WWII. he's wearing firemen pants with metal braces w/hinges n shtuff.


about 3400 polys for game use.
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rv_el
junior member


Member #
Joined: 08 Nov 2000
Posts: 39
Location: Eureka, CA, USA

PostPosted: Sat Jun 16, 2001 1:40 am     Reply with quote
ok..... link didn't work.. why? i put the same thing into explorer and its fine..

here it is http://members.xoom.com/rv_el/minerpic.jpg
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Lord Whorfin
junior member


Member #
Joined: 19 Mar 2001
Posts: 21
Location: Los Angeles, CA

PostPosted: Sat Jun 16, 2001 7:48 am     Reply with quote
Still not working. The immage isn't up on that web page. You must be a Cogswell student. Just Kidding
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Lord Whorfin
junior member


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Joined: 19 Mar 2001
Posts: 21
Location: Los Angeles, CA

PostPosted: Sat Jun 16, 2001 7:49 am     Reply with quote
Never mind. There it is.
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Shaded
member


Member #
Joined: 22 Oct 2000
Posts: 413
Location: Toronto

PostPosted: Sat Jun 16, 2001 7:54 am     Reply with quote
whoa, 3400 polys for one model is a lot, innit? Unless you meant just 400...
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rv_el
junior member


Member #
Joined: 08 Nov 2000
Posts: 39
Location: Eureka, CA, USA

PostPosted: Sun Jun 17, 2001 4:10 pm     Reply with quote
DAMMIT! it is up there. its my old page and its posted on XOOM, but XOOM is a peice of crap. its the first time i've uploaded or updated anything on my xoom page for well over a year. hey whats up adam.. yeah this is mike. i guess i could get something from school. Anyways we just werent supposed to go over 4000 poly. hell Xbox is gonna have like 6000 - 9000 poly characters for games. He's higher than i would like, my latest is more like 2300.
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