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Author   Topic : "First Post - Character Animation [3D]"
FlushablPet
junior member


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Joined: 20 Mar 2001
Posts: 16
Location: Middlesbrough

PostPosted: Tue May 22, 2001 10:20 am     Reply with quote
Hiyas,

This is my first ever post with some work on these forums, after lurking for a year or so.

This is a short 3D animation I had to make, as part of my course at Uni. We were required to show a faceless character interacting with a simple object, and experiencing a change of emotion via body language from this interaction.

It was my first attempt at character animation, and I learned the package as I went along. It shows in points with drifting limbs, and jerky cameras, please forgive me

The animation was done in Softimage 3.9 over a period of 3 days, and rendered out with Mental Ray toon shader effects.

Divx version here

Comments / crits welcome, its something I really enjoyed doing, & would like to learn in more depth.

-- Flushy
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Lev
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Joined: 25 Apr 2001
Posts: 48

PostPosted: Tue May 22, 2001 10:26 am     Reply with quote
Looks really good! What program are you taking? It's real good for 3 days of work!
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FlushablPet
junior member


Member #
Joined: 20 Mar 2001
Posts: 16
Location: Middlesbrough

PostPosted: Tue May 22, 2001 1:14 pm     Reply with quote
Thanks for the reply

I'm doing a BA in computer games design, which is very similar to the Visualisation course they do here, in that it focuses on animation mainly, but with game specific modules thrown in, such as games design (design document / portfolio for a game idea), and low poly modelling / animation / texturing in 3DSMax.

But basically, the course teaches you to be lazy, and leave everything to the last minute, hence the 3 days thing. Luckily, I'd modelled the scene a few weeks earlier.

--Flushy
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Dan
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Joined: 24 Sep 2000
Posts: 224
Location: Kingston, Ontario, Canada

PostPosted: Tue May 22, 2001 6:14 pm     Reply with quote
reminds me a lot of the iron giant. Pretty cool movie. The specific part if you've seen it is after the giant crashes and he thinks that the kid is dead and then he's all sad. But after that he goes all balistic and starts blowing up stuff and it gets really cool. Hes got this huge cannon in his chest that shoots out a mega nuke that misses a battleship and goes over the horizon and makes this mega explosion. But I'm getting off topic now
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Gavin Greaves
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Joined: 04 May 2001
Posts: 96
Location: UK

PostPosted: Tue May 22, 2001 6:49 pm     Reply with quote
Dum de dum......*fingers tapping on desk*

1 hour and counting.....

while I'm waiting, you may want to post this up at 3d artists http://www.raph.com that way you'll get specialist 3D feedback, posts die early here unforunatley.

......dum de dum.....hmm I'm amazed at the amount of Games Design courses out there, when I started 3 years ago there were no 3D art courses or Games Design courses, doh! the pain!.......
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Gavin Greaves
member


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Joined: 04 May 2001
Posts: 96
Location: UK

PostPosted: Tue May 22, 2001 6:58 pm     Reply with quote
Aha Got it!!

-nice work M8. Looks good, nice cartoony look, good start for animation, although the latest version of softimage is not the place I would've started to learn 3D . I can only really notice one thing: the camera movements, they don't look as proffessional as the rest of the piece. they tend to jerk a bit and/or move my eye in the wrong place by the speed of movement (zoom). The gravity looks fine though, maybe you should post some wireframes, dunno, anyway like I said on the whole it's a good piece of work, great for your first ever animation.

-Gav 'I hate plugins' Greaves
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Collosimo
member


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Joined: 30 Dec 2000
Posts: 551
Location: Brisbane, QLD, Australia

PostPosted: Tue May 22, 2001 7:06 pm     Reply with quote
Lurking for a year?! wow, you're the lurker alright.. always thought there was a sinister anonymous presence here...

hehe. Welcome finally.
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FlushablPet
junior member


Member #
Joined: 20 Mar 2001
Posts: 16
Location: Middlesbrough

PostPosted: Thu May 24, 2001 2:33 am     Reply with quote
Thanks for the replies peeps,
And thanks for the welcome too

My camera movement is something I know I need a lot of work on, I always seem to think about how I want it positioned last, and as a result, its something I tend not to put the effort into improving.

Thanks for the site too, think I've seen it before, except there wasnt any tutorials in it last time

-- Flushy
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