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Author   Topic : "New approach old topic"
schwinn
member


Member #
Joined: 15 Nov 2000
Posts: 89
Location: Cary Nc USA

PostPosted: Wed May 16, 2001 12:45 pm     Reply with quote
If you remember my other posts of Bounty Hunters this is still on that theme. They needed to be be more realistic so i used some reference for this guy. He is just sketched out now, but I don't know how far to take him. What you think?



[ May 16, 2001: Message edited by: schwinn ]
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roundeye
member


Member #
Joined: 21 Mar 2001
Posts: 1059
Location: toronto

PostPosted: Wed May 16, 2001 2:24 pm     Reply with quote
looks good shwinn! i like the angular style you used. and i like this one better than the others. if i may make a sugestion though. he dosent look rough at all. he looks kinda mousey. beef up the jaw/neck muscles maybe? and i think his face looks too young. thats all.
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Thrush
member


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Joined: 22 Nov 2000
Posts: 134
Location: Portland, Oregon

PostPosted: Wed May 16, 2001 7:46 pm     Reply with quote
I dunno. I kind of like what happens in my head when I see an image that perhaps doesn't fit the popular conception. I end up making a story to explain who this fellow is and why he is a bounty hunter. What are his challenges and strengths as a result of who he is? It's fun for me to imagine a "mousey" fellow suprising some baddie and opening up on him powerfully and unexpectedly. My $0.02
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creepfever
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Joined: 07 Jan 2001
Posts: 31
Location: Ravenna, MI, USA

PostPosted: Wed May 16, 2001 7:55 pm     Reply with quote
I like the concept of the guy, the lines and the shading are done well also!
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topeira
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Member #
Joined: 07 Feb 2001
Posts: 553
Location: Holon, Israel

PostPosted: Thu May 17, 2001 2:40 am     Reply with quote
i dont like the posture of his legs. he looks like he's about to fall, but i do like the lines and shading a lot. good use of pencil, dude
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Collosimo
member


Member #
Joined: 30 Dec 2000
Posts: 551
Location: Brisbane, QLD, Australia

PostPosted: Thu May 17, 2001 5:02 am     Reply with quote
Topeira is right, the legs are kind of strange, and throw the character off balance.. It is also due to the varying 'weight' of colthing, eg.. one leg is big and baggy, the other is more controlled and smaller.. I'm not sure whether that was intentional, regardless it seems to stuff things up unfortunately.
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