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Author   Topic : "Skullfaced 3d model"
Shadowman
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Member #
Joined: 26 Oct 2000
Posts: 282
Location: Glen Ridge N.J. USA

PostPosted: Thu Apr 12, 2001 10:53 am     Reply with quote
I've been mostly working on my drawing ability latey and haven't had much time to post. I have been getting a lot of drawings and sketches done but not much to post. So here is a older but good model I made a few months ago.



http://www.tbns.net/rockchris3d/skullfside.jpg

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[url=http://www.geocities.com/rockchris3d/index.html[/url]
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Delucubus
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Joined: 12 Oct 2000
Posts: 127
Location: Chico, CA

PostPosted: Thu Apr 12, 2001 1:11 pm     Reply with quote
That is definately a good start. I hope you don't mind a few comments. There looks to be a lot of problems with the textures. Are you UV texture mapping this model? I would definately check over the texture around the body. One thing i think would be cool is if you made bump map for his chest scale thingys. Would add to it a bit. I just noticed the transparency on his wings, looks pretty cool.

Is this model intended for a game/low poly? If not I would definately add more detail in parts like the wings and the chest.

Well, good luck man. And also I noticed your other posts I think it would have been smart to put all 3 of the models in one post. Not to piss people off around here ya know. You'd probably get some more comments too.

Del -
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Shadowman
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Member #
Joined: 26 Oct 2000
Posts: 282
Location: Glen Ridge N.J. USA

PostPosted: Thu Apr 12, 2001 5:20 pm     Reply with quote
I am definitly into game modeling thats why I left the model kind of medium/low poly. The standerds keep changing. With the X-box coming out who knows what the standard will be.
I agree the textures could be better that is something that I'm working on.

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http://www.geocities.com/rockchris3d/index.html
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