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Topic : "Gatekeeper another 3D model" |
Shadowman member
Member # Joined: 26 Oct 2000 Posts: 282 Location: Glen Ridge N.J. USA
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Thu Apr 12, 2001 1:04 pm |
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shadowman, for reference, you'll get a lot more replies if you just put the 3 3D models in one post as opposed to one per post... it'll allso save people time....
I think that's pretty good, did you use any kind of subdivision tools at all? looks smooth for a low poly, and not too smooth for a high poly
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Maybe I'm paranoid... maybe it's you! |
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Shadowman member
Member # Joined: 26 Oct 2000 Posts: 282 Location: Glen Ridge N.J. USA
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Posted: Thu Apr 12, 2001 5:37 pm |
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I guess the hand could use some work but this model was made low poly. I didn't use any subdivision though this ones made from scratch without any too keep the ploy count low. Too get the smoothness I used lightwaves texture smoothing feature.
Keep the comments coming I do need to know these things to see what people think.
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http://www.geocities.com/rockchris3d/index.html |
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Ax0 member
Member # Joined: 21 Feb 2001 Posts: 167 Location: Finland
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Posted: Thu Apr 12, 2001 11:46 pm |
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Heh, now that beast wants a hug!
Looks good.
Some detailing on the hands would be good. Adding some lines here and there.
And that lower part of the waist looks kinda weird.
I've never done 3d modelling so don't know who hard it is. But those points stuck to my eye.
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hipmix member
Member # Joined: 06 Mar 2001 Posts: 83 Location: montreal Canada
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Posted: Thu Apr 12, 2001 11:55 pm |
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its a good start,
but i think the finger are a little squarish...
The body is ok, but i think you need to work the mapping more...
i dont know, maybe another color...
your call
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www.pascalbeaulieu.homestead.com |
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