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Author   Topic : "akira truck (3d)"
schabe
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Joined: 17 Feb 2001
Posts: 327
Location: hamburg, germany

PostPosted: Sat Apr 07, 2001 12:19 pm     Reply with quote




this is a truck, inspirated by a drawing in the comic akira. it has 1080 triangles. you can see it in motion via an applet here: http://www.jzone.de/java/movie/truck.htm
comments appreciated.

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if i cancel tomorrow the undead will thank me today (iron maiden)
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mjmcchesney
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Joined: 26 Nov 2000
Posts: 218
Location: CT, USA

PostPosted: Sat Apr 07, 2001 12:25 pm     Reply with quote
I really enjoy this stuff. Just something about the innovation behind it--really intriguing. I'm wondering, how would you model/animate such a thing in Java? A 3d-suite exported to a proper format, or done by hand using a Java-builder?

Really really nice.
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Holly Jolly
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Joined: 07 Apr 2001
Posts: 100
Location: San Diego, CA

PostPosted: Sat Apr 07, 2001 3:01 pm     Reply with quote
Fo some reason it looked like something you would see in Perfect Dark. Well done.
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PandaX52
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Joined: 10 Feb 2001
Posts: 603
Location: WA, USA

PostPosted: Sun Apr 08, 2001 5:23 pm     Reply with quote
Interesting! your java animation thing looked really neat!

nice job on the texture map!
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shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Mon Apr 09, 2001 12:36 am     Reply with quote
cool work on the truck... but where did 1030 polygons go into? the wheels are 6 sided, and I can't see inside... you should work on puttin the higher poly density areas in plain view... so that the detail isn't just waster... the wheels could use a few more sides (8 sided cyliner? maybe a 12 sided one even?) because you see them move the most in a truck or any vehicle that's that off the ground.... other than that, I love the style, and the texturing is pretty cool albeit the texture page is a bit sparse for my liking, but I spend 70% of my time on mapping

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schabe
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Joined: 17 Feb 2001
Posts: 327
Location: hamburg, germany

PostPosted: Tue Apr 10, 2001 3:15 am     Reply with quote
thanx very much for your comments!

mjmcchesney: the applet (the first 3 pics are screenshots from it) uses a 3d engine from www.anfy3d.com . the model itself was made with an own editor (opengl/win32) and i use an own 3d format.

shahar2k: yep i was also wondering why i got to the high number of tris (1080). each wheel uses 48 triangles so 10x48=480 triangles for the wheels :-/ here is an details pic of the wheels:

and here is the texture (50% zoom):


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if i cancel tomorrow the undead will thank me today (iron maiden)
(((www.jzone.de)))
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Gambit
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Joined: 01 Jul 2000
Posts: 213
Location: Las Vegas, NV, USA

PostPosted: Wed Apr 11, 2001 11:26 pm     Reply with quote
Schabe, this is great stuff.

The textures are well done and the model looks very clean.


Is this just a personal project?
Keep posting this stuff!

Nice work...


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shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Thu Apr 12, 2001 3:38 am     Reply with quote
yah, sometimes it's amazing how fast you can pass the 1000 poly mark...
heh I feel like an ass always posting in the 3D threads never posting examples.. I'm just not proud enough of my stuff at the moment... can't find the time to work on it...
maybe soon

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Azathoth
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Joined: 09 Apr 2001
Posts: 11
Location: The Centre of the Universe

PostPosted: Thu Apr 12, 2001 10:51 am     Reply with quote
That's awesome. It'd make a great Carmageddon vehicle.
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