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Topic : "akira truck (3d)" |
schabe member
Member # Joined: 17 Feb 2001 Posts: 327 Location: hamburg, germany
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Posted: Sat Apr 07, 2001 12:19 pm |
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this is a truck, inspirated by a drawing in the comic akira. it has 1080 triangles. you can see it in motion via an applet here: http://www.jzone.de/java/movie/truck.htm
comments appreciated.
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if i cancel tomorrow the undead will thank me today (iron maiden)
(((www.jzone.de))) |
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mjmcchesney member
Member # Joined: 26 Nov 2000 Posts: 218 Location: CT, USA
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Posted: Sat Apr 07, 2001 12:25 pm |
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I really enjoy this stuff. Just something about the innovation behind it--really intriguing. I'm wondering, how would you model/animate such a thing in Java? A 3d-suite exported to a proper format, or done by hand using a Java-builder?
Really really nice. |
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Holly Jolly member
Member # Joined: 07 Apr 2001 Posts: 100 Location: San Diego, CA
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Posted: Sat Apr 07, 2001 3:01 pm |
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Fo some reason it looked like something you would see in Perfect Dark. Well done. |
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PandaX52 member
Member # Joined: 10 Feb 2001 Posts: 603 Location: WA, USA
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Posted: Sun Apr 08, 2001 5:23 pm |
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Interesting! your java animation thing looked really neat!
nice job on the texture map! |
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Mon Apr 09, 2001 12:36 am |
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cool work on the truck... but where did 1030 polygons go into? the wheels are 6 sided, and I can't see inside... you should work on puttin the higher poly density areas in plain view... so that the detail isn't just waster... the wheels could use a few more sides (8 sided cyliner? maybe a 12 sided one even?) because you see them move the most in a truck or any vehicle that's that off the ground.... other than that, I love the style, and the texturing is pretty cool albeit the texture page is a bit sparse for my liking, but I spend 70% of my time on mapping
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Maybe I'm paranoid... maybe it's you! |
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schabe member
Member # Joined: 17 Feb 2001 Posts: 327 Location: hamburg, germany
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Posted: Tue Apr 10, 2001 3:15 am |
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thanx very much for your comments!
mjmcchesney: the applet (the first 3 pics are screenshots from it) uses a 3d engine from www.anfy3d.com . the model itself was made with an own editor (opengl/win32) and i use an own 3d format.
shahar2k: yep i was also wondering why i got to the high number of tris (1080). each wheel uses 48 triangles so 10x48=480 triangles for the wheels :-/ here is an details pic of the wheels:
and here is the texture (50% zoom):
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if i cancel tomorrow the undead will thank me today (iron maiden)
(((www.jzone.de))) |
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Gambit member
Member # Joined: 01 Jul 2000 Posts: 213 Location: Las Vegas, NV, USA
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Posted: Wed Apr 11, 2001 11:26 pm |
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Schabe, this is great stuff.
The textures are well done and the model looks very clean.
Is this just a personal project?
Keep posting this stuff!
Nice work...
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Gamingvault.com |
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Thu Apr 12, 2001 3:38 am |
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yah, sometimes it's amazing how fast you can pass the 1000 poly mark...
heh I feel like an ass always posting in the 3D threads never posting examples.. I'm just not proud enough of my stuff at the moment... can't find the time to work on it...
maybe soon
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Azathoth junior member
Member # Joined: 09 Apr 2001 Posts: 11 Location: The Centre of the Universe
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Posted: Thu Apr 12, 2001 10:51 am |
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That's awesome. It'd make a great Carmageddon vehicle. |
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