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Author   Topic : "low poly head & texture crit"
Matt Ryan
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Joined: 26 Sep 2000
Posts: 194
Location: Fullerton CA USA

PostPosted: Sun Apr 08, 2001 1:31 pm     Reply with quote
hello all. This is a low poly head that i created (112 faces), and textured. I know that the texture is not complete ( still have to do the cheeks and back of the head, but i dont think that i am going to finish it. this is just an example for an interview i have tomorrow at Sennari Interactive ( im trying to get an internship position there). This is my second lowpoly head, btw.
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EviLToYLeT
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Joined: 09 Aug 2000
Posts: 1216
Location: CA, USA

PostPosted: Sun Apr 08, 2001 1:40 pm     Reply with quote
What cn I say? Looks cool. cept cant see the back. The head looks liek it has way less than 112 polys.. but tahts ok. The texture map you got on it looks pretty sharp and detailed... especially like the ears you got going . ...
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Matt Ryan
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Member #
Joined: 26 Sep 2000
Posts: 194
Location: Fullerton CA USA

PostPosted: Sun Apr 08, 2001 2:13 pm     Reply with quote
oops, correction, 136 faces. the back of the head is pretty detailed, mesh wise, but i havent painted much on it. thanks for the crit.
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Sun Apr 08, 2001 2:17 pm     Reply with quote
Seems like a lot of polys to me...
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geelimp
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PostPosted: Sun Apr 08, 2001 2:34 pm     Reply with quote
I agree with the other comments.. 136 is a bit too much for the current shape.. though 136 polys is nothing for a Geforce

the texture is looking good though. and in lowpoly modeling texturing is very important so youre on the right track Matt Ryan.
Best luck on that interview!

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Matt Ryan
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Member #
Joined: 26 Sep 2000
Posts: 194
Location: Fullerton CA USA

PostPosted: Sun Apr 08, 2001 2:52 pm     Reply with quote
yea, i know 136 is pushing it. the whole body should be no more than 1750, if you want most users to have good preformance ingame. this is progress for me though, my last head was 314 faces, so im on the right track. thanks
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