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Topic : "First Person Shooter! and Big bada-boom! ;)" |
-Tepox- member
Member # Joined: 25 Mar 2001 Posts: 352 Location: Finland
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Posted: Mon Mar 26, 2001 8:41 am |
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 |
I "finished" this pic last night...
I had many big problems with the picture... mostly with perspective. I just hope that someone writes a good tutorial about using one-point and two-point perspective. Most problems I faced with vanishing points which goes out of pic.... I hope you understand what I mean.... :I
About this pic: mecha robot has just launched a booby-trap sensor mine or something and the "player" is carrying heavy assault rifle with 5 round magazine mini-nuke launcher
hope you like it.
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Awetopsy member
Member # Joined: 04 Oct 2000 Posts: 3028 Location: Kelowna
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Posted: Mon Mar 26, 2001 9:34 am |
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 |
anyone ever seens a real "mininuke"?
not a bad pic. I like the textures...
like you said your perspective is off in some areas.
heres a little tip..
1) draw a horizon line. and put a vanishing point.
2)draw your shapes that you want to extrude down toward the vanishing point
3)draw lines from the corners closest to vanishing point to vanishing point.
4)determine how 'deep' you want the shapes to go and draw in rest of shapes
5)remove perspective sketch lines and colour appropriately.
anyways... notice how anything below the horizon point upwards and anything above the horizon points downwards.
hope this helps out a bit.
-awe
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Freeze, This is a holdup!! Give me all your Talent!!! |
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-Tepox- member
Member # Joined: 25 Mar 2001 Posts: 352 Location: Finland
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Posted: Mon Mar 26, 2001 10:09 am |
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 |
awetopsy: Thanks for the tutorial. It gives me some help. btw. Do you have any knowledge to share about two-point perspective?
I've seen some Ed Lee's concept works and his using of two-point perspective is brilliant. |
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Awetopsy member
Member # Joined: 04 Oct 2000 Posts: 3028 Location: Kelowna
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Posted: Mon Mar 26, 2001 11:47 am |
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 |
sure...
same steps as above.
I think ed lee uses alot of 3 point perspective too...
anyways.. hope this is helpful too.
-awe
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Freeze, This is a holdup!! Give me all your Talent!!! |
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topeira member
Member # Joined: 07 Feb 2001 Posts: 553 Location: Holon, Israel
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Posted: Mon Mar 26, 2001 10:58 pm |
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 |
great piece. i love the idea. and the floor looks great too.
nothing much to crit. i think the prespective is o.k. since it only a 1 VP perspective.
nothing to crit in particular
well done
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ToPeirA |
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Luci member
Member # Joined: 18 Mar 2001 Posts: 78 Location: New Zealand
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Posted: Tue Mar 27, 2001 1:12 am |
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 |
I know perspective can get a bit off hand, And I must say also a thank you to Awetopsy, Nice tutorial. But, I do reccomened you get a book out of perspective, it really foes help a lot. With three point perspective, your taking on much more.. You have to realise also, that there are different ways to handle perspective - i.e. Mechanical perspective.. yadda yadda yadda.
It took me a while to get down to the actual basics of Mechnaical perspective, just.. well, Don't dawdle off into going into 5 point perspective, that's just scary and trippy at the same time
Keep up the good work, I like the texturing you've used, just work on perspective, it will help you a lot in the future, depending on what you want to do.
Hope that helps
-Luci
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I do not come here to entertain, to make you laugh or cry, or feel any of the thousand human emotions, i am not a travelling side show freak for you to stare at, to prod and poke with verbal stick |
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-Tepox- member
Member # Joined: 25 Mar 2001 Posts: 352 Location: Finland
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Posted: Tue Mar 27, 2001 1:52 am |
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 |
Topeira: The floor came out so called "happy accident"
Luci: Thank you for comments! Perspective can be your worst enemy or best friend  |
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faustgfx member
Member # Joined: 15 Mar 2000 Posts: 4833 Location: unfortunately, very near you.
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Posted: Tue Mar 27, 2001 2:26 am |
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kas, lisaa suomalaisia.
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sky high with a heartache of stone you never see me 'cos i'm always alone/ministry
the law of lead now reigns!@#!/earth crisis
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http://faustgfx.0wns.org
webcam trend |
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-Tepox- member
Member # Joined: 25 Mar 2001 Posts: 352 Location: Finland
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Posted: Tue Mar 27, 2001 5:06 pm |
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Tjoop. ja meit�h�n riitt��...  |
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Xadhoom junior member
Member # Joined: 19 Mar 2001 Posts: 13 Location: Copenhagen, Denmark
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Posted: Wed Mar 28, 2001 12:27 am |
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 |
quote: Originally posted by Luci:
Don't dawdle off into going into 5 point perspective, that's just scary and trippy at the same
Are you joking, or is there actually something that is called 5-point perspective? I thought 3-point was the maximum...oh well.
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Xadhoom
http://home14.inet.tele.dk/xadhoom |
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Awetopsy member
Member # Joined: 04 Oct 2000 Posts: 3028 Location: Kelowna
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Posted: Wed Mar 28, 2001 1:19 pm |
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 |
Xadhoom
fisheye lens breaks into 4 point....
and what happens when you have a cityscape where the buildings are all facing diff directions.. you get off into wird levels of perspective... |
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