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Author   Topic : "First Person Shooter! and Big bada-boom! ;)"
-Tepox-
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Joined: 25 Mar 2001
Posts: 352
Location: Finland

PostPosted: Mon Mar 26, 2001 8:41 am     Reply with quote
I "finished" this pic last night...
I had many big problems with the picture... mostly with perspective. I just hope that someone writes a good tutorial about using one-point and two-point perspective. Most problems I faced with vanishing points which goes out of pic.... I hope you understand what I mean.... :I

About this pic: mecha robot has just launched a booby-trap sensor mine or something and the "player" is carrying heavy assault rifle with 5 round magazine mini-nuke launcher

hope you like it.


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Awetopsy
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Joined: 04 Oct 2000
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Location: Kelowna

PostPosted: Mon Mar 26, 2001 9:34 am     Reply with quote
anyone ever seens a real "mininuke"?

not a bad pic. I like the textures...

like you said your perspective is off in some areas.

heres a little tip..

1) draw a horizon line. and put a vanishing point.


2)draw your shapes that you want to extrude down toward the vanishing point


3)draw lines from the corners closest to vanishing point to vanishing point.


4)determine how 'deep' you want the shapes to go and draw in rest of shapes


5)remove perspective sketch lines and colour appropriately.


anyways... notice how anything below the horizon point upwards and anything above the horizon points downwards.

hope this helps out a bit.
-awe

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-Tepox-
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PostPosted: Mon Mar 26, 2001 10:09 am     Reply with quote
awetopsy: Thanks for the tutorial. It gives me some help. btw. Do you have any knowledge to share about two-point perspective?

I've seen some Ed Lee's concept works and his using of two-point perspective is brilliant.
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Awetopsy
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PostPosted: Mon Mar 26, 2001 11:47 am     Reply with quote
sure...

same steps as above.


I think ed lee uses alot of 3 point perspective too...

anyways.. hope this is helpful too.

-awe

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topeira
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Joined: 07 Feb 2001
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Location: Holon, Israel

PostPosted: Mon Mar 26, 2001 10:58 pm     Reply with quote
great piece. i love the idea. and the floor looks great too.

nothing much to crit. i think the prespective is o.k. since it only a 1 VP perspective.

nothing to crit in particular

well done

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Luci
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Joined: 18 Mar 2001
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Location: New Zealand

PostPosted: Tue Mar 27, 2001 1:12 am     Reply with quote
I know perspective can get a bit off hand, And I must say also a thank you to Awetopsy, Nice tutorial. But, I do reccomened you get a book out of perspective, it really foes help a lot. With three point perspective, your taking on much more.. You have to realise also, that there are different ways to handle perspective - i.e. Mechanical perspective.. yadda yadda yadda.

It took me a while to get down to the actual basics of Mechnaical perspective, just.. well, Don't dawdle off into going into 5 point perspective, that's just scary and trippy at the same time

Keep up the good work, I like the texturing you've used, just work on perspective, it will help you a lot in the future, depending on what you want to do.

Hope that helps

-Luci

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I do not come here to entertain, to make you laugh or cry, or feel any of the thousand human emotions, i am not a travelling side show freak for you to stare at, to prod and poke with verbal stick
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-Tepox-
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PostPosted: Tue Mar 27, 2001 1:52 am     Reply with quote
Topeira: The floor came out so called "happy accident"

Luci: Thank you for comments! Perspective can be your worst enemy or best friend
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faustgfx
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PostPosted: Tue Mar 27, 2001 2:26 am     Reply with quote
kas, lisaa suomalaisia.

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-Tepox-
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PostPosted: Tue Mar 27, 2001 5:06 pm     Reply with quote
Tjoop. ja meit�h�n riitt��...
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Xadhoom
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PostPosted: Wed Mar 28, 2001 12:27 am     Reply with quote
quote:
Originally posted by Luci:
Don't dawdle off into going into 5 point perspective, that's just scary and trippy at the same


Are you joking, or is there actually something that is called 5-point perspective? I thought 3-point was the maximum...oh well.



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Awetopsy
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PostPosted: Wed Mar 28, 2001 1:19 pm     Reply with quote
Xadhoom

fisheye lens breaks into 4 point....

and what happens when you have a cityscape where the buildings are all facing diff directions.. you get off into wird levels of perspective...
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