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Topic : "Hm...another warrior girl? Yeah, another warrior girl" |
Wiro junior member
Member # Joined: 27 Oct 2000 Posts: 23 Location: Switzerland, Norway
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Posted: Thu Feb 08, 2001 7:26 am |
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This pic started out when I wanted to do a paintover test of some extra stuff onto a 3D render. I'm still working on the model so I was wondering how she'd look with a vest, fatter boots and gear without having to model it.
Well, after some strokes I started touching up other parts, lighting her skin slightly different, etc and in the end I just fully painted her. I'm no kickass Photoshop artist so this took me some 6 hours
Here's the pic:
and here the base render
Hope you like it
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Wiro
secondreality.ch |
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Conor O Kane member
Member # Joined: 14 Nov 2000 Posts: 99 Location: Melbourne, Australia
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Posted: Thu Feb 08, 2001 8:33 am |
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That's really nice. I like the face and jacket from the painting, but I like the boots on the 3D model better.
Conor
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www.cokane.com |
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travis travis member
Member # Joined: 26 Jan 2001 Posts: 437 Location: CT, USA
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Posted: Thu Feb 08, 2001 8:41 am |
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Cool! Hip! Proportions come off not being highlighted quite right in the painting, but hey if you're not that good with Photoshop then it's quite a step forward |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Thu Feb 08, 2001 8:42 am |
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Does Micke know you're using his colors?
(joking)
Looks very cool.
Row.
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BakaSan member
Member # Joined: 03 Feb 2001 Posts: 115 Location: Japan (formerly NW USA)
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Posted: Thu Feb 08, 2001 4:20 pm |
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Pretty cool. the proportions look wierd though. like the heads too big, unless its on purpose. its more noticeable in the painting |
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EviLToYLeT member
Member # Joined: 09 Aug 2000 Posts: 1216 Location: CA, USA
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Posted: Thu Feb 08, 2001 7:55 pm |
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What happened to the white?! Looking good though. Arms and torso area a bit stubby but i suppose thats the angle. |
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AlieN junior member
Member # Joined: 28 Sep 2000 Posts: 40 Location: Vancouver, B.C., Canada
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Posted: Thu Feb 08, 2001 11:51 pm |
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stuff from the picture I'd like to see on the model:
slimmer eyes
body paint
jacket
bigger cargo pants with more stuff in them
shinier lips
not-green socks
other things:
I'd like messier hair (more loose-on-purpose strands, like the two she already has - possibly at the bun at the back of her head) |
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Wiro junior member
Member # Joined: 27 Oct 2000 Posts: 23 Location: Switzerland, Norway
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Posted: Fri Feb 09, 2001 2:43 am |
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Thank you all.
I still have troubles finding the right colors (like for skin) but always learning
Spent around 6h for it, not included sitting on my bum staring at the monitor, scratching head about what to do next.
Conor: I like the size and color of the painted boots but the form of the CG ones. Guess I'll combine.
Travis: Hehe, I know. Grmblll, stupid hightlights
Sumaleth: *looks around* Where, where?
I love Mikael's work but the color choice has been around for several weeks now.
Baka: She's supposed to be a little cartoon like, more along the lines of francobelgian comics than american or japanese: cartoonish but not too much so...
EviLToYLeT: You mean the color schemes I posted a while back? LOL, I ripped out a handful of hair when I read so many people liked the plain, b/w render above the colored ones
Yeah, she might be a little stubby. Damn, gotta model more. Thanks for pointing that out.
AlieN: I aggree with all! But slimmer eyes means reworking my 30 morphtargets, baggier pants means harder setting up envelopes for animation. She does have strains of hair in the front but you can't see the because of the perspective. More airy hair would be great but they are a bitch to model/texture/animate
But I'll definatly at least try out all of the above.
Thanks all again! Back to work.
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Wiro
secondreality.ch |
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Fri Feb 09, 2001 5:27 am |
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hey man good stuff!.but arent her arms a lil short?. ...( shouldnt be hard to fix since they dun got no morph targets.. )
keep in mind that hands and feet should be drawn about 10% larger than they actually are.
i think that should carry over to cg as well.
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-M-K-
Ambient-Whisper
[This message has been edited by ambient-whisper (edited February 09, 2001).] |
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Fri Feb 09, 2001 5:44 am |
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err...hope you dont mind but...
the lower arm in most cases is longer than the upper arm. |
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Wiro junior member
Member # Joined: 27 Oct 2000 Posts: 23 Location: Switzerland, Norway
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Posted: Sat Feb 10, 2001 2:49 am |
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Huh? YOU'RE RIGHT! Pffrrt...I should have seen it myself
Thanks for pointing that out. |
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