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Author   Topic : "The good - The bad and the female!!!"
Zor
member


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Joined: 13 Apr 2000
Posts: 198
Location: UK

PostPosted: Tue Jan 30, 2001 4:57 pm     Reply with quote
here is a 3D model chr I made for a high poly seq..rough version of textures shown...

Hope you like her so far.....



-zor


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Why do people always say "YES" when they really mean "NO"?
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Ctrl+Z
member


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Joined: 30 Apr 2000
Posts: 112
Location: Irving TX USA

PostPosted: Tue Jan 30, 2001 5:13 pm     Reply with quote
i'd say that she needs a bit wider chest, not brest but chest. or maybe i little wider shoulders?

but very cool.

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Ctrl+Z production
ICQ 41200973 yahoo ctrlzpro

[This message has been edited by Ctrl+Z (edited January 30, 2001).]
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Guy
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Joined: 29 Feb 2000
Posts: 602
Location: British Columbia, Canada

PostPosted: Tue Jan 30, 2001 6:09 pm     Reply with quote
hey its lookin good man. when you going to ge that thing done?
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Visigoth
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PostPosted: Tue Jan 30, 2001 6:25 pm     Reply with quote
Looks good! Only suggestion I'd have is to make her hips wider, so she's got a few more curves...hehe

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Your car is a fiberglass penis extension.
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Giant Hamster
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Joined: 22 Oct 1999
Posts: 1782

PostPosted: Tue Jan 30, 2001 6:51 pm     Reply with quote
heh, im gonna crit it all!! muhahaha!

The arms are too long im pretty sure, put her arms down to her sides, they should end only a litte after her pockets.

There is a funny ridge on her pants that makes it look like they are on backwards, like she has flat ass-cheeks on her front.

the bracelets are nice, they will look neat when animated.

her left nostril seems squished...maybe thats just lighting.

not sure what pose you modeled her in, but when modeling; if her arms are up like that you get mesh rips/stretches when you try to put them down into a natural position. fyi hehe...ok.

there is a wave on her knees...maybe they should "wave" the other way so she doesnt look pidgeon kneed

the boots are really great! i like those a lot, but she doesnt have a knot tied on them and you might want to add a bottom brim around them because they looks too short. like on skate shoes, they have that big rubber sole on them with edges and all. just a though.

the rings on her legs dont seem to match up with everything elses lighting...play in the surface editor with it a bit more.

its very nicely layed out, a good size and height. when animated it will look great! its got good texturing too. that always helps.

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-JameZ the Giant Hamster-

The Hamster Alliance
AIM: Gianthmstr
Multimedia Producer/designer/all of the above.,overall guru :)...and music music music! weee!!
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kombosagi
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Joined: 24 Jan 2001
Posts: 141
Location: in Atl/from Zimbabwe

PostPosted: Tue Jan 30, 2001 8:37 pm     Reply with quote
the good, the bad, and the flat-chested. Nice pic though.

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kombosagi!
"wun-sik-puppy"
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Freddio
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Joined: 29 Dec 1999
Posts: 2078
Location: Australia

PostPosted: Tue Jan 30, 2001 10:47 pm     Reply with quote
I dig the Signature
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ambient-whisper
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Joined: 07 Jan 2001
Posts: 207
Location: through the door, take a left, down the stairs, and youll find me.

PostPosted: Tue Jan 30, 2001 10:52 pm     Reply with quote
looks like a poser model

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signature goes in here right?!...
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Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Wed Jan 31, 2001 1:04 am     Reply with quote
I think the model is fine. What others suggested are personal peferences for their ideal female form. Go with what you think is best. As far as anatomy critiques others made, I have to disagree. I've been studying this stuff for over 15 yrs, and I can tell you that there's nothing anatomically incorrect with your model. The arms are NOt too long. When the arms are at rest hanging down, they should be halfway between your knee and where your crotch ends. The hands, however, might be a little small. Usually, a hand will be about the length of from your chin to the middle of your forehead. I suggest when you read critiques from others, first check out their website/work and see if they are qualified to give any. Not to belittle anyone, but there are quite a few young teenagers here giving critique that's way off base. But, this place is all about sharing opinions. Just be careful who you listen to.

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www.ezsf.net/enchanted
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Zor
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Joined: 13 Apr 2000
Posts: 198
Location: UK

PostPosted: Wed Jan 31, 2001 1:17 am     Reply with quote
Deep! - but I appricate all your comments, I did personally think that the arms were ok, so was supprised to here that one, (once attacthed a skelton I'll put her in a pose)

I understand about people offering inccorect advise, Art is Art after all and there are many ways to visualy see its tru art form. I use eveyones feedback as a guidline. if one or more people say the same thing then so be it.. somtines they do offer great notes, but othertimes, well lets say people tend to be a bit ignorant to the principles of basic Art.

Oh and as for the checking of websites, I agree to this on some cases but somtimes not..see my website has not been updated in Years (so None of my good or recent work is on it) but more to the point, Art again is a representation of real life or your imagination and, well, somtimes people cannot actully Do what they want.. but can visually see it but has the knowledge, that is possible too..

Cheers

-zor
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steone
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Joined: 28 Jan 2001
Posts: 45
Location: hungary

PostPosted: Wed Jan 31, 2001 4:19 am     Reply with quote
hmmm, made with poser 4?

s1
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Zor
member


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Joined: 13 Apr 2000
Posts: 198
Location: UK

PostPosted: Wed Jan 31, 2001 5:05 pm     Reply with quote
Poser 4 I have never used.. This was done all In max. apart from textures... why do suggest Poser??

2 people here have said that so now im curious
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Ben Barker
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Joined: 15 Sep 2000
Posts: 568
Location: Cincinnati, Ohier

PostPosted: Wed Jan 31, 2001 6:17 pm     Reply with quote
It just looks like a Poser model. They're usually really skinny and have a very unique face that screams Poser.
I almost said the same thing until I looked a little closer.
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steone
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Joined: 28 Jan 2001
Posts: 45
Location: hungary

PostPosted: Thu Feb 01, 2001 1:51 am     Reply with quote
oke, it`s look good, but the torus, ankle socks and the photoshop smudgetool made bobble not lookgood and use more light!

sorry mi englis is bad!

S1
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Cuddly
member


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Joined: 02 Jan 2001
Posts: 161
Location: Kuala Lumpur, Malaysia

PostPosted: Fri Feb 02, 2001 9:01 am     Reply with quote
Greets,

nice model. On first glance, though, it would seem that her knees (or at least the one on the right with the more defined fold/crease where the knee looks to be) is a bit too far down the leg. The upper leg/femur area looks a tad too long compared to the lower leg/tibia+fibula area.

Hope I used the right bone names...
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Shadowman
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Joined: 26 Oct 2000
Posts: 282
Location: Glen Ridge N.J. USA

PostPosted: Sat Feb 03, 2001 3:49 pm     Reply with quote
Looks like poser to me.
Even if you didn't do this in poser I think it would be a mistake to make a model that resembled those models ever a little bit. Every one will think you are a fake.
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