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Author   Topic : "3d alien character study"
Nick2k
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Joined: 19 Jan 2001
Posts: 88
Location: scotland

PostPosted: Mon Jan 29, 2001 4:51 pm     Reply with quote
Modelled and rendered in lightwave,textures created in photoshop. No post work.


Here a couple of extra veiws and expressions.


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ReSistanZ
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Joined: 18 Dec 2000
Posts: 207
Location: Hoorn NH, The Netherlands

PostPosted: Mon Jan 29, 2001 4:55 pm     Reply with quote
Nice!
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Dakkan
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Joined: 23 Jan 2000
Posts: 259
Location: London, England (Nationality: Belgian)

PostPosted: Mon Jan 29, 2001 4:58 pm     Reply with quote
that's wicked

i liked the way u modelled it, it shows a lotta character/individualism.
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Mime
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Joined: 02 Oct 2000
Posts: 224
Location: France

PostPosted: Mon Jan 29, 2001 5:49 pm     Reply with quote
hey i really like it, its simple and yet dammn effective

good work
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ambient-whisper
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Joined: 07 Jan 2001
Posts: 207
Location: through the door, take a left, down the stairs, and youll find me.

PostPosted: Mon Jan 29, 2001 9:10 pm     Reply with quote
ya need to work on edge loops to simulate the way muscles work.
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lesssster
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Joined: 03 Nov 2000
Posts: 35
Location: san francisco, ca, usa

PostPosted: Mon Jan 29, 2001 9:19 pm     Reply with quote
ehehehe it looks like my friend chris :X
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Nick2k
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Joined: 19 Jan 2001
Posts: 88
Location: scotland

PostPosted: Tue Jan 30, 2001 4:32 pm     Reply with quote
What do you mean by edge loops?
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daz199
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Joined: 30 Dec 1999
Posts: 415
Location: Surrey, BC, Canada

PostPosted: Tue Jan 30, 2001 4:34 pm     Reply with quote
lookin good
i think you could put more work into the texures..its kinda plain
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Nick2k
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Joined: 19 Jan 2001
Posts: 88
Location: scotland

PostPosted: Tue Jan 30, 2001 4:36 pm     Reply with quote
Yeah i have't had time to put enough work into the textures so i thought id would just leave it like this, i may oneday if i get the time put some more work into it.
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Zor
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Joined: 13 Apr 2000
Posts: 198
Location: UK

PostPosted: Tue Jan 30, 2001 5:00 pm     Reply with quote
good work!!.. and this may sound strange.. but damm that ear!! one of the coolest ears in 3D I ever did see!! very cool!!!.

-zor


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Why do people always say "YES" when they really mean "NO"?
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Nick2k
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Joined: 19 Jan 2001
Posts: 88
Location: scotland

PostPosted: Wed Jan 31, 2001 2:33 pm     Reply with quote
Can anyone tell me what ambient-whisper means by edge loops its kinda bugging me
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MeatyCheesyBoy
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Joined: 02 Dec 2000
Posts: 139
Location: Everett, WA USA

PostPosted: Wed Jan 31, 2001 2:48 pm     Reply with quote
Edge loops are a way to organize your geometry so that it flows along the lines of the underlying muscle structure of whatever you are drawing. Since you used Lightwave, I assume that you started from a box, subdivided it then went from there extruding, beveling, and smooth shifting faces, right? Then you converted it to a metanurbs objects and bada bing. By doing it that way, you generally end up with a mesh that has a grid based structure. If you do it with edge loops in mind, you end up with geometry that sort of looks like a bunch of intersecting circles instead of a grid. I'm at work right now so I don't have access to Lightwave but when I get home, I'll post some examples if you still don't understand.
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Nick2k
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Joined: 19 Jan 2001
Posts: 88
Location: scotland

PostPosted: Wed Jan 31, 2001 3:03 pm     Reply with quote
Hey thanks for the explaination, yeah i built him using a subdivided box (mainly for speed) I usually build my models polygon by polygon so i do end up with the mesh following the muscle patterns. I would still like to see some of your work just to see if they can give me a better understanding of how to build my meshes in the correct manner.

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"I am the game that you can't beat" ;�)
Nick
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Revival
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Joined: 13 Jan 2000
Posts: 10
Location: Victoria, British Columbia, Canada

PostPosted: Thu Feb 01, 2001 5:35 pm     Reply with quote
Cool model, i'm new to the 3D Scene, how did you do the texturing in that ? ...

thanks =)
Rev.
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Nick2k
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Joined: 19 Jan 2001
Posts: 88
Location: scotland

PostPosted: Thu Feb 01, 2001 5:51 pm     Reply with quote
Basically i used the plugin unwrap to create a template of the wire mesh i wanted to texture. I then took the wire frame template and painted the texture over it in photoshop. I first created the colour map which then had been desaturated and by adding extra details i created the bump map, specularity and glossiness map. I then mapped the textures onto the model the same way i unwrapped it (I used a cylindrical mapping method) I then rendered the object using an area light, point light and a spotlight. Hope this helps you out

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"I am the game that you can't beat" ;�)
Nick
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garuda_x
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Joined: 30 Aug 2000
Posts: 66
Location: Los Angeles

PostPosted: Thu Feb 01, 2001 7:02 pm     Reply with quote
zor, you really liked the ear? i actually thin that the ear is the weakest part of the model. a bit too primary for my likes... not biological enough, but i gues the whole head has that spherical simplicity... i like to model my ears with more irregular cartilage liek shapes.. nice start though..,. keep it coming, nick
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