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Topic : "[pic] Car in desert.. or something" |
Lajun member
Member # Joined: 15 Nov 1999 Posts: 67 Location: UME�, Sweden
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Posted: Tue Jan 02, 2001 1:10 pm |
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-- a really quick one. I was bored. Used an old 3d concept I made .. modified it some and painted some flames to it. And a basic background.
Enjoy..
Edit: had to change the location.. it was REALLY slow on loading before as you mentioned.
// Lajun
// www.le-gfx.com
[This message has been edited by Lajun (edited January 04, 2001).] |
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nightmare member
Member # Joined: 04 Aug 2000 Posts: 269 Location: calgary, alberta, canada
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Posted: Tue Jan 02, 2001 1:21 pm |
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its pretty i like it
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it's all a conspiracy! |
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Wyatt Turner member
Member # Joined: 18 Oct 2000 Posts: 501 Location: Everett, WA, USA
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Posted: Tue Jan 02, 2001 1:44 pm |
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Nice.. It seemed to load slow for me. I have high speed internet here. :-/ still it could just be some traffic on the net today.
Nice model.. what did you model in?
y@ |
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Lajun member
Member # Joined: 15 Nov 1999 Posts: 67 Location: UME�, Sweden
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Posted: Tue Jan 02, 2001 2:31 pm |
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thnx.. It's made in a prog called Cinema 4D XL..by Maxon
// Lajun
// www.le-gfx.com |
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natec member
Member # Joined: 08 Aug 2000 Posts: 121 Location: encinitas, ca, USA
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Posted: Wed Jan 03, 2001 1:34 am |
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Looks like a good start...the first things I see are...
1. tires...seems like you've made them black, I can't see them at all...play with the material/texture make it more like rubber
2. The logo/chrome trim letter is too thick, try lessening the extrude.
3. Look at the rims and try and blend the shapes into one another a bit more
4. The seams in the body...you should really be able to see the thickness here it will make a huge difference...there should be a dark line where the split occurs and then a bright highlight right next to it.
5. Put a gravel texture on the road...again not pure black...
As an aside...the flames are interesting...kinda "ghosted", I prefer the more graphic outline look, but these are cool in a different way.
Hope this helps a bit...
-nate
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