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Author   Topic : "Matte in progress - Plains of infinite sorrow [Ground update"
Pickman
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Joined: 25 Mar 2002
Posts: 95
Location: Germany

PostPosted: Thu Sep 19, 2002 12:09 pm     Reply with quote
WOW! Very moody and well done. To become a true matte-painting i think they need some more work to make them more photorealistic, but i really like them the way they are!!
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Torstein Nordstrand
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Joined: 18 Jan 2002
Posts: 487
Location: Norway

PostPosted: Thu Sep 19, 2002 12:59 pm     Reply with quote
Am I the only one that sees red Xs? Can't even cut n' paste or d/l with Getright. Sorry
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Bg
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Joined: 20 Jan 2000
Posts: 675
Location: Finland

PostPosted: Thu Sep 19, 2002 1:11 pm     Reply with quote
Wow, great work mate! I'm really looking forward to see that thing in motion!

Here's some things I like to keep in mind when doing realistic painting, I learned this stuff from Frost so all credits goes to him:




I made quick overpaint too, just for clarity's sake.. I've been known to confuse people if I write too much



Sorry for the bad compression but I didn't want to make your thread too heavy, anyway, I hope this helps a little. Keep up the good work!
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AndyT
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Joined: 24 Mar 2002
Posts: 1545
Location: Germany

PostPosted: Thu Sep 19, 2002 1:15 pm     Reply with quote
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Sukhoi
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Joined: 15 Jul 2001
Posts: 1074
Location: CPH / Denmark

PostPosted: Thu Sep 19, 2002 11:54 pm     Reply with quote
[UPDATE AT BOTTOM]

Hi People.

These are some layouts for a mattepainting I'm doing. Not really a mattepainting because there is only one live-action element and it's an animated puppet, and will not be present in this specific shot.

So it's going to end up being a sequence of vistas that are slightly animated. the camera will be travelling into the frame and down. There will be animated cloud layers and lightning.

All aspects of the images are 'under development' sp it's likely to change, but if you have anything to say about it, let me hear it, as I'm quite new to this field. And it's always good to get some views on your work.
I'll post more as it progresses.







There you are

Sukhoi

[ September 21, 2002: Message edited by: Sukhoi ]

[ September 22, 2002: Message edited by: Sukhoi ]

[ September 22, 2002: Message edited by: Sukhoi ]
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Max
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Joined: 12 Aug 2002
Posts: 3210
Location: MIND

PostPosted: Fri Sep 20, 2002 8:44 am     Reply with quote
Breathtaking
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Andromeda
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Joined: 18 Jan 2000
Posts: 708
Location: Lower Ward, Sigil

PostPosted: Fri Sep 20, 2002 8:53 am     Reply with quote
... EEK ...
seriously i cant crit bout anything....
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Sat Sep 21, 2002 6:17 am     Reply with quote
Sukhoi: Real nice work! The last one is definitely lots better than the previous ones. One thing you should probably do to help later on when the values are fixed a little is to add a bit of color in there... make it seems a little more alive. If it's a dry place, then perhaps some low-key rusty reds and such hues to break it apart a little. Such color patches should be more evident closer to the camera where things are clear and in focus with less atmostpheric perspective to it where the colors blend a lot. I would first make sure you go across your painting and make sure that the surfaces we see are actually being lit properly based off the primary light source. Maybe you could use some reference for clouds and such. -- aside from that, I love the darker spike in front of us.. it adds a lot of depth to the picture.

Bg: I am truly honored by your kind words. I'm surprised you caught on so much from my examples. =) The only thing that might be unclear is that light is additive, and it accumulates on surfaces so to speak, so the direct light sources and the bounce light sources all contribute and add to each other, so the sky red would still be bounced around rather globally but in less intensity, giving it all a hint of red. The level of reflectance and the base color of the surfaces plays a big role as to how much light is being bounced off the surface (and how focused/clear it is) based on the reflection angle between the light source and the surface angle. Bounce light goes from perfect unscattered light bounce on perfectly relfective surfaces to very dispersed on perfectly matte surfaces. You probably know all that anyway by now. =) Thanks a lot Bg.. remarks like this make it all worth while. You've made my week. =]

[ September 21, 2002: Message edited by: Frost ]
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Sukhoi
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Joined: 15 Jul 2001
Posts: 1074
Location: CPH / Denmark

PostPosted: Sat Sep 21, 2002 6:25 am     Reply with quote
Pickman: Well I'm not fooling myself to believe I could call myself a matte painter, but I have to try to get better! Photorealism is a b*tch, but it's fun striving for it. Thanks man

TN: We're not compatible, eh? Too bad. I'll see what I can do....

Bg: Thanks a lot!!!!! I was hoping to get an answer from one of you 'landscape guys' (Read: Spooge, Loki, Cptn Flush yourself )

I though I might draw the sky first to get that over with. And then concentrate on the ground and on its lightning. The sky's the boss in a way.

AndyT: Hey man, thanks, I guess you like it. Cool!

Max: Haha, thank you very much (you're too kind, seriously. But I appreciate it anyway )

Andromeda
  • : Thanks a lot! If you stare at it long enough (2 mins) something will pop out, I'm shure. But I'm glad you guys like the mood.

    [EDIT] Frost: Ahhh, lovely. I think the ground is gonna be a real treat and a real nightmare, but that's why it's so fun to do. I'll shure check back on Bg's and your writings while doing the ground...tomorrow. Sadly, I have other work to do today. so until then, THANKS guys.
    By the way as many has said before me, playing around with renderers helps a lot, it makes you look at light in a different way. Atleast I have learned a lot.

    This here is the aprooved version. So I'm continuing whith this and so far I have only done the sky. I have played around with the colours on this one so it's a bit far out.



    The sky's juust about done. I'll paint the ground tomorrow. Thanks for everything!!!!!!!!

    Sukhoi

    [ September 21, 2002: Message edited by: Sukhoi ]
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    Sukhoi
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    Joined: 15 Jul 2001
    Posts: 1074
    Location: CPH / Denmark

    PostPosted: Sun Sep 22, 2002 8:42 am     Reply with quote


    Hi there.

    I'm struggling.....I have reached a point of overdoing it, but I cannot stop because it has to be done, so I have to keep going the only way I know how. By fiddling instead of loosely suggesting. But I'm learning.

    Bg: I'm doing the secondary illumination last, one thing at a time you know?!

    Crits on perspective or ground lighting very welcome. The colours are going to be pulled and yanked later....

    Sukhoi
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    AndyT
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    Joined: 24 Mar 2002
    Posts: 1545
    Location: Germany

    PostPosted: Sun Sep 22, 2002 9:00 am     Reply with quote
    (again)
    Maybe a lot has been said that I didn't understand, but can you tell more about the sequence/project? Pretty please
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    Torstein Nordstrand
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    Joined: 18 Jan 2002
    Posts: 487
    Location: Norway

    PostPosted: Sun Sep 22, 2002 9:21 am     Reply with quote
    Darnit... I'm Norwegian, you're Danish, we SHOULD be compatible! No way I'm getting contact with that server of yours...

    Good luck anyway, uh, the overpaint looks nice, so you're probably on to something
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    Torstein Nordstrand
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    Joined: 18 Jan 2002
    Posts: 487
    Location: Norway

    PostPosted: Sun Sep 22, 2002 9:46 am     Reply with quote
    Ehrm, I must say if this is supposed to be a mere matte painting, you have failed. This BEAUTIFUL piece of art is so much more than a copy of a photograph. It has a life of it's own, it's no backdrop for silly realism. I love the restricted palette (very low-key Socar Myles), the slick, over-reflective rock surface, and the clouds have fantastic shapes. Truly awesome!

    For critique, that quick airbrushed reflected light in the shadow on the right needs some work, I'd say Maybe I've got my brightness too high, but it's still a bit unfinished.

    Oh, and thanks a bunch for sending me the picture!
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    Anthony
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    Joined: 13 Apr 2000
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    Location: Winter Park, FLA

    PostPosted: Mon Sep 23, 2002 10:09 am     Reply with quote
    Lookin great man! I prefer the colors in the second to last pic best.
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    Bg
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    Joined: 20 Jan 2000
    Posts: 675
    Location: Finland

    PostPosted: Tue Sep 24, 2002 12:51 pm     Reply with quote
    Sukhoi: You're getting there, looks a lot better than before, suggesting detail is a hard thing to do and I for example almost always end up rendering every rock and darkest corner if doing commercial work, otherwise it will just look unfinished. I don't know how Spooge and Loki make it work..
    The sky is looking really great, it's very captivating and the ground looks real: nice sharp edges and good values. Now throw in the rock formations and it'll look awesome, definitely worth the time you've put into it!

    Frost: Thanks for posting that extra info, there were couple of things I wasn't aware of, things that I've been thinking about lately but wasn't completely sure of, now it's all clear, thanks to you!
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    gigatron
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    Joined: 27 Jun 2002
    Posts: 347
    Location: Canada

    PostPosted: Tue Sep 24, 2002 1:06 pm     Reply with quote
    The clouds are fucken marvelous!
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    kakikukeko
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    Joined: 21 Sep 2002
    Posts: 13
    Location: France

    PostPosted: Thu Sep 26, 2002 1:52 pm     Reply with quote
    sukhoi, very nice picture!
    the details of the rocks in the middle are not as good as the rest of the picture tho;
    but the ground on the right is really realistic, and the sky is beautiful!
    good work

    BG, thx a lot for sharing this "tutorial" very interesting!!!

    [ September 26, 2002: Message edited by: kakikukeko ]
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