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Topic : "Matte in progress - Plains of infinite sorrow [Ground update" |
Pickman member
Member # Joined: 25 Mar 2002 Posts: 95 Location: Germany
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Posted: Thu Sep 19, 2002 12:09 pm |
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WOW! Very moody and well done. To become a true matte-painting i think they need some more work to make them more photorealistic, but i really like them the way they are!! |
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Torstein Nordstrand member
Member # Joined: 18 Jan 2002 Posts: 487 Location: Norway
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Posted: Thu Sep 19, 2002 12:59 pm |
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Am I the only one that sees red Xs? Can't even cut n' paste or d/l with Getright. Sorry  |
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Bg member
Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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Posted: Thu Sep 19, 2002 1:11 pm |
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Wow, great work mate! I'm really looking forward to see that thing in motion!
Here's some things I like to keep in mind when doing realistic painting, I learned this stuff from Frost so all credits goes to him:
I made quick overpaint too, just for clarity's sake.. I've been known to confuse people if I write too much
Sorry for the bad compression but I didn't want to make your thread too heavy, anyway, I hope this helps a little. Keep up the good work! |
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AndyT member
Member # Joined: 24 Mar 2002 Posts: 1545 Location: Germany
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Posted: Thu Sep 19, 2002 1:15 pm |
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Thu Sep 19, 2002 11:54 pm |
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[UPDATE AT BOTTOM]
Hi People.
These are some layouts for a mattepainting I'm doing. Not really a mattepainting because there is only one live-action element and it's an animated puppet, and will not be present in this specific shot.
So it's going to end up being a sequence of vistas that are slightly animated. the camera will be travelling into the frame and down. There will be animated cloud layers and lightning.
All aspects of the images are 'under development' sp it's likely to change, but if you have anything to say about it, let me hear it, as I'm quite new to this field. And it's always good to get some views on your work.
I'll post more as it progresses.
There you are
Sukhoi
[ September 21, 2002: Message edited by: Sukhoi ]
[ September 22, 2002: Message edited by: Sukhoi ]
[ September 22, 2002: Message edited by: Sukhoi ] |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Fri Sep 20, 2002 8:44 am |
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Breathtaking  |
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Andromeda member
Member # Joined: 18 Jan 2000 Posts: 708 Location: Lower Ward, Sigil
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Posted: Fri Sep 20, 2002 8:53 am |
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... EEK ...
seriously i cant crit bout anything.... |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Sat Sep 21, 2002 6:17 am |
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Sukhoi: Real nice work! The last one is definitely lots better than the previous ones. One thing you should probably do to help later on when the values are fixed a little is to add a bit of color in there... make it seems a little more alive. If it's a dry place, then perhaps some low-key rusty reds and such hues to break it apart a little. Such color patches should be more evident closer to the camera where things are clear and in focus with less atmostpheric perspective to it where the colors blend a lot. I would first make sure you go across your painting and make sure that the surfaces we see are actually being lit properly based off the primary light source. Maybe you could use some reference for clouds and such. -- aside from that, I love the darker spike in front of us.. it adds a lot of depth to the picture.
Bg: I am truly honored by your kind words. I'm surprised you caught on so much from my examples. =) The only thing that might be unclear is that light is additive, and it accumulates on surfaces so to speak, so the direct light sources and the bounce light sources all contribute and add to each other, so the sky red would still be bounced around rather globally but in less intensity, giving it all a hint of red. The level of reflectance and the base color of the surfaces plays a big role as to how much light is being bounced off the surface (and how focused/clear it is) based on the reflection angle between the light source and the surface angle. Bounce light goes from perfect unscattered light bounce on perfectly relfective surfaces to very dispersed on perfectly matte surfaces. You probably know all that anyway by now. =) Thanks a lot Bg.. remarks like this make it all worth while. You've made my week. =]
[ September 21, 2002: Message edited by: Frost ] |
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Sat Sep 21, 2002 6:25 am |
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Pickman: Well I'm not fooling myself to believe I could call myself a matte painter, but I have to try to get better! Photorealism is a b*tch, but it's fun striving for it. Thanks man
TN: We're not compatible, eh? Too bad. I'll see what I can do....
Bg: Thanks a lot!!!!! I was hoping to get an answer from one of you 'landscape guys' (Read: Spooge, Loki, Cptn Flush yourself )
I though I might draw the sky first to get that over with. And then concentrate on the ground and on its lightning. The sky's the boss in a way.
AndyT: Hey man, thanks, I guess you like it. Cool!
Max: Haha, thank you very much (you're too kind, seriously. But I appreciate it anyway )
Andromeda: Thanks a lot! If you stare at it long enough (2 mins) something will pop out, I'm shure. But I'm glad you guys like the mood.
[EDIT] Frost: Ahhh, lovely. I think the ground is gonna be a real treat and a real nightmare, but that's why it's so fun to do. I'll shure check back on Bg's and your writings while doing the ground...tomorrow. Sadly, I have other work to do today. so until then, THANKS guys.
By the way as many has said before me, playing around with renderers helps a lot, it makes you look at light in a different way. Atleast I have learned a lot.
This here is the aprooved version. So I'm continuing whith this and so far I have only done the sky. I have played around with the colours on this one so it's a bit far out.
The sky's juust about done. I'll paint the ground tomorrow. Thanks for everything!!!!!!!!
Sukhoi
[ September 21, 2002: Message edited by: Sukhoi ] |
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Sun Sep 22, 2002 8:42 am |
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Hi there.
I'm struggling.....I have reached a point of overdoing it, but I cannot stop because it has to be done, so I have to keep going the only way I know how. By fiddling instead of loosely suggesting. But I'm learning.
Bg: I'm doing the secondary illumination last, one thing at a time you know?!
Crits on perspective or ground lighting very welcome. The colours are going to be pulled and yanked later....
Sukhoi |
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AndyT member
Member # Joined: 24 Mar 2002 Posts: 1545 Location: Germany
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Posted: Sun Sep 22, 2002 9:00 am |
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(again)
Maybe a lot has been said that I didn't understand, but can you tell more about the sequence/project? Pretty please  |
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Torstein Nordstrand member
Member # Joined: 18 Jan 2002 Posts: 487 Location: Norway
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Posted: Sun Sep 22, 2002 9:21 am |
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Darnit... I'm Norwegian, you're Danish, we SHOULD be compatible! No way I'm getting contact with that server of yours...
Good luck anyway, uh, the overpaint looks nice, so you're probably on to something  |
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Torstein Nordstrand member
Member # Joined: 18 Jan 2002 Posts: 487 Location: Norway
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Posted: Sun Sep 22, 2002 9:46 am |
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Ehrm, I must say if this is supposed to be a mere matte painting, you have failed. This BEAUTIFUL piece of art is so much more than a copy of a photograph. It has a life of it's own, it's no backdrop for silly realism. I love the restricted palette (very low-key Socar Myles), the slick, over-reflective rock surface, and the clouds have fantastic shapes. Truly awesome!
For critique, that quick airbrushed reflected light in the shadow on the right needs some work, I'd say Maybe I've got my brightness too high, but it's still a bit unfinished.
Oh, and thanks a bunch for sending me the picture!  |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Mon Sep 23, 2002 10:09 am |
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Lookin great man! I prefer the colors in the second to last pic best.  |
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Bg member
Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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Posted: Tue Sep 24, 2002 12:51 pm |
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Sukhoi: You're getting there, looks a lot better than before, suggesting detail is a hard thing to do and I for example almost always end up rendering every rock and darkest corner if doing commercial work, otherwise it will just look unfinished. I don't know how Spooge and Loki make it work..
The sky is looking really great, it's very captivating and the ground looks real: nice sharp edges and good values. Now throw in the rock formations and it'll look awesome, definitely worth the time you've put into it!
Frost: Thanks for posting that extra info, there were couple of things I wasn't aware of, things that I've been thinking about lately but wasn't completely sure of, now it's all clear, thanks to you! |
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gigatron member
Member # Joined: 27 Jun 2002 Posts: 347 Location: Canada
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Posted: Tue Sep 24, 2002 1:06 pm |
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The clouds are fucken marvelous! |
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kakikukeko junior member
Member # Joined: 21 Sep 2002 Posts: 13 Location: France
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Posted: Thu Sep 26, 2002 1:52 pm |
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sukhoi, very nice picture!
the details of the rocks in the middle are not as good as the rest of the picture tho;
but the ground on the right is really realistic, and the sky is beautiful!
good work
BG, thx a lot for sharing this "tutorial" very interesting!!!
[ September 26, 2002: Message edited by: kakikukeko ] |
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