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Topic : "Need some critiques on this 3D head..." |
Catfish member
Member # Joined: 23 Aug 2000 Posts: 127 Location: Reading, UK
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Posted: Wed Aug 14, 2002 3:14 am |
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So here's my first real attempt at a polygon head. It's done in Maya, mostly using TheHobbitGuy's techniques.
I've got to the point where I can't see what's wrong or right with it anymore, and need some outsiders to take a look at it and give me some criticism. That's where you come in
Please excuse the blue - I got bored of looking at grey all the time
Oh yeah, have a wireframe shot:
If you've got any comments before I start work on the details, I'd like to hear them.
Cheers
Cat |
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oDD member
Member # Joined: 07 May 2002 Posts: 1000 Location: Wroclaw Poland
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Posted: Wed Aug 14, 2002 6:11 am |
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pretty cool man. I hope i will do something simillar one day
anyway i thing there are some problems here. If yore heading for realism you should make eyes a little smaller. The nose you should tweek it as on the pic :
and his ears. Their are to close to back of his head
anyway great work so far |
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Catfish member
Member # Joined: 23 Aug 2000 Posts: 127 Location: Reading, UK
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Posted: Wed Aug 14, 2002 7:34 am |
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Hmmm...thanks for the tip on the nose, I've added a bit more detail there now. As for the ears...I can't figure them out. Whenever I start moving them forwards it looks wrong.
Here's a view from perfectly side on. Still think they're too far back?
Hmmm...maybe his face is a little too flat. Should the eyes curve back a bit more? |
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oDD member
Member # Joined: 07 May 2002 Posts: 1000 Location: Wroclaw Poland
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Posted: Wed Aug 14, 2002 8:26 am |
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it's better now
check for some reference here:
http://www.fineart.sk/
[ August 14, 2002: Message edited by: oDD ] |
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Jaklyl junior member
Member # Joined: 10 Dec 2001 Posts: 21 Location: Germany, NRW
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Posted: Thu Aug 15, 2002 4:34 am |
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Hi,
very nice, very smooth... I think too smooth, mybe you could add some skin-details, like skars ore thomething like that.
Hope it will help. |
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Catfish member
Member # Joined: 23 Aug 2000 Posts: 127 Location: Reading, UK
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Posted: Thu Aug 15, 2002 5:32 am |
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OK, a quick update.
I'm still working on wrinkles and other tiny details - I still haven't found a decent means of doing it that I'm happy with. The actual shape of the model is done, however. I think. Maybe.
Still working on the skin texture too.
![](http://www.steelskies.com/images/HeadShot6.jpg) |
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J Bradford member
Member # Joined: 13 Nov 2000 Posts: 1048 Location: Austin, TX
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Posted: Thu Aug 15, 2002 7:47 am |
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His jawline goes too far back, and inward. When viewing the front of the face, you should be able to see the ears. The cheekbones could be rounded more, they strike me as a bit triangular. |
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onebigcelt junior member
Member # Joined: 18 Jul 2002 Posts: 15 Location: Virginia Beach, Virginia
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Posted: Fri Aug 16, 2002 8:16 am |
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I thin kthat you need to give him a little more on the back of the head.. take a look at a skull and you rwill see that there is more back there than you've modeled and I thkn that you need to work on adding more flesh to the nose and nostrils |
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