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Topic : "k timr for som C&C" |
B0b member
Member # Joined: 14 Jul 2002 Posts: 1807 Location: Sunny Dorset, England
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Posted: Mon Jul 29, 2002 5:53 am |
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i'm currently working on a Games Site logo, and this is gonna b 1 of their characters which will b featured
the smaller images will just b an outline of her but for larger images (letterhead, posters etc, a this more detailed version will b used)
hoping to have finished this week, working image is A3 (420x287mm) 300 DPI
[ July 29, 2002: Message edited by: B0b ] |
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Juan-Philipo member
Member # Joined: 29 Jul 2001 Posts: 145 Location: Denmark
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Posted: Mon Jul 29, 2002 10:19 am |
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Piccies no show up ![](images/smiles/icon_sad.gif) |
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B0b member
Member # Joined: 14 Jul 2002 Posts: 1807 Location: Sunny Dorset, England
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Posted: Mon Jul 29, 2002 10:57 am |
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hmmm do for me ok i'll get another source |
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Cendol junior member
Member # Joined: 20 Jul 2002 Posts: 33 Location: Netherlands
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Posted: Mon Jul 29, 2002 12:53 pm |
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looks pretty good but I think the legs need some extra work...
Im far from an expert but they just don't seem right...
looks cool though |
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dogfood member
Member # Joined: 27 Mar 2001 Posts: 131 Location: dog bowl
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Posted: Mon Jul 29, 2002 3:41 pm |
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There are some serious anatomy issues (legs, hands, pose) and some rabid blur beast seems to have attacked it while you weren't looking.
I'd like to give a deeper critique, but I'm not sure how much you want or need. |
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B0b member
Member # Joined: 14 Jul 2002 Posts: 1807 Location: Sunny Dorset, England
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Posted: Tue Jul 30, 2002 1:13 am |
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please do tell
whats wrong with the legs?
whats up with the hands
and u don't like the pose?
quote: Originally posted by dogfood:
and some rabid blur beast seems to have attacked it while you weren't looking.
LOL this is my first time @ painting in painter i'll prolly move it all in2 ps when i'm finished painting to give harder lines..
[ July 30, 2002: Message edited by: B0b ] |
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dogfood member
Member # Joined: 27 Mar 2001 Posts: 131 Location: dog bowl
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Posted: Tue Jul 30, 2002 9:58 am |
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I hope you don't mind, but I did a quick repaint to illustrate some points.
I labeled a couple parts on her legs; I know what you're trying to do with the little bulge at number one, but in this position, her tuckus wouldn't really be visible. She is standing with a pretty good angle to her left (more dramatic often than straight-on). The second one makes her look like she is horribly scarred (if she is, disregard, though the scar would have a shadow).
I like the look on her face, but the eyes indicate her head is down while the rest of the face doesn't seem to realize it. Mine isn't really well foreshortened, either. Something is making her head look a little large, but I don't think it is. It might be the short-ish neck.
Her hands and feet (especially her right hand) are too small. I moved her left arm, but yours is fine. Her left hand almost looks like it's gripping a ball, vice a straight piece of metal. I'd have to say the fingers are looking very much the same length, as well.
Bridgeman and Loomis discuss varying ways to add interest in a figure by shifting the weight. I've thrown more of the weight on the right foot, throwing out the left leg a bit (though it could probably stand to go a little further). That will drop the right shoulder. Try to stand in any position you intend to put your figure in (with the exception of Spiderman; that's dangerous). Notice how each part of the body rests, each foot in relation to the legs and each other, how the hands and fingers are going to sit, and especially the spine.
The lighting is still a little disjointed. It's diffused light coming in from behind her right shoulder, but there are a few things picking it up that should probably be in shadow (her right hand and forearm). You're not done though, so I'm sure you've got a handle on the light becuase most of the other elements seem to be well-handled.
That's an intersting color scheme, but it doesn't really work. I'm not going to go on and on about the colors as you're not done and I would feel quite hypocritical (being a lame student of color), but the green of the suit almost clashes with the purple background ("if you're going to fight: clash!"). A better match with the suit would've been a dusty pink, but with the orange letters, I'd have picked a suit more toward either a complimentary (blue) or analogous (but not red, it might make her look cheap).
Yeah, I'm still not very good with Painter, either, but I'm even worse with PS. Actually there are a lot of good things you can do with Painter, I'd just avoid scrubbing things so hard (he said, as he went and did the very same thing).
Please continue with this project. I want to see how it turns out.
![](http://www.geocities.com/dogfood411/dogfoodBObUPD1.txt) |
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B0b member
Member # Joined: 14 Jul 2002 Posts: 1807 Location: Sunny Dorset, England
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Posted: Wed Jul 31, 2002 7:05 am |
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kewl much appreciated on the input
this is alittle update since i last posted
i've looked at the right leg (lookin @ pic) and made some adjustments
the hands are taken from images i hav of ppl holding rifles, so prolly look wrong cos i've not shaded them yet..
Orange for the txt not final colour, was just messin with colours on that atm, text not complete either.. (just simple PS effects atm)
heavy shadows i'm prolly gonna put in with PS |
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