Skaven252 junior member
Member # Joined: 24 Jul 2002 Posts: 1 Location: Finland
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Posted: Wed Jul 24, 2002 10:29 pm |
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Yeah, durn those sites what don't allow external linking. You have to copy/paste the links to your browser's address bar for them to work.
Anyway, that's an interesting creature design. With some work it could be a good standard villain in some fantasy game or such.
I can see what you mean by the lighting problem. The colored picture seems a lot more unclear than the sketch, because different parts of the creature are hard to tell apart. The coloring kind of muddles it up.
I suggest you actually clean up the sketch a little bit further, erasing the 'hairy' lines before starting to color it. The current line work contributes to the unclarity of the drawing. Many artists think that "naah, no need to clean it up, I'll do it when coloring the picture", but the coloring actually gets difficult if the sketch is messy. The earlier you clean up the lines, the less fixing you have to do later.
If you're using software that supports layers, I recommend you to divide the picture in a few layers so that you don't need to paint "around" the character to work on the background.
Try to imagine a certain direction for the light... what am I saying. You're already doing this in some places of the creature (like the tail). Try to do it everywhere. The lighting seems a bit inconsistent and 'blobby' which also makes the picture unclear. For example, if you look at the creature's upper lip, you may notice how the shadow painted over it does actually more harm than good, because it conflicts with the shape of the lip. This seems to happen in many places of the illo.
Well, hope those comments help. Have fun finishing the picture. ![](images/smiles/icon_smile.gif) |
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