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Topic : "Cityscape" |
eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Mon Jun 10, 2002 9:36 am |
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This is new territory for me... strict perspective and concept art. This is a vision of NYC in the next century with parts of the old city interspersed with the new giant buildings so large that a plane hitting them would be like a misquito biting an elephant.
I'm not totally sure what I'm doing, but it's been fun so far...
The full picture ... mostly very rough
A detail
a full rez detail...
[ June 10, 2002: Message edited by: eyewoo ] |
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Pat member
Member # Joined: 06 Feb 2001 Posts: 947 Location: San Antonio
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Posted: Mon Jun 10, 2002 10:11 am |
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Wow, you're really stretching on this one. That's very cool to see and I'm liking it a lot. I can't wait to see this one completed!
I know it's WIP, but watch those vanishing points. The details on the lower right building seem to be askew a bit. Was this intentional? You might need to transform>skew them to get them parallel again.
-Pat |
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Mon Jun 10, 2002 2:23 pm |
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Hey Phil! Been seing some Blade Runner, eh!?
Good to see you widening your horizon a bit. If only we all had the power whitin ourselves to go there....
Can't wait for the finished version, and oh -perhaps leave some parts more rough? I dunno, just an idea.
Good job!
Sukhoi |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Mon Jun 10, 2002 5:53 pm |
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Yep... rented Blade Runner and watched it again... also looking at a lot of Spooge's cityscapes...
I've roughed in some more. I'm afraid this one is going to turn out very stiff, but I'm gonna press ahead... learning a lot...
![](http://www.mojoko.com/stuff/cityscape/city03_b.jpg) |
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Dr. Bang member
Member # Joined: 04 Dec 2001 Posts: 1425 Location: DENHAAG, HOLLAND
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Posted: Mon Jun 10, 2002 6:08 pm |
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Thats AMAZING sir!!! i heard planning out the scene in 3d first is a good idea.
*HUG AND KISSES*
Bang |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Mon Jun 10, 2002 6:16 pm |
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Bang... I have a copy of Rhino and tried working out some things in 3D but found it very awkward... so I've abandoned that method in favor of lots of perspective lines... lots and lots of them on their own layers so I can turn them on and off...
[ June 10, 2002: Message edited by: eyewoo ] |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Mon Jun 10, 2002 11:22 pm |
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Pat... hey, thanks for pointing that out... I've got it fixed here... woof... so many technical things to keep track of in a picture like this.
![](http://www.mojoko.com/stuff/cityscape/city03_a.jpg) |
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burn0ut member
Member # Joined: 18 Apr 2000 Posts: 1645 Location: california
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Posted: Mon Jun 10, 2002 11:36 pm |
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nice, Watch out for the building your rendering at the very left of the pic, the perspective wont work right there, you'll have to fake it, or get rid of it.. hmm mabye it will work if you just draw it with a one point perspective.. yea that would work, i think. heh
keep at it ![](images/smiles/icon_smile.gif) |
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kaylon member
Member # Joined: 08 Nov 2000 Posts: 128 Location: Dundee, Scotland
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Svanur member
Member # Joined: 14 Aug 2000 Posts: 541 Location: Reykjavik, Iceland
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Posted: Tue Jun 11, 2002 2:15 am |
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I just gotta love the roughness of the last one, feels alive and vibrant. Keep up the good work. |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Tue Jun 11, 2002 4:24 am |
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Svanur... Thanks... Hoping to keep that life in it as it moves forward to a finished piece that can live large, as well as on a small computer screen.
[ June 11, 2002: Message edited by: eyewoo ] |
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elam member
Member # Joined: 27 Sep 2000 Posts: 456 Location: Motown
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Posted: Tue Jun 11, 2002 5:48 am |
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Very cool. Definitely has a Blade Runner look an feel.
What resolution are you painting this at? |
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strata member
Member # Joined: 23 Jan 2001 Posts: 665 Location: stockholm, sweden
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Posted: Tue Jun 11, 2002 9:12 am |
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Phil: See if you can get your hands on a game from back in 94 called Beneath a Steel Sky... there's some AMAZING skyscraper/bladerunner architechture in that game...
and this is turning out to be a fantastic piece! Really nice to see something like this from you =) |
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Tue Jun 11, 2002 9:32 am |
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Ah, yes that was some great design. sort of like the classic Art deco done entirely in steel. Reminds me abit of the environment design in 'Hard Boiled' by Frank Miller and Geoff Darrow.
Keep it up Woo!
Sukhoi |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Tue Jun 11, 2002 9:59 am |
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elam... 3400 x 5000. |
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-HoodZ- member
Member # Joined: 28 Apr 2000 Posts: 905 Location: Jersey City, NJ, USA
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Posted: Tue Jun 11, 2002 10:24 am |
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looking good cant wait to see the final piece |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Tue Jun 11, 2002 2:25 pm |
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Here's the day's work so far...
![](http://www.mojoko.com/stuff/cityscape/city03_c.jpg) |
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jr member
Member # Joined: 17 Jun 2001 Posts: 1046 Location: nyc
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Posted: Tue Jun 11, 2002 3:15 pm |
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looks good phil, i like how you snuck the chrysler building in there. the pan am building is now the met life buidling and will soon be the jr building! |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Tue Jun 11, 2002 5:59 pm |
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soon to be and still so in the 22nd century...
Check out the jr building...
[ June 11, 2002: Message edited by: eyewoo ] |
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Lunatique member
Member # Joined: 27 Jan 2001 Posts: 3303 Location: Lincoln, California
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Posted: Tue Jun 11, 2002 9:36 pm |
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Go eyewoo!!!
Woooo!!! Man, this is such a delightful surprise! |
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DeathJester member
Member # Joined: 17 Dec 2001 Posts: 91 Location: Monterey, CA
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Posted: Tue Jun 11, 2002 11:51 pm |
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I second that Luna! its a very delightful peice!... reminds of Monterey Bay.. in like 100 years..... |
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pixtur member
Member # Joined: 28 Sep 2000 Posts: 93
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Posted: Wed Jun 12, 2002 1:45 am |
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Great detail in the middle-ground! At your first post I was a little bit sceptical about the color of the clouds, but it turned out very well.
I wish I could to that kind of clear drawing! Great |
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spooge demon member
Member # Joined: 15 Nov 1999 Posts: 1475 Location: Haiku, HI, USA
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Posted: Wed Jun 12, 2002 4:11 am |
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Hi Phillip,
I remember when I really liked doing stuff like this, I think I am sick of it because I have done it too much. But you can really learn a lot from matte painting that can be applicable to other areas of art.
First thing, the drawing must be accurate. Looking at a matte that is nice and loose can give the wrong impression, there is a lot of pick and shovel work that goes in before you start painting. Check that ellipse in the lower left. Lot of things that you don't think of right off the bat are like the scale of floors in perspective. Floors are like figures, they are things of definite scale that must be correct. Look at the scale of the foreground building and project that back to the other buildings. This is where resolution comes in handy. Pay really close attention to your horizon line, know where it is at all times.
As far as values goes, be simple at first. What would a big cube look like if it where sitting out there? Extrapolate from that to other materials and local colors.
Generally, what makes something look like an illustration is too much contrast, esp in shadow areas. This works in illustration, as naturalism can take a back seat to graphic interest. But things of this scale can be very subtle. Know what is in the light and what is in shadow, and don't mix them up. Good general rule as well.
Within these constraints, and follow them really strictly, then you can be as loose as you want. |
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worthless_meat_sack member
Member # Joined: 29 May 2000 Posts: 141
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Posted: Wed Jun 12, 2002 4:36 am |
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don know if this helps any |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Wed Jun 12, 2002 5:16 am |
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Thanks Spooge... I only have one disagreement with anything you wrote... There's only one "L" in Philip...
Other than that, I soak up every spooge demon worthless_meat_sack of a pixel and/or word.
[ June 12, 2002: Message edited by: eyewoo ] |
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mythwarden member
Member # Joined: 27 Feb 2002 Posts: 124
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Posted: Wed Jun 12, 2002 5:52 am |
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DAMN IT
Quit hogging the spooge, Phil. :P
Beautiful city. Even before his example I loved it.
-myth |
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jr member
Member # Joined: 17 Jun 2001 Posts: 1046 Location: nyc
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Posted: Wed Jun 12, 2002 6:57 am |
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hahaha, woohooo! the jr building! there' will be a space reserved for you in the jr parking lot, under the jr building. the phil parking spot.
![](http://home.earthlink.net/~jrtistic2/jrbuilding.jpg) |
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Leroy junior member
Member # Joined: 11 Jun 2002 Posts: 16 Location: Holland
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Posted: Wed Jun 12, 2002 8:22 am |
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didn't read everything very well, so i might ask things allready answered.
but eh...
where does the original picture come from, did you do it yourself? i'm intreaged by this stuff cuz i want to learn how to do it myself. It looks good, and there's nothing i can add to what has already been said.
Can't wait to see it finished |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Wed Jun 12, 2002 8:14 pm |
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I had some meetings today so I didn't have as much time to work on it. Here's a detail of the area that I did work on:
![](http://www.mojoko.com/stuff/cityscape/detail3.jpg) |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Wed Jun 12, 2002 9:25 pm |
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i'll be damned, very very nice
and exactly what is the canvas size u're working on? |
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