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Author   Topic : "Cityscape"
eyewoo
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Joined: 23 Jun 2001
Posts: 2662
Location: Carbondale, CO

PostPosted: Mon Jun 10, 2002 9:36 am     Reply with quote
This is new territory for me... strict perspective and concept art. This is a vision of NYC in the next century with parts of the old city interspersed with the new giant buildings so large that a plane hitting them would be like a misquito biting an elephant.

I'm not totally sure what I'm doing, but it's been fun so far...

The full picture ... mostly very rough


A detail


a full rez detail...


[ June 10, 2002: Message edited by: eyewoo ]
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Pat
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Joined: 06 Feb 2001
Posts: 947
Location: San Antonio

PostPosted: Mon Jun 10, 2002 10:11 am     Reply with quote
Wow, you're really stretching on this one. That's very cool to see and I'm liking it a lot. I can't wait to see this one completed!

I know it's WIP, but watch those vanishing points. The details on the lower right building seem to be askew a bit. Was this intentional? You might need to transform>skew them to get them parallel again.



-Pat
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Sukhoi
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Joined: 15 Jul 2001
Posts: 1074
Location: CPH / Denmark

PostPosted: Mon Jun 10, 2002 2:23 pm     Reply with quote
Hey Phil! Been seing some Blade Runner, eh!?

Good to see you widening your horizon a bit. If only we all had the power whitin ourselves to go there....

Can't wait for the finished version, and oh -perhaps leave some parts more rough? I dunno, just an idea.

Good job!

Sukhoi
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eyewoo
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Joined: 23 Jun 2001
Posts: 2662
Location: Carbondale, CO

PostPosted: Mon Jun 10, 2002 5:53 pm     Reply with quote
Yep... rented Blade Runner and watched it again... also looking at a lot of Spooge's cityscapes...

I've roughed in some more. I'm afraid this one is going to turn out very stiff, but I'm gonna press ahead... learning a lot...

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Dr. Bang
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Joined: 04 Dec 2001
Posts: 1425
Location: DENHAAG, HOLLAND

PostPosted: Mon Jun 10, 2002 6:08 pm     Reply with quote
Thats AMAZING sir!!! i heard planning out the scene in 3d first is a good idea.


*HUG AND KISSES*
Bang
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eyewoo
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Joined: 23 Jun 2001
Posts: 2662
Location: Carbondale, CO

PostPosted: Mon Jun 10, 2002 6:16 pm     Reply with quote
Bang... I have a copy of Rhino and tried working out some things in 3D but found it very awkward... so I've abandoned that method in favor of lots of perspective lines... lots and lots of them on their own layers so I can turn them on and off...

[ June 10, 2002: Message edited by: eyewoo ]
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eyewoo
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Joined: 23 Jun 2001
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Location: Carbondale, CO

PostPosted: Mon Jun 10, 2002 11:22 pm     Reply with quote
Pat... hey, thanks for pointing that out... I've got it fixed here... woof... so many technical things to keep track of in a picture like this.

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burn0ut
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Joined: 18 Apr 2000
Posts: 1645
Location: california

PostPosted: Mon Jun 10, 2002 11:36 pm     Reply with quote
nice, Watch out for the building your rendering at the very left of the pic, the perspective wont work right there, you'll have to fake it, or get rid of it.. hmm mabye it will work if you just draw it with a one point perspective.. yea that would work, i think. heh

keep at it
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kaylon
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Joined: 08 Nov 2000
Posts: 128
Location: Dundee, Scotland

PostPosted: Mon Jun 10, 2002 11:59 pm     Reply with quote
For real quick 3D mock ups...try this Milkshape 3D..it's a fine low poly modeler and the full version is only $20, it's a very very handy tool.
http://www.swissquake.ch/chumbalum-soft/index.html

Kay.
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Svanur
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Joined: 14 Aug 2000
Posts: 541
Location: Reykjavik, Iceland

PostPosted: Tue Jun 11, 2002 2:15 am     Reply with quote
I just gotta love the roughness of the last one, feels alive and vibrant. Keep up the good work.
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eyewoo
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Joined: 23 Jun 2001
Posts: 2662
Location: Carbondale, CO

PostPosted: Tue Jun 11, 2002 4:24 am     Reply with quote
Svanur... Thanks... Hoping to keep that life in it as it moves forward to a finished piece that can live large, as well as on a small computer screen.

[ June 11, 2002: Message edited by: eyewoo ]
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elam
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Joined: 27 Sep 2000
Posts: 456
Location: Motown

PostPosted: Tue Jun 11, 2002 5:48 am     Reply with quote
Very cool. Definitely has a Blade Runner look an feel.

What resolution are you painting this at?
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strata
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Joined: 23 Jan 2001
Posts: 665
Location: stockholm, sweden

PostPosted: Tue Jun 11, 2002 9:12 am     Reply with quote
Phil: See if you can get your hands on a game from back in 94 called Beneath a Steel Sky... there's some AMAZING skyscraper/bladerunner architechture in that game...

and this is turning out to be a fantastic piece! Really nice to see something like this from you =)
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Sukhoi
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Joined: 15 Jul 2001
Posts: 1074
Location: CPH / Denmark

PostPosted: Tue Jun 11, 2002 9:32 am     Reply with quote
Ah, yes that was some great design. sort of like the classic Art deco done entirely in steel. Reminds me abit of the environment design in 'Hard Boiled' by Frank Miller and Geoff Darrow.

Keep it up Woo!

Sukhoi
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eyewoo
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Joined: 23 Jun 2001
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Location: Carbondale, CO

PostPosted: Tue Jun 11, 2002 9:59 am     Reply with quote
elam... 3400 x 5000.
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-HoodZ-
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Joined: 28 Apr 2000
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Location: Jersey City, NJ, USA

PostPosted: Tue Jun 11, 2002 10:24 am     Reply with quote
looking good cant wait to see the final piece
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eyewoo
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Joined: 23 Jun 2001
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Location: Carbondale, CO

PostPosted: Tue Jun 11, 2002 2:25 pm     Reply with quote
Here's the day's work so far...

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jr
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Joined: 17 Jun 2001
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Location: nyc

PostPosted: Tue Jun 11, 2002 3:15 pm     Reply with quote
looks good phil, i like how you snuck the chrysler building in there. the pan am building is now the met life buidling and will soon be the jr building!
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eyewoo
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Joined: 23 Jun 2001
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Location: Carbondale, CO

PostPosted: Tue Jun 11, 2002 5:59 pm     Reply with quote
soon to be and still so in the 22nd century...

Check out the jr building...

[ June 11, 2002: Message edited by: eyewoo ]
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Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Tue Jun 11, 2002 9:36 pm     Reply with quote
Go eyewoo!!!

Woooo!!! Man, this is such a delightful surprise!
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DeathJester
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Joined: 17 Dec 2001
Posts: 91
Location: Monterey, CA

PostPosted: Tue Jun 11, 2002 11:51 pm     Reply with quote
I second that Luna! its a very delightful peice!... reminds of Monterey Bay.. in like 100 years.....
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pixtur
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Joined: 28 Sep 2000
Posts: 93

PostPosted: Wed Jun 12, 2002 1:45 am     Reply with quote
Great detail in the middle-ground! At your first post I was a little bit sceptical about the color of the clouds, but it turned out very well.

I wish I could to that kind of clear drawing! Great
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spooge demon
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Joined: 15 Nov 1999
Posts: 1475
Location: Haiku, HI, USA

PostPosted: Wed Jun 12, 2002 4:11 am     Reply with quote
Hi Phillip,

I remember when I really liked doing stuff like this, I think I am sick of it because I have done it too much. But you can really learn a lot from matte painting that can be applicable to other areas of art.

First thing, the drawing must be accurate. Looking at a matte that is nice and loose can give the wrong impression, there is a lot of pick and shovel work that goes in before you start painting. Check that ellipse in the lower left. Lot of things that you don't think of right off the bat are like the scale of floors in perspective. Floors are like figures, they are things of definite scale that must be correct. Look at the scale of the foreground building and project that back to the other buildings. This is where resolution comes in handy. Pay really close attention to your horizon line, know where it is at all times.

As far as values goes, be simple at first. What would a big cube look like if it where sitting out there? Extrapolate from that to other materials and local colors.

Generally, what makes something look like an illustration is too much contrast, esp in shadow areas. This works in illustration, as naturalism can take a back seat to graphic interest. But things of this scale can be very subtle. Know what is in the light and what is in shadow, and don't mix them up. Good general rule as well.

Within these constraints, and follow them really strictly, then you can be as loose as you want.
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worthless_meat_sack
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Joined: 29 May 2000
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PostPosted: Wed Jun 12, 2002 4:36 am     Reply with quote


don know if this helps any
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eyewoo
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Joined: 23 Jun 2001
Posts: 2662
Location: Carbondale, CO

PostPosted: Wed Jun 12, 2002 5:16 am     Reply with quote
Thanks Spooge... I only have one disagreement with anything you wrote... There's only one "L" in Philip...

Other than that, I soak up every spooge demon worthless_meat_sack of a pixel and/or word.

[ June 12, 2002: Message edited by: eyewoo ]
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mythwarden
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Joined: 27 Feb 2002
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PostPosted: Wed Jun 12, 2002 5:52 am     Reply with quote
DAMN IT

Quit hogging the spooge, Phil. :P


Beautiful city. Even before his example I loved it.


-myth
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jr
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Joined: 17 Jun 2001
Posts: 1046
Location: nyc

PostPosted: Wed Jun 12, 2002 6:57 am     Reply with quote
hahaha, woohooo! the jr building! there' will be a space reserved for you in the jr parking lot, under the jr building. the phil parking spot.
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Leroy
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Joined: 11 Jun 2002
Posts: 16
Location: Holland

PostPosted: Wed Jun 12, 2002 8:22 am     Reply with quote
didn't read everything very well, so i might ask things allready answered.
but eh...

where does the original picture come from, did you do it yourself? i'm intreaged by this stuff cuz i want to learn how to do it myself. It looks good, and there's nothing i can add to what has already been said.

Can't wait to see it finished
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eyewoo
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Joined: 23 Jun 2001
Posts: 2662
Location: Carbondale, CO

PostPosted: Wed Jun 12, 2002 8:14 pm     Reply with quote
I had some meetings today so I didn't have as much time to work on it. Here's a detail of the area that I did work on:

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Godwin
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Joined: 24 Apr 2002
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Location: Singapore

PostPosted: Wed Jun 12, 2002 9:25 pm     Reply with quote
i'll be damned, very very nice

and exactly what is the canvas size u're working on?
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