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Topic : "Troll Shaman Sketch update" |
RavenBlack junior member
Member # Joined: 28 Mar 2002 Posts: 40 Location: Grand Rapids, Michigan
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Posted: Fri May 17, 2002 11:57 pm |
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Here's a sketch I did recently.
C&C Welcome
[ June 09, 2002: Message edited by: RavenBlack ] |
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saladbowl member
Member # Joined: 15 Mar 2002 Posts: 249 Location: PA, USA
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Posted: Sun May 19, 2002 8:46 am |
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Like it a lot.
Color it man!
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RavenBlack junior member
Member # Joined: 28 Mar 2002 Posts: 40 Location: Grand Rapids, Michigan
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Posted: Sun Jun 09, 2002 7:42 am |
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didn't paint him.. I did model him though
[ June 09, 2002: Message edited by: RavenBlack ] |
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quintessential member
Member # Joined: 27 Jan 2001 Posts: 54 Location: South Africa (yeah, crazy aint it?)
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Posted: Sun Jun 09, 2002 9:21 am |
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woah
ok all stupid little things aside, that rocks man , how many polys you got on him? love the texturing stuff, animate him for us ![](images/smiles/icon_smile.gif) |
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merlyns member
Member # Joined: 30 May 2002 Posts: 524 Location: the netherlands -_-
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Posted: Sun Jun 09, 2002 9:26 am |
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wow, I'm speecsles
that's so cool.
-david |
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kana member
Member # Joined: 02 May 2002 Posts: 165 Location: finland
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Posted: Sun Jun 09, 2002 1:48 pm |
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he doesn't look like a very viable entity. take his arms for example: they look like sacks of fat dangling from his boneless shoulders. where are the muscles? where are the bones?
sorry, it just doesn't look very believable. |
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RavenBlack junior member
Member # Joined: 28 Mar 2002 Posts: 40 Location: Grand Rapids, Michigan
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Posted: Sun Jun 09, 2002 4:21 pm |
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Thanks all.. I will be animating him for finals due friday He is suppose to be a game model (since its for game modeling class ) He's just over 4000 polys.
Here's a scale shot i did for the environment I'm animating him on
the other dude.. is another character i created a while back... now i just gotta rig them and animate. |
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scylla member
Member # Joined: 21 Apr 2002 Posts: 91 Location: Perth, WA
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Posted: Sun Jun 09, 2002 4:48 pm |
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he's one oooogly mofo! |
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