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Author   Topic : "Horned man"
Cheiron
junior member


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Joined: 07 Feb 2001
Posts: 49
Location: Stockholm - Sweden

PostPosted: Sun Apr 07, 2002 1:39 pm     Reply with quote
Havent done anything for like 4 months.
But since im between 2 jobs now i've started up some old unfinnished stuff.

Had some problems shading this character.
But it has improved last 2 hours.

Now i would like to know what u guys think before i carry on.
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the_insider
member


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Joined: 06 Apr 2002
Posts: 547
Location: DENVER COLORADO--rocky mountains whoo hoo!!

PostPosted: Sun Apr 07, 2002 1:44 pm     Reply with quote
love the texture on the horn--
try to focus more on the face and neck's
texture as much as you did on the
horn so the horn won't be the center of attention.--i like the mood this picture sets
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Cheiron
junior member


Member #
Joined: 07 Feb 2001
Posts: 49
Location: Stockholm - Sweden

PostPosted: Sun Apr 07, 2002 1:50 pm     Reply with quote
Ye, actually the right horn is what i've focused on last hour and it got pretty good.
But as u say: right now it's too much in focus...

I'll keep on texturing the rest of the face and the neck, but in outta of ideas regarding the forehead. It looks soo wierd now...
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Allen W
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Joined: 03 Apr 2002
Posts: 27
Location: CA

PostPosted: Sun Apr 07, 2002 4:03 pm     Reply with quote
Hi,

I tried a paintover to give you some ideas. Hope you don't mind...



I really like the high contrast between the shading of the eye socket and the rest of the face, so I tried to duplicate the shading style over the rest of the head.

Assuming the light source is coming from above and in front of him, the forehead should be lighter, along with other upturned surfaces like the front of his nose (besides the part under the brow) and his lower lips. I also lightened the cheek area and the chin a little.

With the light source as it is, the shadow cast by his head onto his neck needed to be larger, otherwise it looks more like a flat cutout stuck on the neck. I lengthened the shadow under the nose a bit for the same reason.

I think the best part is the horn texture. It looks gritty and a lot like bone.

Keep going, I like the way your picture looks.
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Cheiron
junior member


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Joined: 07 Feb 2001
Posts: 49
Location: Stockholm - Sweden

PostPosted: Mon Apr 08, 2002 5:57 am     Reply with quote
Thanks!
That's looks very nice, more alive.

What kinda technics do u use when u shade?
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Cheiron
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Joined: 07 Feb 2001
Posts: 49
Location: Stockholm - Sweden

PostPosted: Mon Apr 08, 2002 12:33 pm     Reply with quote
Actually that was quite my intention from the beginning.
I wanted to make a statue of a stone-gorgoyle.

But i didnt manage to make the textures like i wanted them.

If just someone could help me how to make it more like stone texture i would be more than happy
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Allen W
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Joined: 03 Apr 2002
Posts: 27
Location: CA

PostPosted: Mon Apr 08, 2002 7:27 pm     Reply with quote
Hi,

Basement bound's right, my shading was too high contrast and shiny for something like stone.

As for stoney texture, I think you have good beginnings for texture on the horn.

You asked about techniques used while shading -- I can tell you what tools I used. I didn't want to clobber your original picture so I had a second layer on top for the shading. That I put in "overlay" mode. Then I just drew in black and white (and gray) to make the drawing darker or lighter.

For the shading I did I just used an airbrush, but for a more painterly and textured look (like you'd want in a statue) using a paintbrush with not-100% opacity can result in some great looking stuff.

Here's an image that shows you how I placed the shadows. The yellow lines are the light source coming in, and all hidden surfaces I made dark. If you are ever having trouble with shading I think that making a line drawing like this can be pretty useful.



Hope this helps!
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Basement bound
member


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Joined: 11 Mar 2001
Posts: 874
Location: Calgary.ab.ca

PostPosted: Mon Apr 08, 2002 11:59 pm     Reply with quote
I think that this would make a great drawing/painting of a sculpture. With that texture and smooth/sharp lines. Would look good, along with shadows and Highlights like Allen's just not as strong.

JA
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Cheiron
junior member


Member #
Joined: 07 Feb 2001
Posts: 49
Location: Stockholm - Sweden

PostPosted: Tue Apr 09, 2002 3:44 pm     Reply with quote
Wow thanks!
That is not how i usually do the shading, i just tried it out and it works like a charm

Back to the texture part:
I guess i should complete that before i start to make any shadows at all.
Is there any place where i could find tips how to do proper texturing, e.g. stone.
Because i'm just trying back and forth, and it just doesnt look like i want it to

But thanks alot for all the help so far.
I'll be back in like a day or two to show you the result.
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