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Author   Topic : "another weapon concept - small gun"
P'tit Ben
member


Member #
Joined: 25 Jan 2001
Posts: 143
Location: Lyon, France

PostPosted: Sun Mar 31, 2002 1:26 pm     Reply with quote
PErsonnally I love gun design and this one is great!

There are only 2 details I woul comment. The handle seems too much oriented to the rear. Could be hard to grip

And the barrel looks like is not horizontal because of the bulge above, and because of the 3 little stroke on the rear.

It could be great to add ventilation shafts on the front of the gun to suggest to the viewer how is positionned the barrel.

BTW, nice touch this round clip. I suppose it is an energy gun
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Mr. T
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Member #
Joined: 22 Oct 2001
Posts: 516
Location: Croatia

PostPosted: Sun Mar 31, 2002 3:40 pm     Reply with quote


(update)

[ March 31, 2002: Message edited by: Mr. T ]
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Novacaptain
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Member #
Joined: 09 Jan 2001
Posts: 906
Location: Sweden

PostPosted: Sun Mar 31, 2002 7:27 pm     Reply with quote
looks nice T, I'd suggest a more robust trigger though.
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Mr. T
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Joined: 22 Oct 2001
Posts: 516
Location: Croatia

PostPosted: Sun Mar 31, 2002 7:47 pm     Reply with quote


still working on it

one hour left

[ March 31, 2002: Message edited by: Mr. T ]
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Mr. T
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Member #
Joined: 22 Oct 2001
Posts: 516
Location: Croatia

PostPosted: Mon Apr 01, 2002 12:09 am     Reply with quote
weapons are my weak point, so i'm working on that



it's a quickie (approx. 20 minutes of work so far), not much work left on this one
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Basement bound
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Member #
Joined: 11 Mar 2001
Posts: 874
Location: Calgary.ab.ca

PostPosted: Mon Apr 01, 2002 12:16 am     Reply with quote
Weak point... humph....life must suck for you.


I really liking the concepts you are coming up with, they are quick but wonderfully rendered.

JA
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Strawberrysauce
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Member #
Joined: 04 Feb 2001
Posts: 356

PostPosted: Mon Apr 01, 2002 12:23 am     Reply with quote
love the curves, seems nice'n'solid also..
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Bg
member


Member #
Joined: 20 Jan 2000
Posts: 675
Location: Finland

PostPosted: Mon Apr 01, 2002 12:50 am     Reply with quote
Pay close attention to the material, if it's flesh, loose rendering is ok, but for metallic (or otherwise hard) objects the shading should be much tighter. You can use the polygonal lasso (and other selection tools) to get very sharp edges and clean shading with just a few strokes. Here's an example of what I'm talking about:
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Mr. T
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Joined: 22 Oct 2001
Posts: 516
Location: Croatia

PostPosted: Mon Apr 01, 2002 12:56 am     Reply with quote
bg: i appreciate your help. what i had in mind here was dark, brushed metal, don't know how to describe it. looks a lot like frying pan's surface. just started working with lasso few minutes ago

(it's in the middle of process)
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louis finazzo
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Joined: 05 Mar 2002
Posts: 74
Location: overland park, kansas

PostPosted: Mon Apr 01, 2002 12:57 am     Reply with quote
ah, so this is you from gfxartist.com. glad i got to see the steps involved in this here. much more respectable now ;}
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razzak
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Joined: 25 Jan 2002
Posts: 183
Location: -

PostPosted: Mon Apr 01, 2002 1:02 am     Reply with quote
that dont look like much of a weakpoint to me. anyway, it wud make a nice tutorial. perhaps you should consider makin one, this helped me alot.
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Mr. T
member


Member #
Joined: 22 Oct 2001
Posts: 516
Location: Croatia

PostPosted: Mon Apr 01, 2002 4:43 am     Reply with quote
Model Sixteen - Step by Step

^ not a tutorial, but gives a nice overview

Final Version
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BlackMunky
junior member


Member #
Joined: 14 May 2001
Posts: 43
Location: Stuttgart, Germany

PostPosted: Mon Apr 01, 2002 3:59 pm     Reply with quote
I seriously admire you T
Your art is awesome and I love that style
Nice gun !!!
Keep up with that work and enthusiasm regarding art and you'll have a successful and satisfiying life ^___^

Munky
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