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Author   Topic : "Honda Delsol"
vermy_25
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Joined: 21 Jan 2002
Posts: 6
Location: Essex

PostPosted: Mon Jan 21, 2002 8:33 pm     Reply with quote
here is a 3d model of a Honda Del Sol I'm working on. Let me know what you think. I could only have 3000 faces thats why it is not smoothed, it is a school project... http://www25.brinkster.com/vermast/delsol.htm
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Mike Porter
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Joined: 24 Feb 2001
Posts: 7
Location: Dallas, TX

PostPosted: Tue Jan 22, 2002 5:53 am     Reply with quote
Hey,

Looks pretty good, but I have some recommendations for you if you are interested.

I would get rid of all the details of the wheels and make that a texture map or even make the wheel a cross shape if the polys are required instead of texture mapping. Also you can use smoothing groups on polygons to give them a smoother look without the extra faces.

Is this supposed to be low poly for games? There are a lot of little tricks to save faces and still get a polished result.
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vermy_25
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Joined: 21 Jan 2002
Posts: 6
Location: Essex

PostPosted: Tue Jan 22, 2002 6:19 am     Reply with quote
no its just a school project. I have to model a car with a poly count under 3000. I am using maya for the modelling. Tell me some of your tricks, they would help greatly. Thanks.
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