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Topic : "getting sick of this, need some help" |
SporQ member
Member # Joined: 22 Sep 2000 Posts: 639 Location: Columbus, Ohio
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Posted: Fri Jan 04, 2002 5:25 am |
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maybe one of those famous greg pro overpaints
ive been working on this on and off for a while now, and have started over several times. im really liking the color scheme on this try, but working out rendering and everything is really dull. im also having trouble defining depth. particularly with the hand holding the lantern. i cant seem to make it jump out and stand apart from his leg. ive tried using contrast and saturation differences, but it just doesnt seem to gel. i think thats a big problem of mine, everything looks very flat. you can really see it in some of the stuff on my site. what are some good ways to add that needed depth and life? any other crits and comments on this are welcome as well. thanks.
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jome member
Member # Joined: 02 Jan 2002 Posts: 145 Location: Antwerp
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Posted: Fri Jan 04, 2002 6:53 am |
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SporQ,
in this stage the leg that is inked draws all attention, while it should be the leg that doesn't draw attention because it is way back. You can adjust that.
Another trick is to blur out the details around the lantern, you know, so that the outlines from the leg behind it either disappear or gradually lose weight when they come close to the lantern (close = a couple of millimeters).
To add the depth to the back leg, try adding shadowy lines to the boot, following the curve of the leather. The further to the back and the more tilted the object, the closer they get to eachother, to create the illusion of depth. They don't represent folds, rather a "wireframe". They can be very thin and light. I haven't got the time to draw an example, but I hope you see what I mean.
The background isn't helping the illusion of depth either, but I guess you knew that. To make the character stand off, make it darker.
Also, by already using dark colors for lighted surfaces, it is hard to go even darker to create the depth. This goes for the torso, especially.
My first thoughts.
Looking forward to the final piece, jome. |
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SporQ member
Member # Joined: 22 Sep 2000 Posts: 639 Location: Columbus, Ohio
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Posted: Fri Jan 04, 2002 2:09 pm |
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thanks for the comments and suggestions. i hope to render out all the "ink" work. the left glove is the look im going for. not sure what you meant with the wireframe comment though. you mean paint an actual grid on it? id really like to be able to paint depth without having to force it on people with a wireframe of what i want them to see.
you're so right about the difficulty of working with a pic that has dark highlights, thanks again for the comments. any other takers? |
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Fri Jan 04, 2002 6:25 pm |
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Hi SporQ!
I saw this in the black and white post you did a couple of weeks ago, and I like it alot. Especially the left glove (our right) A couple of things:
You could make the lightsource on the right of the picture the Moon! Make the illumination of the skeletonguy cold and bluish, instead of warm as the light from the the lantern.
It could be interesting to see a version in ink, and one in plane colour. I can't choose, you see
That's what I've got for now....
Sukhoi |
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Fri Jan 04, 2002 6:27 pm |
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quote: Originally posted by Sukhoi:
Hi SporQ!
I saw this in the black and white post you did a couple of weeks ago, and I like it alot. Especially the left glove (our right) A couple of things:
You could make the lightsource on the right of the picture the Moon! Make the illumination of the skeletonguy cold and bluish, instead of warm as the light from the the lantern.
It could be interesting to see a version in ink, and one in plane colour. I can't choose, you see
That's what I've got for now....
Oh also, you have a problem with the lightsources! The gloves and the armour and skull...you see? Two different directions.
Sukhoi
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Fri Jan 04, 2002 6:32 pm |
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Dammit hahaha!!! sorry!
Now you think you have got lots of intelligent replys haha.
I have added a little thing in the above quote thingie.
Also you could add some small highlights (from the oillamp) in the dark part of his face. Under the nose and eyebrow for instance. And remove the higlight you already have in the right area og the face because that area of his face would propably not get direct light from the lantern because of the glove or amour...
Now I will definately not annoy you anymore...
I'm sick..thats why I'm such a doof....
Sukho |
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SporQ member
Member # Joined: 22 Sep 2000 Posts: 639 Location: Columbus, Ohio
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Posted: Fri Jan 04, 2002 9:35 pm |
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man, sitting back from it, im really seeing the errors bad. i totally screwed up the lighting, its just coming from everywhere. thanks for the comments guys, keep em coming, rip it apart
*gets on knees and prays for skeelz |
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Novacaptain member
Member # Joined: 09 Jan 2001 Posts: 906 Location: Sweden
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Posted: Fri Jan 04, 2002 10:01 pm |
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Nice pose and contrast. The colors are pleasing.
The moonlight (blue) seems like a good idea though.
I think i saw this in the speedpaint topic...I remembered it being more skeletal then. The face looked less fleshy. I think you should make it look more like a skeleton and less like a starved man with skinny arms.
I think a darker background would be more suiting but I imagine this one's only temporary. |
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Pro member
Member # Joined: 23 Dec 2001 Posts: 91 Location: Los Angeles
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Posted: Sun Jan 06, 2002 10:12 pm |
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Hi SporQ-
I was looking at this post and I agree with everyone�s comments. I also agree with Sukhoi and the alternate light source being the moon. Now I decided to do a paint over and took it way too far. I'm very sorry for this...just got carried away.
Using the moon shape in the background adds not only to the composition but also another light source which is cool in contrast to the warm glow of the skeletons lantern. You could have all sorts of fun with this type of lighting.
[ January 07, 2002: Message edited by: Pro ] |
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glody member
Member # Joined: 02 Dec 2001 Posts: 233 Location: NYC
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Posted: Sun Jan 06, 2002 11:44 pm |
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well....thats what i call a paint over ! lol....i need to start drinking the water pros been drinking hehe..great stuff as always.
[ January 06, 2002: Message edited by: glody ] |
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PixHortHiT member
Member # Joined: 22 Oct 1999 Posts: 268 Location: The part of sweden closer to hell
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Posted: Mon Jan 07, 2002 12:12 am |
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Hey nice paintover and stuff, but you just killed his previous picture by making it look bad, am I making any sence? |
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SporQ member
Member # Joined: 22 Sep 2000 Posts: 639 Location: Columbus, Ohio
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Posted: Mon Jan 07, 2002 6:01 am |
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hehe, wow. i dont know how you do that, but thanks man. ive just been staring at your "paint over" for a while now. simply amazing. i definately see what i was doing wrong, so much clearer now. what gets me is how simple it looks, but how all these subtle details seem to jump out at you. its really apparent to me where i need work and your help is really appreciated. you have really pointed me in the right direction. |
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