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Topic : "1st post (3D polygon head profile)" |
saint_x junior member
Member # Joined: 16 Dec 2001 Posts: 3 Location: Phoenix
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Posted: Sun Dec 16, 2001 1:31 pm |
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Seeing a lot of head posts here, so I figure I would post the one I am working on at this moment. Trying to get good with polygons cause nurms aint my thing. Its about 65% complete, I know the ear and stuff needs fixin, but any suggestions would be appreciated. Probus, try box modeling, see if you can comprehend it better, I do.
http://www.geocities.com/blpsaint_x/pics/head_profile.jpg
[ December 16, 2001: Message edited by: saint_x ] |
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jabber member
Member # Joined: 22 Nov 2001 Posts: 235 Location: Calgary, Alberta, Canada
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Posted: Mon Dec 17, 2001 8:04 am |
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thats pretty interesting profile.
could use a better light source so we could see it a bit better though. |
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samdragon member
Member # Joined: 05 May 2000 Posts: 487 Location: Indianapolis
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Posted: Mon Dec 17, 2001 9:14 am |
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show us more of the head, the profile is fine, but the lighting isn't allowing for a good view.
Also, if you could show us the wireframe, we could offer more help on it's construction and or advice on other techniques.
unlike 2D, it does help to mention the type of program you used to create this in, so someone who is more familiar with that app can give ya some advice on what tools work better or maybe a better way to use them.
So far it's looking good ![](images/smiles/icon_wink.gif) |
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saint_x junior member
Member # Joined: 16 Dec 2001 Posts: 3 Location: Phoenix
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Posted: Mon Dec 17, 2001 11:28 am |
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There is no more of the head heh, just wanted to see if I could model stuff with boxes. Here is the wire frame and box model more viewable, anything bizzare? Used 3DMax 4 since its got the new polygon capability, scary how ugly the original is. Over the break Im going to do a big ol high detailed dragon and s'more heads with polygons. Stay Tuned!
http://www.geocities.com/blpsaint_x/pics/head_wire.jpg |
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Probus member
Member # Joined: 28 Jul 2001 Posts: 179 Location: Netherlands
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Posted: Tue Dec 18, 2001 12:59 am |
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thanks for the suggestion. i was a little unsure about the use of boxmodelling, but your result makes me wanna give it a try. |
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