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Topic : "New character head" |
Scott Wetterschneider junior member
Member # Joined: 06 Nov 2001 Posts: 37 Location: Austin, Texas
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Posted: Tue Nov 20, 2001 4:07 pm |
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Here's yet another head. This one is a new mesh, excluding the ears and neck. I think it'll be my last for a while, I'm going to try a female head or two, and some new hands.
thanks for taking a look,
[ December 01, 2001: Message edited by: Scott Wetterschneider ] |
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mox junior member
Member # Joined: 09 Nov 2001 Posts: 18 Location: Stockholm
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Posted: Wed Nov 21, 2001 12:53 am |
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His head looks abit too flat to me. Iknow thats happens to me all the time when im modeling faces. Just force yourself to pull the cheeks back a bit. Thats my advice.
Im guessing you made it with subdivision surfaces? Starting from a cube?
[ November 21, 2001: Message edited by: mox ] |
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Toeter84 junior member
Member # Joined: 21 Nov 2001 Posts: 7 Location: Netherlands
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Posted: Wed Nov 21, 2001 8:08 am |
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I think the forehead is a bit too flat and too big. Maybe it's just because he's got no hair...
Good luck with your female model |
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edraket member
Member # Joined: 18 Sep 2001 Posts: 505 Location: Rotterdam, The Netherlands
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Posted: Wed Nov 21, 2001 8:19 am |
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I like the look of it. But as the other people said. It's too flat. The Face basically looks like a box with some details on it. It should be rounder.
I'd say finish this one instead of going for more heads. Try some hair and stuff. And a texture with some details in it.
eddy |
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Probus member
Member # Joined: 28 Jul 2001 Posts: 179 Location: Netherlands
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Posted: Wed Nov 21, 2001 9:19 am |
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hey, i�m the third dutch guy in this topic. i go with the rest about the flatness, blockyness is a better word. maybe the noseholes need to be a little wider, the bridge thinner, and a little more detail on the overall. I�d love to see you make a female model too.
btw, it�s obvious you used subdivision surfaces, which program did you use? I�m trying to model heads too, i tried several techniques in max, and subdiv in maya, but all with bad results. my maya head looked best still. Just like to know what you use, and which techniques you like |
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