Sijun Forums Forum Index
Log in to check your private messages
My Profile Search Who's Online Member List FAQ Register Login Sijun Forums Forum Index

This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.
   Sijun Forums Forum Index >> Work in Progress
View previous topic :: View next topic  
Author   Topic : "New character head"
Scott Wetterschneider
junior member


Member #
Joined: 06 Nov 2001
Posts: 37
Location: Austin, Texas

PostPosted: Tue Nov 20, 2001 4:07 pm     Reply with quote
Here's yet another head. This one is a new mesh, excluding the ears and neck. I think it'll be my last for a while, I'm going to try a female head or two, and some new hands.









thanks for taking a look,

[ December 01, 2001: Message edited by: Scott Wetterschneider ]
Back to top
View user's profile Send private message Send e-mail Visit poster's website
mox
junior member


Member #
Joined: 09 Nov 2001
Posts: 18
Location: Stockholm

PostPosted: Wed Nov 21, 2001 12:53 am     Reply with quote
His head looks abit too flat to me. Iknow thats happens to me all the time when im modeling faces. Just force yourself to pull the cheeks back a bit. Thats my advice.

Im guessing you made it with subdivision surfaces? Starting from a cube?

[ November 21, 2001: Message edited by: mox ]
Back to top
View user's profile Send private message
Toeter84
junior member


Member #
Joined: 21 Nov 2001
Posts: 7
Location: Netherlands

PostPosted: Wed Nov 21, 2001 8:08 am     Reply with quote
I think the forehead is a bit too flat and too big. Maybe it's just because he's got no hair...

Good luck with your female model
Back to top
View user's profile Send private message Send e-mail Visit poster's website
edraket
member


Member #
Joined: 18 Sep 2001
Posts: 505
Location: Rotterdam, The Netherlands

PostPosted: Wed Nov 21, 2001 8:19 am     Reply with quote
I like the look of it. But as the other people said. It's too flat. The Face basically looks like a box with some details on it. It should be rounder.

I'd say finish this one instead of going for more heads. Try some hair and stuff. And a texture with some details in it.

eddy
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Probus
member


Member #
Joined: 28 Jul 2001
Posts: 179
Location: Netherlands

PostPosted: Wed Nov 21, 2001 9:19 am     Reply with quote
hey, i�m the third dutch guy in this topic. i go with the rest about the flatness, blockyness is a better word. maybe the noseholes need to be a little wider, the bridge thinner, and a little more detail on the overall. I�d love to see you make a female model too.
btw, it�s obvious you used subdivision surfaces, which program did you use? I�m trying to model heads too, i tried several techniques in max, and subdiv in maya, but all with bad results. my maya head looked best still. Just like to know what you use, and which techniques you like
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Sijun Forums Forum Index -> Work in Progress All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Powered by phpBB © 2005 phpBB Group