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Author   Topic : "3D models subdivision surface"
bilka
junior member


Member #
Joined: 05 Oct 2001
Posts: 10

PostPosted: Thu Nov 15, 2001 1:46 am     Reply with quote
model of head - WORK IN PROGRESS



reply for comment .


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www.bilka.free.fr
[email protected]
icq:55871768
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Bilbo
member


Member #
Joined: 31 May 2000
Posts: 356
Location: Israel

PostPosted: Thu Nov 15, 2001 5:35 am     Reply with quote
looks good overall.
the lips could use some more work- upper lip seems a bit too prominent, and lower lip tends to look too flat.
i like the eyesockets.
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Afgun
junior member


Member #
Joined: 30 Oct 2001
Posts: 28
Location: Germany

PostPosted: Thu Nov 15, 2001 6:41 am     Reply with quote
The mouth must be placed a little higher. As bilbo said the lips need refinement.Also the chin area. I`m not sure but judging from the profile shot I think the cheeks must be changed too. Instead of being curved the wireframe is straight in that area. Maybe you can make a 3/4 shot?
Tip: merge the ear a little mor with the head, so the ear-lap (? no master in anatomy-english :P ) looks not too long, what it actually does in that case. Hope i helped you. Looking forward for your next shots
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Scott Wetterschneider
junior member


Member #
Joined: 06 Nov 2001
Posts: 37
Location: Austin, Texas

PostPosted: Thu Nov 15, 2001 7:00 am     Reply with quote
So far so good. The profile is bisected by the vertical turn of the jaw. The ear is just behind this line. From the top, the face can flare out just a little bit, the ears are behind and blocked a little by this flare. Getting the ears to grow out of the side of the head is sooo hard.



[ December 01, 2001: Message edited by: Scott Wetterschneider ]
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bilka
junior member


Member #
Joined: 05 Oct 2001
Posts: 10

PostPosted: Thu Nov 15, 2001 8:44 am     Reply with quote


I am going to take note of your very good information thank you
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shahar2k
member


Member #
Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Fri Nov 16, 2001 1:53 am     Reply with quote
hey great looking model as usual man that ear looks hard to make .... I never tried making one of those

sorry I didnt see your stuff before man, I usually only read the threads on the gallery / finished works
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Afgun
junior member


Member #
Joined: 30 Oct 2001
Posts: 28
Location: Germany

PostPosted: Fri Nov 16, 2001 2:50 am     Reply with quote
Hello again. Now I can see that I was right pull the cheek area a little more out. For the eyes lay in a hole saved by bones the which define the cheek and brow. Sorry as I mentioned I`m no master in anatomic-english.


Here is what I mean. Hey dont laugh
It has been created from Nurbs-sphere in 5 min. (HATE NURBS!!!)


IF you dont mind here is a model I working on. Didnt modeled for 3 weeks I think. no time. Please critic.

C U


[ November 16, 2001: Message edited by: Afgun ]
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bilka
junior member


Member #
Joined: 05 Oct 2001
Posts: 10

PostPosted: Fri Nov 16, 2001 2:04 pm     Reply with quote
thank ...

I am going to do the corrections necessities...
Your meshes is seems very well. What goes out of style wishes you to create? Realistic or other?

Thank you
cu
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