View previous topic :: View next topic |
Author |
Topic : "3D models subdivision surface" |
bilka junior member
Member # Joined: 05 Oct 2001 Posts: 10
|
Posted: Thu Nov 15, 2001 1:46 am |
|
![](templates/drizz/images/hrline.gif) |
model of head - WORK IN PROGRESS
reply for comment .
---------------------------------------
www.bilka.free.fr
[email protected]
icq:55871768
--------------------------------------- |
|
Back to top |
|
Bilbo member
Member # Joined: 31 May 2000 Posts: 356 Location: Israel
|
Posted: Thu Nov 15, 2001 5:35 am |
|
![](templates/drizz/images/hrline.gif) |
looks good overall.
the lips could use some more work- upper lip seems a bit too prominent, and lower lip tends to look too flat.
i like the eyesockets. |
|
Back to top |
|
Afgun junior member
Member # Joined: 30 Oct 2001 Posts: 28 Location: Germany
|
Posted: Thu Nov 15, 2001 6:41 am |
|
![](templates/drizz/images/hrline.gif) |
The mouth must be placed a little higher. As bilbo said the lips need refinement.Also the chin area. I`m not sure but judging from the profile shot I think the cheeks must be changed too. Instead of being curved the wireframe is straight in that area. Maybe you can make a 3/4 shot?
Tip: merge the ear a little mor with the head, so the ear-lap (? no master in anatomy-english :P ) looks not too long, what it actually does in that case. Hope i helped you. Looking forward for your next shots ![](images/smiles/icon_biggrin.gif) |
|
Back to top |
|
Scott Wetterschneider junior member
Member # Joined: 06 Nov 2001 Posts: 37 Location: Austin, Texas
|
Posted: Thu Nov 15, 2001 7:00 am |
|
![](templates/drizz/images/hrline.gif) |
So far so good. The profile is bisected by the vertical turn of the jaw. The ear is just behind this line. From the top, the face can flare out just a little bit, the ears are behind and blocked a little by this flare. Getting the ears to grow out of the side of the head is sooo hard.
[ December 01, 2001: Message edited by: Scott Wetterschneider ] |
|
Back to top |
|
bilka junior member
Member # Joined: 05 Oct 2001 Posts: 10
|
Posted: Thu Nov 15, 2001 8:44 am |
|
![](templates/drizz/images/hrline.gif) |
I am going to take note of your very good information thank you |
|
Back to top |
|
shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
|
Posted: Fri Nov 16, 2001 1:53 am |
|
![](templates/drizz/images/hrline.gif) |
hey great looking model as usual man that ear looks hard to make .... I never tried making one of those
sorry I didnt see your stuff before man, I usually only read the threads on the gallery / finished works |
|
Back to top |
|
Afgun junior member
Member # Joined: 30 Oct 2001 Posts: 28 Location: Germany
|
Posted: Fri Nov 16, 2001 2:50 am |
|
![](templates/drizz/images/hrline.gif) |
Hello again. Now I can see that I was right pull the cheek area a little more out. For the eyes lay in a hole saved by bones the which define the cheek and brow. Sorry as I mentioned I`m no master in anatomic-english.
Here is what I mean. Hey dont laugh
It has been created from Nurbs-sphere in 5 min. (HATE NURBS!!!)
IF you dont mind here is a model I working on. Didnt modeled for 3 weeks I think. no time. Please critic.
C U
[ November 16, 2001: Message edited by: Afgun ] |
|
Back to top |
|
bilka junior member
Member # Joined: 05 Oct 2001 Posts: 10
|
Posted: Fri Nov 16, 2001 2:04 pm |
|
![](templates/drizz/images/hrline.gif) |
thank ...
I am going to do the corrections necessities...
Your meshes is seems very well. What goes out of style wishes you to create? Realistic or other?
Thank you
cu |
|
Back to top |
|
|