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Author   Topic : "Aqua fishy guy kinda character"
Robert Ashley
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Member #
Joined: 08 Oct 2001
Posts: 170
Location: Florida

PostPosted: Fri Nov 09, 2001 10:08 pm     Reply with quote
I just wanted to post this to see what you guys think....what should I change...what should I do to make this better? Should I change anything about the base of the character?

I am going to add more accessaries later, this is just a model of the head.

Oh by the way, I know it has creases from the eyes to the head...ears to the head...nose to the head....all that. I didnt make patches yet (or stitch them), so please dont comment on that. I already know.

If you have anything to say about the design it self please comment (even about anatomy...even though this is not supposed to be photo realistic)

I am not expecting to get a comment, sense I never really do. This will probably be one of the last few times I post on this board, sense I never really get any critiques here anyway. Although I will finnish posting my progress of this model, as well as the last post I did of painting in photoshop I am working on.

Thank you to the few that give me advice!!!
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GPoodle
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Joined: 03 Oct 2001
Posts: 80
Location: Wis

PostPosted: Fri Nov 09, 2001 10:19 pm     Reply with quote
Looking good!

Mind letting us see a shot of the control mesh?
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Robert Ashley
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Joined: 08 Oct 2001
Posts: 170
Location: Florida

PostPosted: Sun Nov 11, 2001 5:34 am     Reply with quote
Ok, I just did a screen capture of the mesh...although I dont want to show the mesh at the moment......

I modeled this in different pieces, but I am going to make patches from this model. (use this as the template by creating surface curves on this model. Then making patches from the surface curves....once that it done I will stitch them together)

Right now the parameterization is way off, I have the pole going to the top of the head rather than at the mouth...again though, this will all be fixed once I make the patches and stitch them. Also, this will "optomize" this model as well...although its not supposed to be low poly. So once that is done I guess I will start creating a texture map for the head.

Anyway, enough of me talking your ear off....here is the pic
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taff
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Joined: 04 Nov 2001
Posts: 140

PostPosted: Sun Nov 11, 2001 11:58 am     Reply with quote
i think the long nose doesn't fit to the shape of his face & head.

i would make the nose not that long and large and stretch the head a bit in lentgh. so it looks more athletic and "fishy".

what is that thing on his head, a crown? or fins? if it are fins, i would continue them over the head, somehow..

hope you understand me!
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Robert Ashley
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Joined: 08 Oct 2001
Posts: 170
Location: Florida

PostPosted: Mon Nov 12, 2001 12:30 am     Reply with quote
Should I make the nose flat looking then?

Yeah the thing on his head is going to be some sorta hat or crown. I dont know if I want to give him fins on his head...debating if I should give him gills or not too.

What do you guys think?
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