Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
|
Posted: Wed Oct 31, 2001 7:49 am |
|
![](templates/drizz/images/hrline.gif) |
Nice image, good start. The lighting, well first decide what it is, that's the most important thing about it. That's what I do wrong most of the time, I don't really sit down and focus my mind on the question:
EXACTLY where is the light coming from? And the corollary questions: many sources widely distributed (diffuse)? One small source (hard)? Strong, weak? A mix of the above? etc.
Normally for a dramatic image such as this you'd expect dramatic lighting, that is - one single small source of very strong light. The direction is not that important, it could be as far away from normal daytime lighting as possible, like say from the side or below, this increases the drama. What's more important about the direction is that it shows off his muscles well. (Another good reason to choose hard strong lighting for superheroes. And it's easier to draw.)
You already seem to have put the light about 45 degrees behind him, slighty above him. But it's not followed through properly, there should be more shadow inside his collar, his neck, his left arm and chest, on the ground, etc. Don't be afraid of shadow, I know it feels crappy to cover up stuff you've struggled to paint, with black, but sometimes it's necessary.
Just trace imaginary lines from the point on the object your shading, to the lightbulb you've imagined.
BTW don't draw the sky like that, even in a sketch, pick-select it instead and paint with big rough strokes across the selection. Just as quick or quicker, and much nicer result.
And don't make those buildings that rich brown, colors are less saturated in the dark. One common convention is to make everything different shades of blue, to indicate night. |
|