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Topic : "new guy... and oh, a sketch too" |
NullTygre member
Member # Joined: 20 Jun 2001 Posts: 171 Location: Hell
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Posted: Wed Jun 20, 2001 8:27 am |
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here's a sketch i did a while back and please, be brutally honest ![](http://www.tygre.f2s.com/images/monster.jpg) |
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waylon member
Member # Joined: 05 Jul 2000 Posts: 762 Location: Milwaukee, WI US
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Posted: Wed Jun 20, 2001 8:41 am |
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Ok!
Not bad, really. Cool looking character. But I can see a couple things that could be improved on. (Not that they're particularly bad right now... they could just be better.)
First, the coloring of his skin/scales/whatever is a bit odd. The shading on his skin probably shouldn't be going to white, unless it's really reflective or the skin itself is white. (and besides, you're generally better off with lighting that isn't pure white. Make it a little yellowish or something.) Pay attention to the color of the shadows too. Your picture will have a lot more depth if you don't make them the exact same shade as the lit part. So either try making the shadows a little bluer, for instance, or the lit part a little yellower.
Next..... This could really use a background other than black. Even if it's just a gradient, or a few lines, or something, it'll make the pic look a lot better.
And finally, you've got very smooth shading, but very choppy linework. Neither is bad in and of itself, but I don't think the two mix particularly well. But that's just my opinion.
Anyway, I hope to see any improvements you make to it. |
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ArMaDoN member
Member # Joined: 16 Sep 2000 Posts: 97 Location: Richards Bay, South Africa
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Posted: Wed Jun 20, 2001 12:36 pm |
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hi,
very good colouring. i like your style.
mm just a little bit of notes if this may help.
1. define the teeth a little bit more.
2. the neck where is bends. it looks like cloth sharpen it up a little bit.
3. the spike at the back of his head. mmm just a tip but lighten them up so they look SHARP. !
well just some stuff too take in consideration if you gonna carry on with the piece.
Well overall it is very very good. |
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c2design junior member
Member # Joined: 20 Jun 2001 Posts: 9 Location: Utah, USA
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Posted: Wed Jun 20, 2001 12:53 pm |
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nice start. I think one of the problems is that it is floating in the middle of the page. you could try adding a body or some sort of space that would make sense with the sketch. |
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William H. Daniels member
Member # Joined: 18 May 2001 Posts: 89 Location: Loxley, AL, USA
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Posted: Wed Jun 20, 2001 1:58 pm |
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Welcome!
There are some other great Finnish artists on this forum. You guys are well-represented here.
Again, welcome. |
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worthless_meat_sack member
Member # Joined: 29 May 2000 Posts: 141
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Posted: Wed Jun 20, 2001 2:42 pm |
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pay attnetion to the cast versus form shadow edges. cast shadows are sharper in this kind of lighting.
The width of the form shadow (like where the brow turns to shadow) shows the radius of the form. If it is a constant width, it starts to look mechanical. Living things always have movement this way.
I moved the cast shadow from the brow so the light hits the eye a little bit. This is good to show a good detail better, but also if you look at the head from the front, the brow is probably not protruding that far. There is a wrap to the head, the eye fits into that cylinder. You have to think like a modeler if want to render something.
I put a little reflected light into downward facing planes in the shadow. Really any plane that get exposure from a lit plane.
I think you should work the whole image up at once. Get the body in there and get the big major shapes so you can start judging relationships. Some don't work this way, but it takes longer to get good at it and if you start with the big picture, you are more open to happy accidents that may take the picture where you might not have thought of in the first place. |
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NullTygre member
Member # Joined: 20 Jun 2001 Posts: 171 Location: Hell
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Posted: Wed Jun 20, 2001 3:29 pm |
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Thanks for the welcome Man, who needs art schools when we have Sijun?
that was really helpful worthless_meat_sack, now i see what's wrong with my techniques. Now i just have to make something else, because it looks just like i wanted it to, and i don't want to just pick up from where you left off. This really opened my eyes. Thanks ![](images/smiles/icon_smile.gif) |
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NullTygre member
Member # Joined: 20 Jun 2001 Posts: 171 Location: Hell
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Posted: Wed Jun 20, 2001 11:50 pm |
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thanks for the feedback waylon I tried to improve the picture a bit ( actually pretty much repainted it). ![](http://www.tygre.f2s.com/images/monster2.jpg) |
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