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Topic : "A Few Clips From My New Short" |
McSteed member
Member # Joined: 04 Oct 2000 Posts: 134 Location: San Diego
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Posted: Mon May 07, 2001 8:08 am |
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Folder Full of Animations
There are both AVI's and Bink Videos. The Binks are smaller files and better quality but they are stand alone .exe files that will only work on a PC.
There is also a Bink version of Dim-Bot v. Door-Bot for those who couldn't take the 32mb download.
[ May 07, 2001: Message edited by: McSteed ] |
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::Dino:: member
Member # Joined: 09 Sep 2000 Posts: 250 Location: Toronto, ON, Canada
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Posted: Mon May 07, 2001 1:44 pm |
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Cool ![](images/smiles/icon_cool.gif) |
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synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
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Posted: Mon May 07, 2001 11:58 pm |
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i LOVE IT WHEN THE GUY HITS THE BRANCH AND FALLS OFF EHAHAHAHEHEAHAAAA
continue wiggling,
-dan
[ May 07, 2001: Message edited by: synj ] |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Fri May 11, 2001 9:59 am |
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Firstly; your 3D work - modeling, texturing, animation - is excellent. Very high quality stuff.
But; there are three aspects of your work (based on these three anims plus past samples you've posted here) which I don't think are up to the same standard as the 3D work;
. Voices. The voice recordings in all the animations I've seen has been very amaturish. Good voice talent would make *such* a huge difference.
. Editing. The camera work and general editing isn't tight enough, it's very loose/slow and not refined as it needs to be, especially for these types of stories. Again, this makes it look amaturish.
. Story. Some are better than others, but generally the stories seem quite poorly written, with very limp attempts at humor (ie: jarjar vs c3po).
Sorry to sound so negative, but I assume that you'd prefer honest comments. And the 3D work really is great, if you can work on those other aspects you'll be making some really cool short animated stories.
Row.
[ May 11, 2001: Message edited by: Sumaleth ] |
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McSteed member
Member # Joined: 04 Oct 2000 Posts: 134 Location: San Diego
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Posted: Fri May 11, 2001 10:49 am |
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All of these thing do need work. Even the animation, modeling and all that the way I see it.
Thanks for you comments. I have a few things to say on them though.
To judge this story from less than one minute of a 4 minute short is quit silly to me but whatever. It isn't actually presented all that well. This, however, is a side effect of being a one man team in a vacuum to do all voices, story, animation, modeling, etc. I was trying to finish this project in less than 2 or 3 months for everything. No one ever has the drive to work on these sort of projects so getting help is near impossible. At least in San Diego. It's hard to even get helpful comments from anyone during production.
As for my previous animation (Dim-Bot v. Door-Bot) there was no story. Animation and everything was abandoned 2 years ago because of time. Work ceased on the current short (Astro-Naughts!) in July of last year so I could work on MYST III.
The editing is far from being final what you're seeing are just thrown together clips. Hell the shots aren't even final. I figure every shot is a few revisions from final. |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Fri May 11, 2001 9:20 pm |
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Was just throwing out some ideas, it's up to you if they give you any useful ideas or not.
(BTW, story applies to individual scenes too - even a single scene needs to tell it's own small story, complete with value changes, conflict, and pacing)
Row. |
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