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Topic : "Penguin Test grab" |
Ben_kas junior member
Member # Joined: 10 Nov 2000 Posts: 45 Location: Regina , SK, Canada
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Posted: Thu Apr 12, 2001 5:47 pm |
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Just the head part of a Penguin 3d model that I've been working on.
[img]http://www.geocities.com/ben_kas/Pengiun_3D.jpg[img] |
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Zedex junior member
Member # Joined: 10 Feb 2001 Posts: 38 Location: Edmonton
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Posted: Thu Apr 12, 2001 6:14 pm |
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Hey, looking good, I like the detail you've put into it, what method are you modelling the head in? I'm learning 3ds right now following the tutorials and I can't seem to edit vertexes precisely while polygon modelling (meshsmooth), there's just too many to keep track of! ahhhh! |
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Delucubus member
Member # Joined: 12 Oct 2000 Posts: 127 Location: Chico, CA
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Posted: Thu Apr 12, 2001 7:16 pm |
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That looks awesome. Do you have a webpage with any other work to show? |
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Ben_kas junior member
Member # Joined: 10 Nov 2000 Posts: 45 Location: Regina , SK, Canada
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Ben_kas junior member
Member # Joined: 10 Nov 2000 Posts: 45 Location: Regina , SK, Canada
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Posted: Sat Apr 14, 2001 8:48 pm |
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Sorry
here
IGNORE ABOVE LINK
THis is the Index page with all my 'In-Progress work. http://www.geocities.com/ben_kas
http://www.geocities.com/ben_kas
In reference to the Detailing I use Sub-division surfaces in lightwave + Polygon modelling for the nooks and crannies. Personally i think you should switch packages
Zedex, Max is good, but slow. As all other programs with acception to Cinema 4D it will take you 3 times longer to achieve the same task in Max than it would in Lightwave.
Ben_kas
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