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Topic : "Textures: Help Needed" |
Daraius junior member
Member # Joined: 28 Mar 2001 Posts: 14 Location: Salzburg,Salzburg, Austria
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Posted: Sat Apr 07, 2001 1:27 pm |
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Hello!
I�ve got a problem: I created that 3D-guy
and wanted to texture him.
Oh, I really hate this texture......
He should wear a blueish armour with
scratches on the surface (caused from bullets)... I searched the Web, but found
only copper and rusted metal shaders....
http://www.geocities.com/michaellankes/Head3.0.jpg
I hope somebody can help me
Daraius
By the way: geocities.... just drag and drop the link to the URL-Bar
[This message has been edited by Daraius (edited April 07, 2001).] |
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Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
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Posted: Sat Apr 07, 2001 2:16 pm |
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hoi hoi!
"shader"?
I am not sure if i understood your question right: did you mean you search for a texture map w/ bullet holes and scratches for an otherwise smooth surface
or are you searching for a procedural texture or something like that.
if you search for the first: why don't you just paint it in photoshop/gimp/paintshop or whatever painting application you have available and assign it as bumpmap then?
but probably you meant something else..
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- Nex
Mary, sweet lady of pain, always alone
Blind you search for the truth
I see myself in you, parallel lives
Winding at light-speed through time
http://on.to/nex |
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faustgfx member
Member # Joined: 15 Mar 2000 Posts: 4833 Location: unfortunately, very near you.
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Daraius junior member
Member # Joined: 28 Mar 2001 Posts: 14 Location: Salzburg,Salzburg, Austria
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Posted: Sat Apr 07, 2001 2:35 pm |
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Well, I`d like to use a procedural texture
(Maya=Shader).... make things much more easier.....
photoshop: I`ll try it, although I`ve to mention that I am not very talented in this way of texturing (Couloured metal plates
is a very difficult task).
Thanks guys
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Ian member
Member # Joined: 19 Mar 2000 Posts: 1339 Location: Singapore
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Posted: Sat Apr 07, 2001 5:15 pm |
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yummy, me likes, me also knows diddely squat about 3d schtuff. =|
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To thine own self be true.
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ICQ:36732485 |
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stneil777 member
Member # Joined: 02 Apr 2001 Posts: 418 Location: san jose california usa
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Posted: Sat Apr 07, 2001 5:48 pm |
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dude that is strait bad to the bone. but i do see what you mean about the texture should be a smoother one i think.
is this done with a 3d program only
because you can always put a the bullet wholes with ps |
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Ian member
Member # Joined: 19 Mar 2000 Posts: 1339 Location: Singapore
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Posted: Sat Apr 07, 2001 6:04 pm |
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He speak truth.
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To thine own self be true.
[email protected]
ICQ:36732485 |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Sat Apr 07, 2001 8:31 pm |
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How's your mapping on the armor? Applying UVs which fit the armor with some work then unwrapping the texture surface and editing the texture in photoshop would be my way to go... I don't beleive in material properties to take care of the complete rendering of a surface for me... too many intricacies and small details need attention, a simple general-purpose and loose material simply cannot do. |
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Daraius junior member
Member # Joined: 28 Mar 2001 Posts: 14 Location: Salzburg,Salzburg, Austria
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Posted: Sun Apr 08, 2001 2:24 am |
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quote: Originally posted by Frost:
How's your mapping on the armor? Applying UVs which fit the armor with some work then unwrapping the texture surface and editing the texture in photoshop would be my way to go... I don't beleive in material properties to take care of the complete rendering of a surface for me... too many intricacies and small details need attention, a simple general-purpose and loose material simply cannot do.
Frost, I think you`re right. I`ll have to unwrap the texture coordinates and edit
them in Photoshop.....detail is very essential.
Thanks for your replies,
Daraius
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Darklighter member
Member # Joined: 21 Feb 2001 Posts: 223 Location: L.A,CA
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Posted: Sun Apr 08, 2001 4:32 am |
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www.outrage.com/4_maya.html
they got a coo plugin that lets u do it a lil faster than using Texture View....
yeah, for kickass metal armor, you should look into some of the properties of a cool metal shader and just make the bump map for the scratches and other stuff in photoshop.... you can go really deep into doing this (the shader, not the bump), just depends on how much time you wonna spend on making it look really kickass.... (i'm guessing you wonna make it look as good as the face already does)
let us know your progress so we can help you out some more |
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Daraius junior member
Member # Joined: 28 Mar 2001 Posts: 14 Location: Salzburg,Salzburg, Austria
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Posted: Sun Apr 08, 2001 4:46 am |
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Thanks, Darklighter!
I`ll really go deep in it and will inform you about my progress!
See ya, Daraius |
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