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Topic : "environment tests........ please tell me what you would like" |
kaosAD member
Member # Joined: 01 Nov 2000 Posts: 64 Location: Ireland
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Posted: Wed Feb 28, 2001 12:26 am |
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well, i just got max 4 and i was playing with the DOF render passes and i got this, i want to make it into a proper scene, so if you all could tell me what you think would look nice i would be very grateful... cheers...
thanx...
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kaosAD member
Member # Joined: 01 Nov 2000 Posts: 64 Location: Ireland
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Dthind member
Member # Joined: 12 Dec 2000 Posts: 436
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Posted: Wed Feb 28, 2001 8:34 am |
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I would like to see the cheshire cat with a big old smile and part of Alice's dress hanging from his teeth.
Not gross, or sick, buy funny
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Bilbo member
Member # Joined: 31 May 2000 Posts: 356 Location: Israel
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Posted: Wed Feb 28, 2001 11:23 am |
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that's a nice looking scene..
The scale of the scene is a bit confusing- the dof effect makes it look as if it's a close-up shot of a small model or something like that, but the depth blurring and skies suggest otherwise. |
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Pat member
Member # Joined: 06 Feb 2001 Posts: 947 Location: San Antonio
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Posted: Wed Feb 28, 2001 1:45 pm |
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Is that water in the foreground? I'd do a quick alteration to the color of the "grassy" texture map as it gets closer to the water. Vegitation tends to change frequency, type and color as it nears water. Just a minor change to give us a visual hint.
-Pat |
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dangermouse junior member
Member # Joined: 04 Feb 2001 Posts: 35 Location: Cherry Hill, NJ, US
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Posted: Wed Feb 28, 2001 8:26 pm |
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what is that big black pipe in the BG
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kaosAD member
Member # Joined: 01 Nov 2000 Posts: 64 Location: Ireland
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Posted: Thu Mar 01, 2001 12:50 am |
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ok, i will be adding a character to the scene, the pipe will get a tap/faucet at some stage and i will be adding water pouring from the tap... i will change the texture so that it fades into a mud material nearer the water... and the dof/blurring will be reduced.... i think i will put some trees in the background also!!! |
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