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Author   Topic : "Newbie with 3dsMax --- (180k)"
JeanJean
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Joined: 16 Jun 2000
Posts: 108
Location: St-Ed,Quebec,Canada

PostPosted: Fri Feb 23, 2001 8:53 am     Reply with quote
After 20 hours of class in 3dsMax, and 4 hours of work (too much time for the result, I know). This is not the real textures I will use, these are from the 3DsMax library.


tell me what you think!!!!


[This message has been edited by JeanJean (edited February 23, 2001).]
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kaosAD
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Joined: 01 Nov 2000
Posts: 64
Location: Ireland

PostPosted: Fri Feb 23, 2001 8:59 am     Reply with quote
no image......

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JeanJean
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Joined: 16 Jun 2000
Posts: 108
Location: St-Ed,Quebec,Canada

PostPosted: Fri Feb 23, 2001 9:17 am     Reply with quote
geocities sucks.....!!!.....really
http://www.geocities.com/jeanjean18/sijun001.jpg
[This message has been edited by JeanJean (edited February 23, 2001).]

[This message has been edited by JeanJean (edited February 23, 2001).]

[This message has been edited by JeanJean (edited February 23, 2001).]
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JeanJean
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Joined: 16 Jun 2000
Posts: 108
Location: St-Ed,Quebec,Canada

PostPosted: Fri Feb 23, 2001 9:23 am     Reply with quote
fucking geocities...!!!!!!!!
http://www.geocities.com/jeanjean18/sijunboards.html
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JeanJean
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Joined: 16 Jun 2000
Posts: 108
Location: St-Ed,Quebec,Canada

PostPosted: Fri Feb 23, 2001 9:24 am     Reply with quote
aaaaaaaaaaarrrrrrrrrrrrrrrrrrrggggggghhhhhh!!!!!!

fucking shit!!!!

I will replace it tonight
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natec
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Joined: 08 Aug 2000
Posts: 121
Location: encinitas, ca, USA

PostPosted: Fri Feb 23, 2001 11:43 am     Reply with quote
Not a bad job.

Bevel the edges of the door object, they're too sharp right now. There also seems to be a gap in the wall above the door.

Some of the edges of the mirror could use beveling as well. And whats the black reflected in the miror?? Is that where the geometry ends...thats what I'd think, but there seems to be a shadow at the edge...

When you get to texturing...make the black on the lamp not so black...what I mean is it almost only looks like a silhouette right now. It needs some more specularity, or change the lights...

-n

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Wyatt Turner
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Joined: 18 Oct 2000
Posts: 501
Location: Everett, WA, USA

PostPosted: Fri Feb 23, 2001 3:27 pm     Reply with quote
Does this help the URL



It's all in the Properties!

[This message has been edited by Wyatt Turner (edited February 23, 2001).]

[This message has been edited by Wyatt Turner (edited February 23, 2001).]
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shardik
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Joined: 09 Apr 2000
Posts: 494
Location: Buffalo, NY

PostPosted: Sun Feb 25, 2001 1:09 pm     Reply with quote
whatd u do wyatt?


------------------
-matt
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Andy`Ba
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Joined: 20 Jan 2001
Posts: 98

PostPosted: Sun Feb 25, 2001 1:46 pm     Reply with quote
Try making all details more subtile.
The bevels on the door and mirror for example.

When you get to texturing... add some dirt to corners and concave
surfaces, and put some scratches on all the textures.

Try putting more lights in the place of main light source to emulate the
effect of area light. You can also rotate the group of lights
around their direction axis and apply some motion blur, this will give
the effect of real area light.




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Andy`Ba,
3D artist
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My journey to Crimea - photos
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Andy`Ba
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Joined: 20 Jan 2001
Posts: 98

PostPosted: Sun Feb 25, 2001 1:54 pm     Reply with quote
I noticed that some proportions are a bit wrong.
You can think of every max unit as a centimeter or a inch in real life -
in this way it is easier to compare the scene to real life proportions.

Good luck!!



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Andy`Ba,
3D artist
online portfolio
My journey to Crimea - photos
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edible snowman
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Joined: 12 Sep 2000
Posts: 998

PostPosted: Sun Feb 25, 2001 4:54 pm     Reply with quote
I don't know if you have time for this, but I would look a lot more realistic with some stuff on the floor. I have never seen a spotless floor in my life. Also, the lamp would look much cooler if it was turned on.
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