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Author   Topic : "Photoreal 3D landscape, work-in-progress"
balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Mon Feb 19, 2001 8:44 am     Reply with quote


I'd say this is about two-thirds done right now . . . I still have stuff I want to add, like sagebrush, birds, and a small structure, as well as additional detailing on the utility poles. I'm unsure about the size/placement of the cinder block. The final composition may end up being flipped.
Any and all feedback is appreciated.

The piece was modeled and rendered in Hash A:M, and lit by hand (no GI or radiosity). All of the textures are algorithmic, no image maps were used. The final render will be smoother and less grainy (and twice as large).



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"What we're hearing, techno, is the process of trying to create something of the future." - J.M.

Brian "balistic" Prince
3D Artist
Eggington Productions
www.bprince.com
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Tovart
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Joined: 21 Jan 2001
Posts: 55
Location: Israel, LOF

PostPosted: Mon Feb 19, 2001 9:12 am     Reply with quote
Thats ver, very nice. my only gripe is that block in the water, it lookes out of place.
other then that i like it very much
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Vesuvius
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Joined: 13 Jan 2001
Posts: 718
Location: Newton, Ma, USA

PostPosted: Mon Feb 19, 2001 9:55 am     Reply with quote
I love it, and I think the block adds a lot of realism, I would consider leaving the block or adding a can or plastic from a six-pack...
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Tommy
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Joined: 30 Jan 2001
Posts: 142

PostPosted: Tue Feb 20, 2001 12:32 am     Reply with quote
It looks very good. Nice lighting and material selection. Keep it up.
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Tue Feb 20, 2001 8:24 am     Reply with quote
Thanks guys!
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Leunam
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Joined: 10 Feb 2001
Posts: 5
Location: Houston,TX usa

PostPosted: Tue Feb 20, 2001 8:39 am     Reply with quote
Lookin good Brian! Each version keeps getting better and better, though flipping it turns it into almost a completely different piece.

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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Tue Feb 20, 2001 8:45 am     Reply with quote
Yeah . . . I keep mirroring it every other revision, to keep my eye fresh . . . I hate finishing a piece and then not being able to really see it like a new viewer would.
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Pat
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Joined: 06 Feb 2001
Posts: 947
Location: San Antonio

PostPosted: Tue Feb 20, 2001 10:25 pm     Reply with quote
MMmm... yummy. Looking good Brian.

My only comment is on the block. Maybe it's the angle or maybe it's the size; it looks kinda big to my eye. It might be that the cinder block is too "stubby". I've modelled a number of stills in A:M before as well (I'm ruined for any other 3D software now!) and, depending on the camera angle, I've had to rework some models because the distortion of the lens made them appear "less realistic". I know mathmatically they were correct, but somehow they didn't *look* right. I mention this, because minute changes in scale helped some of my pieces a lot. Just a thought.

BTW, you've got to be crazy going with 100% algorithmic textures --your test renders must take ages. I use decals just to speed the process up.

-Pat
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sacrelicious
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Joined: 27 Oct 2000
Posts: 1072
Location: Isla Vista, CA

PostPosted: Wed Feb 21, 2001 12:08 am     Reply with quote
I like this a lot, but I think that maybe the photographic/grainy noise is a bit much. If it were toned down a little I think this would look better. Good work as is though.

Edit: Oops, sorry, you said it would be less grainy. What a genius I am.

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Weaseling out of things is what separates us from the animals... except the weasel.

[This message has been edited by sacrelicious (edited February 20, 2001).]
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SoMK
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Joined: 04 Jun 2000
Posts: 237
Location: Montreal, Canada

PostPosted: Wed Feb 21, 2001 11:29 am     Reply with quote
I really like the mood and the distant lights.. One thing bugs me a little but maybe it's just me.. shouldn't the second pole be a tad longer, I mean going down a little bit more ? maybe it would enhance the depth of the scene.. dunno.. Anyway, great and subtle job ! *gawks*

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SoMK
====
In The Beginning there was nothing, which exploded.
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Thu Feb 22, 2001 12:08 am     Reply with quote
Good feedback guys, thanks . . . just FYI, the image will be broken for a few hours while Billy relocates our webserver, so if you're getting a red "x", try back later.

Pat: my test renders take about eight hours on a 700 MHz Athlon with 512 megs of RAM.


------------------
"What we're hearing, techno, is the process of trying to create something of the future." - J.M.

Brian "balistic" Prince
3D Artist
Eggington Productions
www.bprince.com
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