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Topic : "3d Gundam" |
NilreMK junior member
Member # Joined: 19 Jan 2001 Posts: 33 Location: Canada
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Posted: Sun Feb 11, 2001 1:20 pm |
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1000-1200 is average for Quake 3 model, so that wont cause any problems for your Gundam (he looks nice btw)
CrakbBEENie, on the other hand, I hope you won't see too many of those guys at once! UT's engine isnt the best when it comes to drawing huge amounts of polygons, its player-models usually are around 800-900 triangles.
-N |
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CrakBEENie member
Member # Joined: 08 Feb 2001 Posts: 60 Location: washington
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Posted: Sun Feb 11, 2001 2:46 pm |
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i think we were gonna have no more than 8 onscreen at a time...Sap posted a few of the models we are using...im sure we will cut some polys out...anyway, i wanna see more of this gundam model.. more veiws more veiws !!! |
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CrakBEENie member
Member # Joined: 08 Feb 2001 Posts: 60 Location: washington
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Posted: Sun Feb 11, 2001 2:47 pm |
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errr..
[This message has been edited by CrakBEENie (edited February 11, 2001).] |
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daz199 member
Member # Joined: 30 Dec 1999 Posts: 415 Location: Surrey, BC, Canada
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Posted: Sun Feb 11, 2001 7:24 pm |
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heres a gundam i made in 3d...
yes i know the lighting is horrible
yours is pretty coo |
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Imhotep member
Member # Joined: 06 Jan 2001 Posts: 56 Location: Federal Way WA
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Posted: Sun Feb 11, 2001 7:47 pm |
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I don't know much about 3-d work, but I do know Gundam. The legs are far too short. The legs are easily the length for the torso with head and thigh protector/samurai influenced parts. Thats it . |
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Rick junior member
Member # Joined: 14 Oct 2000 Posts: 43 Location: Orlando,FL USA
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Posted: Mon Feb 12, 2001 12:27 am |
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I modeled this guy a while ago using Maya. His poly count is 1186.
I made it for a Quake 3 mod still in progress. The guy wants the models to be high res, 1000-1200 polys. I told him it wouldn't work with up to 10 characters deathmatching. Am I crazy?
Anyway, let me know what you guys think- is it a decent model?
[This message has been edited by Rick (edited February 11, 2001).] |
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CrakBEENie member
Member # Joined: 08 Feb 2001 Posts: 60 Location: washington
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Posted: Mon Feb 12, 2001 12:57 am |
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looks good to me...id like to see some different angles of it tho....i dunno what the polycount should be at for Q3 tho...we were making models for a UT mod at around 1500 and have yet to see how itll run |
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