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Author   Topic : "Old stuff, never posted"
anticz
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Joined: 08 May 2000
Posts: 285
Location: San Diego, CA, USA

PostPosted: Sat Jan 06, 2001 12:51 am     Reply with quote
I was diggin though some old stuff for another thread and found these old models I never finished. Just thought I'd through them up. First one's a spline model, second is sub-d surface. I'll probably never go back to these but I thought it'd be fun to see what other people think of them. Nither one of them has any textures.







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Mike B. - Supervising Janitor
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Light
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Joined: 01 Dec 2000
Posts: 528
Location: NC, USA

PostPosted: Sat Jan 06, 2001 2:54 am     Reply with quote
The top one looks nice.
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Bradford
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PostPosted: Sat Jan 06, 2001 3:27 am     Reply with quote
ditto.

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natec
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Joined: 08 Aug 2000
Posts: 121
Location: encinitas, ca, USA

PostPosted: Sat Jan 06, 2001 1:27 pm     Reply with quote
I like the bottom one, really cool...though I think the neck muscles would have to be designed different, just lengthening the Sternocleidomastoid doesn't look like it'd work, still really cool thoough...

-n
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arniemg
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Joined: 25 Dec 2000
Posts: 107
Location: Pensacola, FL, USA

PostPosted: Sat Jan 06, 2001 10:33 pm     Reply with quote
i think they're both nice. Mike B you've got talent.
i'm really interested in modeling but can't quite grasp it.
This is my attempt using NURBS to try to model a head.

i hope you don't mind me posting this in here. no crits wanted. just helpful links to tutorials.
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TheMilkMan
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Joined: 04 Nov 2000
Posts: 797
Location: St.Louis

PostPosted: Sun Jan 07, 2001 9:10 am     Reply with quote
Anticz the top model looks very nice for how low poly it is. Nice work!
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anticz
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Joined: 08 May 2000
Posts: 285
Location: San Diego, CA, USA

PostPosted: Sun Jan 07, 2001 2:58 pm     Reply with quote
arniemg,
Cool, I've got a couple tutorials on my site here. http://www.anticz.com/learn.htm
Hope these help. I'll be expanding my site in the next few weeks once Myst3 wraps.

TheMilkMan,
It's not low poly. What you are looking at on the woman's face is the spline cage. Spline surfaces are a parametric type if subdivision surface. In this case the surface is being derived from bezier splines. This allows the surface to be subdivided smoothly.


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ambient-whisper
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Joined: 07 Jan 2001
Posts: 207
Location: through the door, take a left, down the stairs, and youll find me.

PostPosted: Sun Jan 07, 2001 3:09 pm     Reply with quote
didnt you do some stuff in mirai?.
or was it lightwave?...
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anticz
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Joined: 08 May 2000
Posts: 285
Location: San Diego, CA, USA

PostPosted: Sun Jan 07, 2001 3:16 pm     Reply with quote
ambient-whisper,
No LW or Mirai. They are both nice apps though. I do occasionaly post on the Mirai Forum. It's a great community. Much more open to new Ideas than any of the Max forums. I believe I've seen your name up there a couple times.

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