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Topic : "Old stuff, never posted" |
anticz member
Member # Joined: 08 May 2000 Posts: 285 Location: San Diego, CA, USA
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Posted: Sat Jan 06, 2001 12:51 am |
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I was diggin though some old stuff for another thread and found these old models I never finished. Just thought I'd through them up. First one's a spline model, second is sub-d surface. I'll probably never go back to these but I thought it'd be fun to see what other people think of them. Nither one of them has any textures.
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Mike B. - Supervising Janitor
anticz.com
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Light member
Member # Joined: 01 Dec 2000 Posts: 528 Location: NC, USA
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Posted: Sat Jan 06, 2001 2:54 am |
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The top one looks nice.
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Bradford Guest
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Posted: Sat Jan 06, 2001 3:27 am |
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ditto.
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natec member
Member # Joined: 08 Aug 2000 Posts: 121 Location: encinitas, ca, USA
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Posted: Sat Jan 06, 2001 1:27 pm |
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I like the bottom one, really cool...though I think the neck muscles would have to be designed different, just lengthening the Sternocleidomastoid doesn't look like it'd work, still really cool thoough...
-n |
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arniemg member
Member # Joined: 25 Dec 2000 Posts: 107 Location: Pensacola, FL, USA
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Posted: Sat Jan 06, 2001 10:33 pm |
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i think they're both nice. Mike B you've got talent.
i'm really interested in modeling but can't quite grasp it.
This is my attempt using NURBS to try to model a head.
i hope you don't mind me posting this in here. no crits wanted. just helpful links to tutorials. |
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TheMilkMan member
Member # Joined: 04 Nov 2000 Posts: 797 Location: St.Louis
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Posted: Sun Jan 07, 2001 9:10 am |
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Anticz the top model looks very nice for how low poly it is. Nice work! |
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anticz member
Member # Joined: 08 May 2000 Posts: 285 Location: San Diego, CA, USA
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Posted: Sun Jan 07, 2001 2:58 pm |
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arniemg,
Cool, I've got a couple tutorials on my site here. http://www.anticz.com/learn.htm
Hope these help. I'll be expanding my site in the next few weeks once Myst3 wraps.
TheMilkMan,
It's not low poly. What you are looking at on the woman's face is the spline cage. Spline surfaces are a parametric type if subdivision surface. In this case the surface is being derived from bezier splines. This allows the surface to be subdivided smoothly.
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Mike B. - Supervising Janitor
anticz.com
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Sun Jan 07, 2001 3:09 pm |
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didnt you do some stuff in mirai?.
or was it lightwave?... |
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anticz member
Member # Joined: 08 May 2000 Posts: 285 Location: San Diego, CA, USA
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Posted: Sun Jan 07, 2001 3:16 pm |
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ambient-whisper,
No LW or Mirai. They are both nice apps though. I do occasionaly post on the Mirai Forum. It's a great community. Much more open to new Ideas than any of the Max forums. I believe I've seen your name up there a couple times.
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Mike B. - Supervising Janitor
anticz.com
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